Halo 5's ranking is BS

Sprungli | Heroic Invincible!
 
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The ranking system has no rhyme or reason to it at all, and it's ridiculously harsh. If I lose a game (whilst still getting 27 kills, 9 assists and only 7 deaths) it deducts 14 points, but if I win (with similar stats) it gives me ONE point. That's not right.

Someone explain how this guy (Gold 3)
Is ranked so much higher than me (Silver 1)

If it's supposed to be baed off wins/losses it's broken, if it's supposed to be based off of personal stats (which it should be) it's broken to the point it's Battlefield 4 at launch.

   


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All I know is my number under the skull is 10, no idea what it means.


Sprungli | Heroic Invincible!
 
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All I know is my number under the skull is 10, no idea what it means.
It's your KDA ratio (Kills/Deaths/Assists), like a K/D but better. Mine would be so much higher if i'd been better in my first few matches, I had to drag it up from -5.7 to +5


 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
>2015
>Still playing Halo


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
how many ranks are there?


Coco | Heroic Unstoppable!
 
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how many ranks are there?
Iron->Bronze->Silver->Gold->Onyx->Semi Pro->Pro
Each rank has 3 tiers.  Semi Pro and Pro have numbers instead, which I think are based on where you stand globally, so you only advance when you're better than a certain percentage of the world.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
If you're referring to your SR. It's based off of time played in the game for the Beta.


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If you're referring to your SR. It's based off of time played in the game for the Beta.
No he was showing the kda stats and w/l with the picture.  The guy that's negative is gold and Sprungli is silver, even with better stats.


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"You are young. I am old. I am dead."
If you're referring to your SR. It's based off of time played in the game for the Beta.
No he was showing the kda stats and w/l with the picture.  The guy that's negative is gold and Sprungli is silver, even with better stats.
My mistake. Yes, the ranking system is based off of wins, not on personal skill. Which is how it should be. It promotes teamwork. Now, if he just got the luck of the draw, his shitty skill will drag his team down, and he'll have a lot of trouble getting past Gold.


big dog | Mythic Inconceivable!
 
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I love you, son.
I dislike how it's just based on wins. It should also take into account personal performance.


 
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fuck you
how many ranks are there?
8 excluding the 3 tiers in each one


RadicalClass32 | Legendary Invincible!
 
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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?


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"You are young. I am old. I am dead."
I dislike how it's just based on wins. It should also take into account personal performance.
It does to an extent when awarding Performance Points.


 
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RIP ENDIE
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nosejob | Heroic Unstoppable!
 
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Didn't you say you lost most of your placement games? That probably set you on the wrong foot.


Coco | Heroic Unstoppable!
 
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The game probably knows how much you liked Reach, and decided to put you in your place.


Sprungli | Heroic Invincible!
 
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Didn't you say you lost most of your placement games? That probably set you on the wrong foot.
Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.


Sprungli | Heroic Invincible!
 
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The game probably knows how much you liked Reach, and decided to put you in your place.
If you let the light Reach into you you'd understand


nosejob | Heroic Unstoppable!
 
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Didn't you say you lost most of your placement games? That probably set you on the wrong foot.
Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.
Well, its too early to call the ranking system out. There's a lot of factors that can go into an ELO based ranking system such as who youre playing against, who you're playing with, what rank you are, what rank they are, how well you did, etc.


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I think it starts you off on different ranks depending on how many of your 10 qualifying matches you win. I won 8 out of 10 and I went straight to Gold tier 3


Sprungli | Heroic Invincible!
 
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Didn't you say you lost most of your placement games? That probably set you on the wrong foot.
Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.
Well, its too early to call the ranking system out. There's a lot of factors that can go into an ELO based ranking system such as who youre playing against, who you're playing with, what rank you are, what rank they are, how well you did, etc.
But apparently is's a CSR based ranking system


nosejob | Heroic Unstoppable!
 
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Didn't you say you lost most of your placement games? That probably set you on the wrong foot.
Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.
Well, its too early to call the ranking system out. There's a lot of factors that can go into an ELO based ranking system such as who youre playing against, who you're playing with, what rank you are, what rank they are, how well you did, etc.
But apparently is's a CSR based ranking system
The name is CSR but it is based off ELO which is used in pretty much every competitive ranking system these days.


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http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.


aMetroid | Ascended Posting Riot
 
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http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Just showing what it's based off of.

It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Just showing what it's based off of.

It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.
But how far can he be carried? That's the question.

Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Just showing what it's based off of.

It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.
But how far can he be carried? That's the question.

Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?
People are still going to suck on average those first 10 matches, so it should be designed to not punish you for sucking shit early on. Halo 3's Truskill did that to people iirc.

You can still be carried after those 10 matches. If your team wins, and you did shit (Negative K/D, no assists or objective points), then you should go down in rank or stay the same low rank. If your team sucked shit because, like my experience in Halo always seems to have been, your teammates were moving the thumbsticks with their asses and being buffoons, but you did good, then you should go up in rank/get points.


aMetroid | Ascended Posting Riot
 
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http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Just showing what it's based off of.

It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.
But how far can he be carried? That's the question.

Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?
Well depends on multiple factors honestly and a bit of luck.

Win/Loss would be more effective only for entire premade team. It would still work on the individual level. So if you consistently can find a way to win you are obviously good and should rise in tier.

The issue is there is no way to ever make a perfect ranking system .


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Just showing what it's based off of.

It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.
But how far can he be carried? That's the question.

Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?
People are still going to suck on average those first 10 matches, so it should be designed to not punish you for sucking shit early on. Halo 3's Truskill did that to people iirc.

You can still be carried after those 10 matches. If your team wins, and you did shit (Negative K/D, no assists or objective points), then you should go down in rank or stay the same low rank. If your team sucked shit because, like my experience in Halo always seems to have been, your teammates were moving the thumbsticks with their asses and being buffoons, but you did good, then you should go up in rank/get points.
My problem with that then is that is then that the game values personal skill more than teamwork. And the key to success for Halo is all about manipulating the enemy spawns and weapons spawns as a team. AKA Map Control.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
http://en.wikipedia.org/wiki/Elo_rating_system

This is the rating system that H5 uses
Except it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Just showing what it's based off of.

It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.
But how far can he be carried? That's the question.

Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?
People are still going to suck on average those first 10 matches, so it should be designed to not punish you for sucking shit early on. Halo 3's Truskill did that to people iirc.

You can still be carried after those 10 matches. If your team wins, and you did shit (Negative K/D, no assists or objective points), then you should go down in rank or stay the same low rank. If your team sucked shit because, like my experience in Halo always seems to have been, your teammates were moving the thumbsticks with their asses and being buffoons, but you did good, then you should go up in rank/get points.
My problem with that then is that is then that the game values personal skill more than teamwork. And the key to success for Halo is all about manipulating the enemy spawns and weapons spawns as a team. AKA Map Control.
How does it punish teamwork by punishing the people that aren't helping their team and rewarding the people that are helping their team, even if their team sucks?