All I know is my number under the skull is 10, no idea what it means.
how many ranks are there?
If you're referring to your SR. It's based off of time played in the game for the Beta.
Quote from: Mr. Admirals on January 01, 2015, 10:55:59 AMIf you're referring to your SR. It's based off of time played in the game for the Beta.No he was showing the kda stats and w/l with the picture. The guy that's negative is gold and Sprungli is silver, even with better stats.
>2015>Still playing Halo
I dislike how it's just based on wins. It should also take into account personal performance.
Didn't you say you lost most of your placement games? That probably set you on the wrong foot.
The game probably knows how much you liked Reach, and decided to put you in your place.
Quote from: Mistanosejob on January 01, 2015, 03:03:21 PMDidn't you say you lost most of your placement games? That probably set you on the wrong foot.Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.
Quote from: Sprungli on January 01, 2015, 05:54:23 PMQuote from: Mistanosejob on January 01, 2015, 03:03:21 PMDidn't you say you lost most of your placement games? That probably set you on the wrong foot.Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.Well, its too early to call the ranking system out. There's a lot of factors that can go into an ELO based ranking system such as who youre playing against, who you're playing with, what rank you are, what rank they are, how well you did, etc.
Quote from: Mistanosejob on January 01, 2015, 05:59:02 PMQuote from: Sprungli on January 01, 2015, 05:54:23 PMQuote from: Mistanosejob on January 01, 2015, 03:03:21 PMDidn't you say you lost most of your placement games? That probably set you on the wrong foot.Yeah, half of them. And six since. But in the last 15 games i've won, and by a significant margin.Well, its too early to call the ranking system out. There's a lot of factors that can go into an ELO based ranking system such as who youre playing against, who you're playing with, what rank you are, what rank they are, how well you did, etc.But apparently is's a CSR based ranking system
http://en.wikipedia.org/wiki/Elo_rating_systemThis is the rating system that H5 uses
Quote from: aMetroid on January 01, 2015, 10:02:16 PMhttp://en.wikipedia.org/wiki/Elo_rating_systemThis is the rating system that H5 usesExcept it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.
Quote from: Assassin 11D7 on January 02, 2015, 12:14:03 AMQuote from: aMetroid on January 01, 2015, 10:02:16 PMhttp://en.wikipedia.org/wiki/Elo_rating_systemThis is the rating system that H5 usesExcept it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.Just showing what it's based off of. It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.
Quote from: aMetroid on January 02, 2015, 12:20:28 AMQuote from: Assassin 11D7 on January 02, 2015, 12:14:03 AMQuote from: aMetroid on January 01, 2015, 10:02:16 PMhttp://en.wikipedia.org/wiki/Elo_rating_systemThis is the rating system that H5 usesExcept it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.Just showing what it's based off of. It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.But how far can he be carried? That's the question.Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?
Quote from: Mr. Admirals on January 02, 2015, 12:24:11 AMQuote from: aMetroid on January 02, 2015, 12:20:28 AMQuote from: Assassin 11D7 on January 02, 2015, 12:14:03 AMQuote from: aMetroid on January 01, 2015, 10:02:16 PMhttp://en.wikipedia.org/wiki/Elo_rating_systemThis is the rating system that H5 usesExcept it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.Just showing what it's based off of. It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.But how far can he be carried? That's the question.Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?People are still going to suck on average those first 10 matches, so it should be designed to not punish you for sucking shit early on. Halo 3's Truskill did that to people iirc.You can still be carried after those 10 matches. If your team wins, and you did shit (Negative K/D, no assists or objective points), then you should go down in rank or stay the same low rank. If your team sucked shit because, like my experience in Halo always seems to have been, your teammates were moving the thumbsticks with their asses and being buffoons, but you did good, then you should go up in rank/get points.
Quote from: Assassin 11D7 on January 02, 2015, 12:32:04 AMQuote from: Mr. Admirals on January 02, 2015, 12:24:11 AMQuote from: aMetroid on January 02, 2015, 12:20:28 AMQuote from: Assassin 11D7 on January 02, 2015, 12:14:03 AMQuote from: aMetroid on January 01, 2015, 10:02:16 PMhttp://en.wikipedia.org/wiki/Elo_rating_systemThis is the rating system that H5 usesExcept it's not between 2 players, it's between 2 teams. Since the teams shift and are random, the ranking system is moot.Just showing what it's based off of. It's not good imo, for instance that guy who OP showed with more deaths than kills only is in the gold range because he got carried up to that.But how far can he be carried? That's the question.Just throwing this out here, do you think it would be better if you were placed into a tier based on personal skill (first 10 matches), and then once your placed, it switches over to a win-loss based system?People are still going to suck on average those first 10 matches, so it should be designed to not punish you for sucking shit early on. Halo 3's Truskill did that to people iirc.You can still be carried after those 10 matches. If your team wins, and you did shit (Negative K/D, no assists or objective points), then you should go down in rank or stay the same low rank. If your team sucked shit because, like my experience in Halo always seems to have been, your teammates were moving the thumbsticks with their asses and being buffoons, but you did good, then you should go up in rank/get points.My problem with that then is that is then that the game values personal skill more than teamwork. And the key to success for Halo is all about manipulating the enemy spawns and weapons spawns as a team. AKA Map Control.