>yfw you find out Sprint will remain in Halo 5

 
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These threads




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Chally so butthurt over his precious nostalgia-lo


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Chally so butthurt over his precious nostalgia-lo
Are you implying the quality of the series hasn't gone down since Halo: Reach?


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Chally so butthurt over his precious nostalgia-lo
Are you implying the quality of the series hasn't gone down since Halo: Reach?
they games were never that great to begin with

I'm not sure where you pulled the idea that I was implying anything other than exactly what I said. I never even mentioned reach
Last Edit: February 02, 2015, 02:28:49 PM by Tyger


Incan | Heroic Posting Rampage
 
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Chally so butthurt over his precious nostalgia-lo
Are you implying the quality of the series hasn't gone down since Halo: Reach?
they games were never that great to begin with

I'm not sure where you pulled the idea that I was implying anything other than exactly what I said. I never even mentioned reach
I figured that you were happy with the newer style of Halo due to you talking about nostalgia, and implying that the newer titles are better.


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Chally so butthurt over his precious nostalgia-lo
Are you implying the quality of the series hasn't gone down since Halo: Reach?
they games were never that great to begin with

I'm not sure where you pulled the idea that I was implying anything other than exactly what I said. I never even mentioned reach
I figured that you were happy with the newer style of Halo due to you talking about nostalgia, and implying that the newer titles are better.
he just needs to either accept the fact that sprint is a feature you're gunna have in every modern day fps or just play the master chief collection

Dare I say it...

Adapt


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Adapt

Oh no....what have you invoked

OH GOD HERE IT COMES! NOOOO-


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"You are young. I am old. I am dead."
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4
>super slow gameplay
>no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.

You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?

I'm confused.
>supporting Halo 5's shitty gameplay

lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?

Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.

Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.

Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.

I digress.
>Halo 2
>random spread
>thinks Halo 5 isn't casual

:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".

MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.

Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.

Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.


 
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"You are young. I am old. I am dead."
Chally so butthurt over his precious nostalgia-lo
Are you implying the quality of the series hasn't gone down since Halo: Reach?
they games were never that great to begin with

I'm not sure where you pulled the idea that I was implying anything other than exactly what I said. I never even mentioned reach
The more I play different games and apply game design to all of them, the more I realize that the Halo games really aren't that special.

Of course, I love the story, and I've played the games most of my life, so sticking with the franchise feels like greeting a good friend.


 
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I don't understand how Halo even has a fanbase when everybody hates all but 2 Halo games


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"You are young. I am old. I am dead."
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4
>super slow gameplay
>no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.

You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?

I'm confused.
>supporting Halo 5's shitty gameplay

lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?

Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.

Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.

Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.

I digress.
>Halo 2
>random spread
>thinks Halo 5 isn't casual

:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".

MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.

Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.

Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
Have you even seen or used the Halo 3 BR?

YouTube


The spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle.

Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.

YouTube


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halo 2 had ridiculous bullet magnetism

halo 3 got rid of hitscan and made it so that you had to lead your bullets instead of aiming straight at the enemy. the h3 br wasnt really random at all in theory, but the netcode made it really inconsistent when it came to the bullets actually registering a hit so bungie coded bullet refunding into the mechanics


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Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4
>super slow gameplay
>no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.

You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?

I'm confused.
>supporting Halo 5's shitty gameplay

lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?

Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.

Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.

Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.

I digress.
>Halo 2
>random spread
>thinks Halo 5 isn't casual

:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".

MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.

Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.

Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
Have you even seen or used the Halo 3 BR?

YouTube


The spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle.

Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.

YouTube


Seriously does anybody but me actually like any of these games?


 
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i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so


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i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so


INB4 Lemon


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"You are young. I am old. I am dead."
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4
>super slow gameplay
>no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.

You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?

I'm confused.
>supporting Halo 5's shitty gameplay

lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?

Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.

Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.

Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.

I digress.
>Halo 2
>random spread
>thinks Halo 5 isn't casual

:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".

MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.

Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.

Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
Have you even seen or used the Halo 3 BR?

YouTube


The spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle.

Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.

YouTube

>the spread is random
>you could consistently get 4 shot kills if you knew how to aim
>Halo 2 is noobified
>launched multiplayer gaming for consoles and started competitive gaming on consoles
"If you knew how to aim".

Ohohohoho.... How wrong you are.

YouTube


"Launched multiplayer gameing for consoles"

I suggest you do some research on the matter....

As for competitive gaming, I can garantee that if Call of Duty was in the same position as Halo 2 was, it would have done the same.

The popularity was due to the social connectivity Halo provided which was a new experience for so many. This is true when you take into account that people were playing the shit out of Halo 2, even when the BR was as accurate as the SMG and took 6 shots with a headshot to kill someone.
Last Edit: February 02, 2015, 03:08:21 PM by Mr. Admirals


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i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so


INB4 Lemon
meh i dont really care about the opinions of people who suck at multiplayer

let him come


 
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Sprint is what sucks. I don't like sprint. I'd rather have Call of Duty 2 ported for Xbox One than Halo 5.


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Jesus christ, Challenger. Stop being a retard.


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A flower which blooms on the battlefield
Sprint is what sucks. I don't like sprint. I'd rather have Call of Duty 2 ported for Xbox One than Halo 5.
You think Halo 2 isn't Hand Holding Simulator: 2004, though; but every game after Halo 2 aims for you.
You're really not someone worth listening to.


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"You are young. I am old. I am dead."
i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so


INB4 Lemon
meh i dont really care about the opinions of people who suck at multiplayer

let him come
You know, after years of personal conflict and deliberation on the matter, I think I've come to the conclusion that the button combos aren't a bad thing. Of course, how they were present in Halo 2 wasn't acceptable. After the Community latched onto them, Bungie should have began to spread the knowledge about them so everyone knew about them and had equal access to them. Additionally, if they were intentionally programmed into the game, they could then have been balanced properly and be more conistsent.

Of course, I've never been able to intetnionally pull one off a button combo so I can't really testify to how consistent they are.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so


INB4 Lemon
meh i dont really care about the opinions of people who suck at multiplayer

let him come
pfft okay, man.


 
Elai
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male, he/him

dracula can eat my whole ass!
>tfw no one realises you were joking


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"You are young. I am old. I am dead."
Nah I'm good.
It was irrelevant anyway I suppose.

Quote
Except Halo was in that position. Because it's better and more competitive.
Actually, the alleged competitiveness and quality of Halo 2 has nothing to do with then the game was made.

Quote
"Halo was popular because it was popular"
That's not what I said. Social functionality can obviously help, but it's not intrinsically tied to popularity. Let's take the Rubix cube for example. It's just a puzzle. It was never designed to provide an esiaer access to people. Yet it is extremely popular.

Quote
+1
+1 me all you like, because in the end you're defending randomized and babyfied gameplay, and I'm arguing against it.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
>tfw no one realises you were joking
I suspected as such.

An excuse to use that amazing .gif I presume?