>yfw you find out Sprint will remain in Halo 5

Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?


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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

Don't forget Sprint was an AA in Reach, and people used it more than any other.
That's why Halo 4 had default sprint.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

Don't forget Sprint was an AA in Reach, and people used it more than any other.
That's why Halo 4 had default sprint.
Except that's a really, really, really, really dumb reason if that's the case. People also used Armor Lock A LOT, yet we don't see that anymore.

I'm sure the cons of sprint have been stated in here, so I won't bother with that now.


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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

Don't forget Sprint was an AA in Reach, and people used it more than any other.
That's why Halo 4 had default sprint.
Except that's a really, really, really, really dumb reason if that's the case. People also used Armor Lock A LOT, yet we don't see that anymore.

I'm sure the cons of sprint have been stated in here, so I won't bother with that now.

Just sayin, that was 343's reasoning behind it being default in Halo 4.


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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.
Because you split up the already fledgling Halo multiplayer population and enforce the divide between them that has been made horribly evident by the Reachtards and Halo4tards ignoring all rational thought and proclaiming shit like Custom Loadouts were tactical & 100% balanced, and that AL was skillful.

The point is simply that there shouldn't have to be a Classic and New, there should only have to be one; what's New shouldn't be so far a departure from what fans were used to for a decade. A fairly large part of what fans were used to was consistent game flow, which you really cannot have with Sprint b/c sprint requires the player to run then stop and shoot, instead of constantly moving and being able to shoot without stopping. Yeah, one isn't persay better than the other as they're 2 different methods of gameplay, but Halo had been that way for a decade, and changing it to the other style b/c it's more common in games is hurtful to plenty of fans and despite being easier for players of other games to jump into Halo, it makes Halo less unique in that department.

I said this before, but I never touched the MLG playlist in Halo 3 because I thought it would be really different from the default gameplay of Team Slayer and such, and that it would just be Slayer BRs and 1 or 2 power weapons(only shotty, rocket, or sniper). Now, if that ignorant perception was enough to throw people off from trying out Competitive Halo, imagine what it would be like if it was thought to be even more different and actually was. It's going to throw more people away from looking into it and getting involved.


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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.
Because you split up the already fledgling Halo multiplayer population and enforce the divide between them that has been made horribly evident by the Reachtards and Halo4tards ignoring all rational thought and proclaiming shit like Custom Loadouts were tactical & 100% balanced, and that AL was skillful.

The point is simply that there shouldn't have to be a Classic and New, there should only have to be one; what's New shouldn't be so far a departure from what fans were used to for a decade. A fairly large part of what fans were used to was consistent game flow, which you really cannot have with Sprint b/c sprint requires the player to run then stop and shoot, instead of constantly moving and being able to shoot without stopping. Yeah, one isn't persay better than the other as they're 2 different methods of gameplay, but Halo had been that way for a decade, and changing it to the other style b/c it's more common in games is hurtful to plenty of fans and despite being easier for players of other games to jump into Halo, it makes Halo less unique in that department.

I said this before, but I never touched the MLG playlist in Halo 3 because I thought it would be really different from the default gameplay of Team Slayer and such, and that it would just be Slayer BRs and 1 or 2 power weapons(only shotty, rocket, or sniper). Now, if that ignorant perception was enough to throw people off from trying out Competitive Halo, imagine what it would be like if it was thought to be even more different and actually was. It's going to throw more people away from looking into it and getting involved.

What bout the people who don't want to play classic style halo? Despite what people who only play halo 2 say, halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2? And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.



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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.
Because you split up the already fledgling Halo multiplayer population and enforce the divide between them that has been made horribly evident by the Reachtards and Halo4tards ignoring all rational thought and proclaiming shit like Custom Loadouts were tactical & 100% balanced, and that AL was skillful.

The point is simply that there shouldn't have to be a Classic and New, there should only have to be one; what's New shouldn't be so far a departure from what fans were used to for a decade. A fairly large part of what fans were used to was consistent game flow, which you really cannot have with Sprint b/c sprint requires the player to run then stop and shoot, instead of constantly moving and being able to shoot without stopping. Yeah, one isn't persay better than the other as they're 2 different methods of gameplay, but Halo had been that way for a decade, and changing it to the other style b/c it's more common in games is hurtful to plenty of fans and despite being easier for players of other games to jump into Halo, it makes Halo less unique in that department.

