Spoiler Halo Mega Thread

 
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Fanboys fighting fanboys.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Angry Joe Logic

"Halo Reach is great even without Master Chief"

"Halo 5 only lets us play as Master Chief for 3 missions, BLASPHEMY"

Also this is one of the most cringe worthy reviews I had ever seen, Joe doesn't know shit about the Halo universe. Does he really think that it only focuses on Master Chief, sums up why I will always hate Master Chief fanboys <_<
Probably because it was marketed with Chief as one of the protagonists, and Chief is the face of the Halo franchise, so it would make sense to have your marketing point character be at equal, or greater, showtime in the actual game.

I mean, what would I know, I just thought about it for a few minutes.

Actually Halo games like ODST, Wars, and Reach proves that even tough Master Chief is not in those games, that doesn't mean that they can tell a great story. Don't get me wrong I like Chief, but still does it really matter if Chief has 3 missions and with Locke having 12? What matters is having Halo a great story.
Are you having an aneurysm? Slow down, and type out sentences correctly.

Chief is the overall protagonist of the franchise, and the main Halo games have always been about him. Halo 2 was one thing where we saw Chief 1/2 the time, but when the driving character in the story is used in 3/12 missions you have to admit that's questionable at the least. And with Reed's wonderfully less than stellar writing skills, it's a risk that shouldn't have been taken from a story telling perspective, and from an appealing to fans perspective a simply poor decision. Tell me, how many people do you really think go through the story like you, do you really think they want "a good story"? Or do they want "a good story with the guy in green armor that's been the character I've cared about for 10+ years"? I'd wager the latter.


 
Elai
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Fanboys fighting fanboys.

Conflict breeds conflict.


Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
Shills vs. Shills


BUT AT LEAST I'M NOT SELLING MY SELF TO THE EVIL JAPS


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Angry Joe Logic

"Halo Reach is great even without Master Chief"

"Halo 5 only lets us play as Master Chief for 3 missions, BLASPHEMY"

Also this is one of the most cringe worthy reviews I had ever seen, Joe doesn't know shit about the Halo universe. Does he really think that it only focuses on Master Chief, sums up why I will always hate Master Chief fanboys <_<
Probably because it was marketed with Chief as one of the protagonists, and Chief is the face of the Halo franchise, so it would make sense to have your marketing point character be at equal, or greater, showtime in the actual game.

I mean, what would I know, I just thought about it for a few minutes.

Actually Halo games like ODST, Wars, and Reach proves that even tough Master Chief is not in those games, that doesn't mean that they can tell a great story. Don't get me wrong I like Chief, but still does it really matter if Chief has 3 missions and with Locke having 12? What matters is having Halo a great story.
Are you having an aneurysm? Slow down, and type out sentences correctly.

Chief is the overall protagonist of the franchise, and the main Halo games have always been about him. Halo 2 was one thing where we saw Chief 1/2 the time, but when the driving character in the story is used in 3/12 missions you have to admit that's questionable at the least. And with Reed's wonderfully less than stellar writing skills, it's a risk that shouldn't have been taken from a story telling perspective, and from an appealing to fans perspective a simply poor decision. Tell me, how many people do you really think go through the story like you, do you really think they want "a good story"? Or do they want "a good story with the guy in green armor that's been the character I've cared about for 10+ years"? I'd wager the latter.

I would say anyone getting the game with the sole intent to play campaign would want a good story, and would have some prior knowledge to the game's portagonists before hand. The issue is with how the game was marketed, or how Reed wrote it. Either one can fit.

If it was marketed as "Something's activating these Guardians, Chief and this new spartan must team up to find out what is happening", then it'd be a fine story. This issue is, even in E3 gameplay trailers, it was market as Locke hunting chief the entire game because chief did some bad shit.

Reed's writing is terrible. Why would ONI send a hit squad on and declare the Master Chief dead just because he didn't check in at his post? And why would said leader of the hit squad waste time in a fist fight with the best spartan, instead of just throwing the armor lock thing at him like he did with Buck in an earlier cutscene?


 
Elai
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BUT AT LEAST I'M NOT SELLING MY SELF TO THE EVIL JAPS

In all seriousness though, when MGSV came out and we came to a consensus, I was the toughest on criticising Kojima. I said things like incompetent director or poor management credentials, etc.

It's one thing to love a franchise -- it's another to blindly accept its faults with critical thought.


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BUT AT LEAST I'M NOT SELLING MY SELF TO THE EVIL JAPS

In all seriousness though, when MGSV came out and we came to a consensus, I was the toughest on criticising Kojima. I said things like incompetent director or poor management credentials, etc.

It's one thing to love a franchise -- it's another to blindly accept its faults with critical thought.

People like you a shining ray of hope for our gaming generation.


 
Elai
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People like you a shining ray of hope for our gaming generation.

Which is funny you say that considering how little I actually like games.


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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
Angry Joe Logic

"Halo Reach is great even without Master Chief"

"Halo 5 only lets us play as Master Chief for 3 missions, BLASPHEMY"

Also this is one of the most cringe worthy reviews I had ever seen, Joe doesn't know shit about the Halo universe. Does he really think that it only focuses on Master Chief, sums up why I will always hate Master Chief fanboys <_<
Probably because it was marketed with Chief as one of the protagonists, and Chief is the face of the Halo franchise, so it would make sense to have your marketing point character be at equal, or greater, showtime in the actual game.

