I'm hopeful for the multiplayer in Andromeda. That was the only good thing about me3.
Quote from: Onion on August 16, 2016, 05:17:33 PMI'm hopeful for the multiplayer in Andromeda. That was the only good thing about me3.WatIt was good for about 10-20 games than it got repetitive
I think I recall the original ending of ME3 being leaked or something, so they had to rush to change it, or something like that
Who knows... Telling you now though. Andromeda will be very similar to Inquisition. I'm willing to bet there's a handful of semi-large explorable zones. You'll go through them collecting and such. Hopefully no power gated content. Combat should be fine if it's like the old ones. Hopefully the story is good. Lead writer of Halo 4 wrote the story for it. Now he's at Bungie. And for what it's worth. I think Halo 4 had the best story. Maybe not the most interesting. I enjoyed Halo 2's the most. But Halo 4 actually had story. People joke about Destiny, but Halo 1,2, and 3 were like it too. Though not near as bad. Not many cutscenes, or dialogue.
i can't wait to get around playing the mass effect series, only to discover that ME3's ending wasn't all that bad
Quote from: Verbatim on August 17, 2016, 01:10:53 AMi can't wait to get around playing the mass effect series, only to discover that ME3's ending wasn't all that badhow can you say that if you haven't played them?i swear, you prime yourself to be a contrarian in situations like this lol
because that's how things tend to workif people think a game is 10/10 amazing, it's probably 8/10 at bestif people think something is godawful, it's probably not so bad and people just like to gang up on shit
There was nothing wrong with the original synthesis ending
Quote from: Mr. Psychologist on August 17, 2016, 03:25:57 PMThere was nothing wrong with the original synthesis endingIt makes no sense in the established universe, and not even a strict renegade playthrough yields a Shepherd that would force such a huge evolution on the galaxy. None of the endings really make sense, though.
Quote from: Eli on August 17, 2016, 02:48:21 PMQuote from: Verbatim on August 17, 2016, 01:10:53 AMi can't wait to get around playing the mass effect series, only to discover that ME3's ending wasn't all that badhow can you say that if you haven't played them?i swear, you prime yourself to be a contrarian in situations like this lolbecause that's how things tend to workif people think a game is 10/10 amazing, it's probably 8/10 at bestif people think something is godawful, it's probably not so bad and people just like to gang up on shit
The ending itself is bad; the response given-- bandaging the gutshot that was the end by giving a DLC epilogue-- definitely helps put into perspective both the severity of the negative reaction and Bioware's admittance that it could have been done better.But it wasn't violently bad, just depressing. I won't buy Andromeda. Not as a message, but because ME3 killed my drive to revisit the universe. The conclusion to the trilogy took several years to reach; I came into the series a little late, close to the release of ME2. Even then, that was four years before ME3. One the ME3 marketing began, the different choice combinations moving from ME and ME2 and seeing small changes were touted as a form of appetizer for ME3; the ending was supposed to take the aggregate of those decisions you've made overy the years to result in the ending.And it didn't. As a series which holds player agency and repercussions for your actions as a core design philosophy, the ending removes the importance of previous choices-- beyond a series of "points" that you get for not totally destroying every encounter within ME3 itself-- and gives three options which initially appear different, but all immediately show you nearly identical results. Solely within the confines of a thematic closure to the game, it fails entirely. When applied to the series, it almost invokes a nihilistic statement about the effects of the actions you take ultimately having no real consequence; again, this entirely goes against the stated and developed point of the series.Having said that, you most likely won't react as harshly. Sure, you might end up agreeing with its failure in storytelling, but you aren't experiencing it in the same environment of expectations, promises, and long awaited closure of a patient fanbase. In that respect you have a more objective position walking into it, but doesn't mean that the reaction that it provoked from pre-existing fans should be disregarded. It supports the idea of Bioware, as a company, failing to maintain an open dialogue with its fanbase (thereby losing touch with it), showing a culminating of organizational issues with the team headed by Casey Hudson and Mac Walters, and issues of changing writing staff failing to maintain cohesion in narrative, theme, and mood.