I said this before, but I never touched the MLG playlist in Halo 3 because I thought it would be really different from the default gameplay of Team Slayer and such, and that it would just be Slayer BRs and 1 or 2 power weapons(only shotty, rocket, or sniper). Now, if that ignorant perception was enough to throw people off from trying out Competitive Halo, imagine what it would be like if it was thought to be even more different and actually was. It's going to throw more people away from looking into it and getting involved.

What bout the people who don't want to play classic style halo? Despite what people who only play halo 2 say, halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2? And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
That's what playlists like Living Dead, Grifball, Invasion, SWAT, and Action Sack were always for. They weren't the same as default settings, SWAT was all about twitch reflexes, Living Dead was variations of a Community-made gametype, Action Sack was about randomness(really non-competitive) and minigames, and Invasion was a radically different Class-based Asymmetric gametype(with really awful Community-made maps).

I started playing Xbox online in Halo 3 and I still have more than my fair share of problems with that game, Sooo.

Quote
halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2?
Also, what? What are you trying to say? It sounds like you said, they aren't any different than the older games, but you'd prefer how those games play over the older ones?
Quote
And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
They shouldn't, and they can choose not to getting a party together or something. How, exactly is this connected to what we were discussing? If you're arguing for splitting the playlists into Classic/New, I already stated why I don't think that would work, and how it hasn't worked before in Reach or Halo 4.


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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.
Because you split up the already fledgling Halo multiplayer population and enforce the divide between them that has been made horribly evident by the Reachtards and Halo4tards ignoring all rational thought and proclaiming shit like Custom Loadouts were tactical & 100% balanced, and that AL was skillful.

The point is simply that there shouldn't have to be a Classic and New, there should only have to be one; what's New shouldn't be so far a departure from what fans were used to for a decade. A fairly large part of what fans were used to was consistent game flow, which you really cannot have with Sprint b/c sprint requires the player to run then stop and shoot, instead of constantly moving and being able to shoot without stopping. Yeah, one isn't persay better than the other as they're 2 different methods of gameplay, but Halo had been that way for a decade, and changing it to the other style b/c it's more common in games is hurtful to plenty of fans and despite being easier for players of other games to jump into Halo, it makes Halo less unique in that department.

I said this before, but I never touched the MLG playlist in Halo 3 because I thought it would be really different from the default gameplay of Team Slayer and such, and that it would just be Slayer BRs and 1 or 2 power weapons(only shotty, rocket, or sniper). Now, if that ignorant perception was enough to throw people off from trying out Competitive Halo, imagine what it would be like if it was thought to be even more different and actually was. It's going to throw more people away from looking into it and getting involved.

What bout the people who don't want to play classic style halo? Despite what people who only play halo 2 say, halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2? And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
That's what playlists like Living Dead, Grifball, Invasion, SWAT, and Action Sack were always for. They weren't the same as default settings, SWAT was all about twitch reflexes, Living Dead was variations of a Community-made gametype, Action Sack was about randomness(really non-competitive) and minigames, and Invasion was a radically different Class-based Asymmetric gametype(with really awful Community-made maps).

I started playing Xbox online in Halo 3 and I still have more than my fair share of problems with that game, Sooo.

Quote
halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2?
Also, what? What are you trying to say? It sounds like you said, they aren't any different than the older games, but you'd prefer how those games play over the older ones?
Quote
And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
They shouldn't, and they can choose not to getting a party together or something. How, exactly is this connected to what we were discussing? If you're arguing for splitting the playlists into Classic/New, I already stated why I don't think that would work, and how it hasn't worked before in Reach or Halo 4.

Eh. That's probably my bad wording. What I meant was, what if I wanted to play a halo 4 style BTB match but don't want to play 2 or 3? IMO, halo reach an 4 play like halo but nothing like say battlefield or call of duty- they're fast paced enough for me to enjoy but they're different enough for me to differentiate them from the aforementioned.

But I also think halos multiplayer system is outdated anyway, and I'd prefer a system like battelfield where I can just find a gametype I like on a map I like and then play the gametypes I enjoy without having to bother with what I don't like. Having to did players just takes more unnecessary time to search.