I mean, what would I know, I just thought about it for a few minutes.

Actually Halo games like ODST, Wars, and Reach proves that even tough Master Chief is not in those games, that doesn't mean that they can tell a great story. Don't get me wrong I like Chief, but still does it really matter if Chief has 3 missions and with Locke having 12? What matters is having Halo a great story.
Are you having an aneurysm? Slow down, and type out sentences correctly.

Chief is the overall protagonist of the franchise, and the main Halo games have always been about him. Halo 2 was one thing where we saw Chief 1/2 the time, but when the driving character in the story is used in 3/12 missions you have to admit that's questionable at the least. And with Reed's wonderfully less than stellar writing skills, it's a risk that shouldn't have been taken from a story telling perspective, and from an appealing to fans perspective a simply poor decision. Tell me, how many people do you really think go through the story like you, do you really think they want "a good story"? Or do they want "a good story with the guy in green armor that's been the character I've cared about for 10+ years"? I'd wager the latter.

After thinking about this, I can see what you're trying to say. For people who only played the Halo games would have a story with chief. For me I just care about Halo having a great story, but I can see where you're coming from.



 
Elai
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For me I just care about Halo having a great story.

You and everyone else, bud. This is the problem, though:

Almost everyone, save Roman, would be okay if Master Chief wasn't the main character so long as we got a great story instead. But we didn't. We got a shitty story, AND we only got to play as Chief for 3 missions.
Last Edit: November 02, 2015, 05:56:44 PM by Préhistorique


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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
For me I just care about Halo having a great story.

You and everyone else, bud. This is the problem, though:

Almost everyone, save Roman, would be okay if Master Chief wasn't the main character so long as we got a great story instead. But we didn't. We got a shitty story, AND we only got to play as Chief for 3 missions.

Shitty story? That's a debate, for me i thought the story was good.

And as for Chief, thinking about it kind of thought that maybe Chief should have like 7 missions ( if we do the math, that would mean that Locke would have 8 missions, 8 + 7 = 15 missions in total, pretty even for everyone) .


 
Elai
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Shitty story? That's a debate, for me i thought the story was good.

Then clearly you don't understand what good is.

Lucky for us, the story is not so complex that you gain respect for it as time goes on -- you can judge it as soon as you watch it unfold, to which I judge: Halo 3-tier. Meaning it is trash.

The multiplayer is where the bulk of the development went, it seems. Which is by no means a bad thing, I've been wanting a skillful shooter to play for a long while.


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Spoiler
The story is really disappointing. The entire advertising campaign revolved around this massive rivalry between John and Locke which never happened. Chief's status as a traitor was never brought up in the game. None of Halo 4's plot points were continued. It didn't really feel like a continuation of the story at all. The Cortana plotline completely ruins everything about Halo 4's relationship between Chief and Cortana. I do really miss Halo 4's much quieter, more personal story now that Halo 5's here.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
For me I just care about Halo having a great story.

You and everyone else, bud. This is the problem, though:

Almost everyone, save Roman, would be okay if Master Chief wasn't the main character so long as we got a great story instead. But we didn't. We got a shitty story, AND we only got to play as Chief for 3 missions.

Shitty story? That's a debate, for me i thought the story was good.

And as for Chief, thinking about it kind of thought that maybe Chief should have like 7 missions ( if we do the math, that would mean that Locke would have 8 missions, 8 + 7 = 15 missions in total, pretty even for everyone) .
Considering most hopes for where the story would go were along the lines of:
-Chief and Blue go awol b/c they learn about shifty things ONI has done
-Chief n' Pals to soul search
-have Chief connect with his more human side and try to uphold his own version of the Mantle
-Chief tries to find way back to Ark to talk to Mendicant Bias about penance, life, and stuff
-Locke n' Pals are undertaking mission to take Chief down b/c he's been too close to bad happenings post awol
-Locke n' Pals join up with Arby n' Friends on quest to find Chief b/c Arby has connection to Chief
-Gravemind shows up to be a poetic prick again, and resume being the best villain in the franchise
-Cortana is dead, plz stay dead, for the love of any character development in Chief and the sake of non-cheesy story telling, plz stay dead forever.

I think it failed substantially. Maybe I'll find the above fan-fiction someday.


 
Elai
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Sweet, sweet irony.


 
True Turquoise
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fuck you
>removing him from the quotes


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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
Guess i'm gonna play the campaign on Halo 5 over and over again to understand the disappointment.


Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
Guess i'm gonna play the campaign on Halo 5 over and over again to understand the disappointment.
The first half of the campaign was really good. Second part was okay, which led to a shit ending.


Basically Halo 2 again, with a bit of Mass Effect 3 ending thrown in it.


 
Elai
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I wouldn't even say that, Korra.

At no point in the game did I go "Wow, that was cool/clever/interesting." It felt really shoehorned.


Korra | Mythic Inconceivable!
 