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Did he say glass of juice or gas the Jews?
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👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

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But I also think halos multiplayer system is outdated anyway, and I'd prefer a system like battelfield where I can just find a gametype I like on a map I like and then play the gametypes I enjoy without having to bother with what I don't like.
The other thing is that players should have the option to select what maps they want to play on and what ones they don't. So when you go into matchmaking you're only playing on the maps you have selected. That way the developer knows what maps people like the best and what ones they don't. By doing that it would be a lot more effective at making maps than asking a forum about what maps they like and hate.


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But I also think halos multiplayer system is outdated anyway, and I'd prefer a system like battelfield where I can just find a gametype I like on a map I like and then play the gametypes I enjoy without having to bother with what I don't like.
The other thing is that players should have the option to select what maps they want to play on and what ones they don't. So when you go into matchmaking you're only playing on the maps you have selected. That way the developer knows what maps people like the best and what ones they don't. By doing that it would be a lot more effective at making maps than asking a forum about what maps they like and hate.


Yeah. I'm wondering why variation on the canyon will be in H5, be it a Blood Gulch or Valhalla remake or hopefully a new one. I mean, surely they hae analytics on which are the most played maps; if someone told me that Ragnarok wasn't the most played amp on Halo 4, I'd ask what te hell they were smoking. 343 should use the data like that to see which ones are popular. Is like to see an option for a 'custom playlist' where you select maps and modes as then find, say, a CTF game on Sandtrap. Once the match I done, you then go back to searching for, say, Slayer on Assembly or something.

Off Topic, but could you consider Longbow on H4 a reinaginibg I Avalanche/ Sidewinder? It's something I've been wondering, snowy environment, (rough) U shape, BTB play....

Last Edit: February 08, 2015, 05:24:17 PM by ShelfBacon


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.
Because you split up the already fledgling Halo multiplayer population and enforce the divide between them that has been made horribly evident by the Reachtards and Halo4tards ignoring all rational thought and proclaiming shit like Custom Loadouts were tactical & 100% balanced, and that AL was skillful.

The point is simply that there shouldn't have to be a Classic and New, there should only have to be one; what's New shouldn't be so far a departure from what fans were used to for a decade. A fairly large part of what fans were used to was consistent game flow, which you really cannot have with Sprint b/c sprint requires the player to run then stop and shoot, instead of constantly moving and being able to shoot without stopping. Yeah, one isn't persay better than the other as they're 2 different methods of gameplay, but Halo had been that way for a decade, and changing it to the other style b/c it's more common in games is hurtful to plenty of fans and despite being easier for players of other games to jump into Halo, it makes Halo less unique in that department.

I said this before, but I never touched the MLG playlist in Halo 3 because I thought it would be really different from the default gameplay of Team Slayer and such, and that it would just be Slayer BRs and 1 or 2 power weapons(only shotty, rocket, or sniper). Now, if that ignorant perception was enough to throw people off from trying out Competitive Halo, imagine what it would be like if it was thought to be even more different and actually was. It's going to throw more people away from looking into it and getting involved.

What bout the people who don't want to play classic style halo? Despite what people who only play halo 2 say, halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2? And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
That's what playlists like Living Dead, Grifball, Invasion, SWAT, and Action Sack were always for. They weren't the same as default settings, SWAT was all about twitch reflexes, Living Dead was variations of a Community-made gametype, Action Sack was about randomness(really non-competitive) and minigames, and Invasion was a radically different Class-based Asymmetric gametype(with really awful Community-made maps).

I started playing Xbox online in Halo 3 and I still have more than my fair share of problems with that game, Sooo.

Quote
halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2?
Also, what? What are you trying to say? It sounds like you said, they aren't any different than the older games, but you'd prefer how those games play over the older ones?
Quote
And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
They shouldn't, and they can choose not to getting a party together or something. How, exactly is this connected to what we were discussing? If you're arguing for splitting the playlists into Classic/New, I already stated why I don't think that would work, and how it hasn't worked before in Reach or Halo 4.

Eh. That's probably my bad wording. What I meant was, what if I wanted to play a halo 4 style BTB match but don't want to play 2 or 3? IMO, halo reach an 4 play like halo but nothing like say battlefield or call of duty- they're fast paced enough for me to enjoy but they're different enough for me to differentiate them from the aforementioned.

But I also think halos multiplayer system is outdated anyway, and I'd prefer a system like battelfield where I can just find a gametype I like on a map I like and then play the gametypes I enjoy without having to bother with what I don't like. Having to did players just takes more unnecessary time to search.
As someone who started off on Halo PC, I still don't entirely understand the point of the Matchmaking system either.
There was no skill matching and nobody complained, you learned to play with better players or you tried to find lobbies with not as skilled players.
There was no randomness, because you knew what players what map what gametype what exact settings you joined into.
There was no complaining about joining midgame, because you would just play and wait for the next game to start.

Of course, you could add skill matching by only allowing a player to join a lobby that he/she is most close to in Skill level.
Of course, you could just incorporate this system as is into the game, or have it so the player just chooses gametype & map then they get the lobby to join.
Of course, you could have no JIP by making it so a full lobby is required before the game can start.

You could make a system just like what I said above, really just tweaks to how online PC server games work, and resolve pretty much every issue that people ever had with Console MM. And yes, you won't have to worry about not being able to play on X map, because from my experience every map is being played until many years after the game has been released when the least popular maps just aren't always played, but still tend to show up.

Or you can keep the regular Matchmaking system that infuriates so many, and has screwed over buyers of DLC so many times before.


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https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians

Toggle option. LOL 343 is fucking horrible.

Why is it bad that it's a toggle. I would assume the competitive/ MLG/ arena playlists would have the toggle off, and thus mean there are playlists for people who do and don't like it.

Everyone wins! ^^
It's because it's still in the game. After all he thinks the game should be catered to him and these competitive gamers only.
Nah, it's a problem because it's still in the game as the default settings. It's harder to get people into Competitive Halo when the settings are so radically different as no sprint, which is going to require all different maps as well, I'd bet.

Sprint could stay in the game in some way so long as it was something like an armor ability or trait. It just becomes trickier then, because 343i removed AA's/Equipment and you'd need to code Sprint to a button, and if it's a thing that's toggled off in a majority of the playlists/gametypes then it becomes questionable as to have it all; being, is it worth the time and resources?

well, the people who want to play competitive would play competitive. The people who don't care don't care, right? I think that for every 'classic'-styled playlist, we get a newer version too, IE BTB classic and BTB new. I don't see what the problem is there.
Because you split up the already fledgling Halo multiplayer population and enforce the divide between them that has been made horribly evident by the Reachtards and Halo4tards ignoring all rational thought and proclaiming shit like Custom Loadouts were tactical & 100% balanced, and that AL was skillful.

The point is simply that there shouldn't have to be a Classic and New, there should only have to be one; what's New shouldn't be so far a departure from what fans were used to for a decade. A fairly large part of what fans were used to was consistent game flow, which you really cannot have with Sprint b/c sprint requires the player to run then stop and shoot, instead of constantly moving and being able to shoot without stopping. Yeah, one isn't persay better than the other as they're 2 different methods of gameplay, but Halo had been that way for a decade, and changing it to the other style b/c it's more common in games is hurtful to plenty of fans and despite being easier for players of other games to jump into Halo, it makes Halo less unique in that department.

I said this before, but I never touched the MLG playlist in Halo 3 because I thought it would be really different from the default gameplay of Team Slayer and such, and that it would just be Slayer BRs and 1 or 2 power weapons(only shotty, rocket, or sniper). Now, if that ignorant perception was enough to throw people off from trying out Competitive Halo, imagine what it would be like if it was thought to be even more different and actually was. It's going to throw more people away from looking into it and getting involved.

What bout the people who don't want to play classic style halo? Despite what people who only play halo 2 say, halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2? And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
That's what playlists like Living Dead, Grifball, Invasion, SWAT, and Action Sack were always for. They weren't the same as default settings, SWAT was all about twitch reflexes, Living Dead was variations of a Community-made gametype, Action Sack was about randomness(really non-competitive) and minigames, and Invasion was a radically different Class-based Asymmetric gametype(with really awful Community-made maps).

I started playing Xbox online in Halo 3 and I still have more than my fair share of problems with that game, Sooo.

Quote
halo reach, 4 and 5 play nothing like other games aside from the same things as the older games. What f I want to play more like those three games and not play Halo 3 and 2?
Also, what? What are you trying to say? It sounds like you said, they aren't any different than the older games, but you'd prefer how those games play over the older ones?
Quote
And likewise, why should those who want to play the older ones be forced to play th ones they don't enjoy? Hence why I want separate playlists for BTB on MCC; I hate playing H2 and 3, and the fact they are all that are voted is why I don't play it.
They shouldn't, and they can choose not to getting a party together or something. How, exactly is this connected to what we were discussing? If you're arguing for splitting the playlists into Classic/New, I already stated why I don't think that would work, and how it hasn't worked before in Reach or Halo 4.