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- korrie
I wouldn't even say that, Korra.

At no point in the game did I go "Wow, that was cool/clever/interesting." It felt really shoehorned.
Which part? The ending? Just like the Star Child, Cortana is basically the Star Child controlling all the Reapers.

Except that these Reapers are like 1000000000x more powerful.


 
Elai
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Which part?

The entire part.

In Halo 4, the modest opening to the Reclaimer saga, felt like the beginning of a new direction for Halo. But with Guardians it feels like they got a new writer and he said "Fuck all of y'all, I write comics 'n shit." And changed everything. Like, everything that happened in Spartan Ops is thrown out the window, Cortana's death is made irrelevant within 2 missions...

Jut feels like a drastic step in a different direction (ironically, the direction is the same that Bungie's Halo was going in.)


Korra | Mythic Inconceivable!
 
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Which part?

The entire part.

In Halo 4, the modest opening to the Reclaimer saga, felt like the beginning of a new direction for Halo. But with Guardians it feels like they got a new writer and he said "Fuck all of y'all, I write comics 'n shit." And changed everything. Like, everything that happened in Spartan Ops is thrown out the window, Cortana's death is made irrelevant within 2 missions...

Jut feels like a drastic step in a different direction (ironically, the direction is the same that Bungie's Halo was going in.)
I can agree with that.

Brian Reed was a mistake.


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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
Fuck it, the more i think about Halo 5, the more i think about how disappointing the story was. (and how it should have been)

IMO the only interesting info about the story are the guardians.

Cortona turing evil was a bit cliche, it's ok but not really jaw dropping.

Voice acting in this game are not the best, seriously stop with this dramatic voice drama, OLD Bungie got it right.

The only interesting characters are Buck, Locke, John, Fred (I'll always like him even in Fall of Reach, fight me.), and The Arbiter (although he kinda voices somewhat bad)

AND FUCK IT, a fight with Master Chief or Locke would of been cool as well.

Also I kinda wish the flood is back, getting really sick of fighting prometheans.

IMO The story is not bad but gets a 6/10, trust me its not jaw dropping.


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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
Which part?

The entire part.

In Halo 4, the modest opening to the Reclaimer saga, felt like the beginning of a new direction for Halo. But with Guardians it feels like they got a new writer and he said "Fuck all of y'all, I write comics 'n shit." And changed everything. Like, everything that happened in Spartan Ops is thrown out the window, Cortana's death is made irrelevant within 2 missions...

Jut feels like a drastic step in a different direction (ironically, the direction is the same that Bungie's Halo was going in.)
I can agree with that.

Brian Reed was a mistake.

THE SAME GUY WHO DID FUCKING SPARTAN OPS!?!

Well that explains it.


 
Elai
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Brian Reed was a mistake.

He's nothing but trash.


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uhhh...

- korrie
Which part?

The entire part.

In Halo 4, the modest opening to the Reclaimer saga, felt like the beginning of a new direction for Halo. But with Guardians it feels like they got a new writer and he said "Fuck all of y'all, I write comics 'n shit." And changed everything. Like, everything that happened in Spartan Ops is thrown out the window, Cortana's death is made irrelevant within 2 missions...

Jut feels like a drastic step in a different direction (ironically, the direction is the same that Bungie's Halo was going in.)
I can agree with that.

Brian Reed was a mistake.

THE SAME GUY WHO DID FUCKING SPARTAN OPS!?!

Well that explains it.
Yeah. Spartan Ops was a contained story so it fares much better than an actual feature storyline.


 
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The worst part of Spops was Palmer. Everything else was pretty cool.

Cutscenes were superb and the interaction with the S4's and Halsey was great.

"First, we taught them to be silent. Then we taught them to be Spartans."

Her voice actor is great, man.


CyberGama | Legendary Invincible!
 
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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
Which part?

The entire part.

In Halo 4, the modest opening to the Reclaimer saga, felt like the beginning of a new direction for Halo. But with Guardians it feels like they got a new writer and he said "Fuck all of y'all, I write comics 'n shit." And changed everything. Like, everything that happened in Spartan Ops is thrown out the window, Cortana's death is made irrelevant within 2 missions...

Jut feels like a drastic step in a different direction (ironically, the direction is the same that Bungie's Halo was going in.)
I can agree with that.

Brian Reed was a mistake.

THE SAME GUY WHO DID FUCKING SPARTAN OPS!?!

Well that explains it.
Yeah. Spartan Ops was a contained story so it fares much better than an actual feature storyline.

Not really, Spartan Ops didn't impress me one bit, It was just so meh that i didn't even care what happen. Ok i'll admit, Spartan Ops was actually a decent story, but nothing really great.

Also this is the same guy who did escalation 8 - 23 (which were really just sooooo meh).

They need to get rid of Brian Reed. They did it with Neil David, so do the same with Brian Reed (Get Chris Schlerf to do it), Also Microsoft needs to stop shoe whoring Halo for rush.
Last Edit: November 02, 2015, 08:05:52 PM by Deathstroke


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MGS is the superior game for having a 10/10 story even though it has weak gameplay. Truly game of the decade, Halo can not compare.