Eh. That's probably my bad wording. What I meant was, what if I wanted to play a halo 4 style BTB match but don't want to play 2 or 3? IMO, halo reach an 4 play like halo but nothing like say battlefield or call of duty- they're fast paced enough for me to enjoy but they're different enough for me to differentiate them from the aforementioned.

But I also think halos multiplayer system is outdated anyway, and I'd prefer a system like battelfield where I can just find a gametype I like on a map I like and then play the gametypes I enjoy without having to bother with what I don't like. Having to did players just takes more unnecessary time to search.
As someone who started off on Halo PC, I still don't entirely understand the point of the Matchmaking system either.
There was no skill matching and nobody complained, you learned to play with better players or you tried to find lobbies with not as skilled players.
There was no randomness, because you knew what players what map what gametype what exact settings you joined into.
There was no complaining about joining midgame, because you would just play and wait for the next game to start.

Of course, you could add skill matching by only allowing a player to join a lobby that he/she is most close to in Skill level.
Of course, you could just incorporate this system as is into the game, or have it so the player just chooses gametype & map then they get the lobby to join.
Of course, you could have no JIP by making it so a full lobby is required before the game can start.

You could make a system just like what I said above, really just tweaks to how online PC server games work, and resolve pretty much every issue that people ever had with Console MM. And yes, you won't have to worry about not being able to play on X map, because from my experience every map is being played until many years after the game has been released when the least popular maps just aren't always played, but still tend to show up.

Or you can keep the regular Matchmaking system that infuriates so many, and has screwed over buyers of DLC so many times before.

That DLC point is probably the best argument for this kind of thing. Also, this would allow people to just host custom games and then open up the lobby to random joins- someone could search the browser for fat kid and find a random customs lobby to jump into. I bet that would revive the forge and customs community, as organising game days isn't as much a challenge, simply saying "I'll be hosting whenever, just join" would w great and having and on joins could also just make it more likely to get a full game.


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Yep. No sprint please.


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Yep. No sprint please.
Sprint can be turned off


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To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Yep. No sprint please.
Sprint can be turned off
We had this fucking discussion, you fruit.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.


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Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.


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Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.


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Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.


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Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?


Word Wizard | Heroic Unstoppable!
 
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Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.
I liked that one white map; the one with the control point at the top on the steps near the sniper, and with a bridge across to the rocket launcher.


Word Wizard | Heroic Unstoppable!
 
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Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.
I liked that one white map; the one with the control point at the top on the steps near the sniper, and with a bridge across to the rocket launcher.
The forge map or rooftop map?


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.
I liked that one white map; the one with the control point at the top on the steps near the sniper, and with a bridge across to the rocket launcher.
The forge map or rooftop map?
The forge one. It was called Pegasus.
I wasn't even aware it was a forge map.


Assassin 11D7 | Mythic Inconceivable!
 
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To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.
I liked that one white map; the one with the control point at the top on the steps near the sniper, and with a bridge across to the rocket launcher.
I didn't know Boardwalk was in the Halo 5 beta.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.
I liked that one white map; the one with the control point at the top on the steps near the sniper, and with a bridge across to the rocket launcher.
I didn't know Boardwalk was in the Halo 5 beta.
Pegasus; the forge map.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Yep. No sprint please.
Sprint can be turned off
Not good enough. It needs to be out completely, or else maps will be built around sprint, and suck as a result.
Who's to say there isn't maps built around no sprint? Who are you to dictate what should and shouldn't be in the game?

Also, did you even play the beta? The maps that were in it could be used for both sprint or no sprint. They weren't big maps like Halo Reach and Halo 4. They're small arena maps like Halo used to be.
Truth is far more stretched than Midship.
I forgot the names of the other maps. What were they?
Idk, never really cared enough to learn them.
I liked that one white map; the one with the control point at the top on the steps near the sniper, and with a bridge across to the rocket launcher.
I didn't know Boardwalk was in the Halo 5 beta.
Pegasus; the forge map.
Neat. Still happy to hear they remade Boardwalk. Was a fantastic map.