Still doesn't fix a lot of the problems with the game.I don't know if they fixed it, but having a milk/nuka cola bottle filled with water, only to use it and for it to permanently disappear, is annoying.
Quote from: Luciana on May 07, 2016, 03:12:20 PMStill doesn't fix a lot of the problems with the game.I don't know if they fixed it, but having a milk/nuka cola bottle filled with water, only to use it and for it to permanently disappear, is annoying.You mean the fact that bottles aren't reusable? Doesn't make much sense, but it's more of a balance thing. You're right that the game still has plenty of problems, though, most of them in the dialogue/choices department.
Quote from: SecondClass on May 07, 2016, 03:18:22 PMQuote from: Luciana on May 07, 2016, 03:12:20 PMStill doesn't fix a lot of the problems with the game.I don't know if they fixed it, but having a milk/nuka cola bottle filled with water, only to use it and for it to permanently disappear, is annoying.You mean the fact that bottles aren't reusable? Doesn't make much sense, but it's more of a balance thing. You're right that the game still has plenty of problems, though, most of them in the dialogue/choices department.I don't think it's much about balance. If survival is supposed to add realism, you should be able to keep a bottle.
How does the damage model feel? I've got another week before I can get my teeth into survival mode and I'd like to know how it feels.Can you give a few examples of how much killing your average raider requires?One that's appropriately scaled to your level and you aren't using a trash-gun or a baton etcIt'd be nice if a headshot feels like a headshot, because even with the multipliers and the like it pisses me off to nail someone in the eyesocket with a .50 and have them laugh it off <_<
It's literally the same game
Quote from: Mr. Psychologist on May 07, 2016, 03:26:28 PMHow does the damage model feel? I've got another week before I can get my teeth into survival mode and I'd like to know how it feels.Can you give a few examples of how much killing your average raider requires?One that's appropriately scaled to your level and you aren't using a trash-gun or a baton etcIt'd be nice if a headshot feels like a headshot, because even with the multipliers and the like it pisses me off to nail someone in the eyesocket with a .50 and have them laugh it off <_<If you shoot a leveled Raider anywhere but the head once, even the torso, they're nearly dead. Like, 80% of their health gone. If you have something like a shotgun at close range or a high-power rifle, even that alone will kill them. With a headshot, pretty much any gun in the game will one shot a raider. Things like Super Mutants are different, they take three or four body shots to bring down. A headshot with a decent rifle (or any headshot with a sneak attack) will one shot them, though.But on the other side, you can take maybe three direct hits before you die. If you're unprepared and you zip around a corner, just to see a room with three raiders in it, you're dead. You can pop all the jet/psycho/stims you want in that situation, but you're still going to die. It makes combat a lot more stealth oriented of course, but also puts a LOT more emphasis on positioning, drawing out enemies, and avoiding fights altogether.
Quote from: SecondClass on May 07, 2016, 03:49:19 PMQuote from: Mr. Psychologist on May 07, 2016, 03:26:28 PMHow does the damage model feel? I've got another week before I can get my teeth into survival mode and I'd like to know how it feels.Can you give a few examples of how much killing your average raider requires?One that's appropriately scaled to your level and you aren't using a trash-gun or a baton etcIt'd be nice if a headshot feels like a headshot, because even with the multipliers and the like it pisses me off to nail someone in the eyesocket with a .50 and have them laugh it off <_<If you shoot a leveled Raider anywhere but the head once, even the torso, they're nearly dead. Like, 80% of their health gone. If you have something like a shotgun at close range or a high-power rifle, even that alone will kill them. With a headshot, pretty much any gun in the game will one shot a raider. Things like Super Mutants are different, they take three or four body shots to bring down. A headshot with a decent rifle (or any headshot with a sneak attack) will one shot them, though.But on the other side, you can take maybe three direct hits before you die. If you're unprepared and you zip around a corner, just to see a room with three raiders in it, you're dead. You can pop all the jet/psycho/stims you want in that situation, but you're still going to die. It makes combat a lot more stealth oriented of course, but also puts a LOT more emphasis on positioning, drawing out enemies, and avoiding fights altogether.That sounds perfectHow are you finding adjusting to the sleep-saving and have you had any crashes fuck you over notably yet?
Quote from: Mr. Psychologist on May 07, 2016, 03:57:07 PMQuote from: SecondClass on May 07, 2016, 03:49:19 PMQuote from: Mr. Psychologist on May 07, 2016, 03:26:28 PMHow does the damage model feel? I've got another week before I can get my teeth into survival mode and I'd like to know how it feels.Can you give a few examples of how much killing your average raider requires?One that's appropriately scaled to your level and you aren't using a trash-gun or a baton etcIt'd be nice if a headshot feels like a headshot, because even with the multipliers and the like it pisses me off to nail someone in the eyesocket with a .50 and have them laugh it off <_<If you shoot a leveled Raider anywhere but the head once, even the torso, they're nearly dead. Like, 80% of their health gone. If you have something like a shotgun at close range or a high-power rifle, even that alone will kill them. With a headshot, pretty much any gun in the game will one shot a raider. Things like Super Mutants are different, they take three or four body shots to bring down. A headshot with a decent rifle (or any headshot with a sneak attack) will one shot them, though.But on the other side, you can take maybe three direct hits before you die. If you're unprepared and you zip around a corner, just to see a room with three raiders in it, you're dead. You can pop all the jet/psycho/stims you want in that situation, but you're still going to die. It makes combat a lot more stealth oriented of course, but also puts a LOT more emphasis on positioning, drawing out enemies, and avoiding fights altogether.That sounds perfectHow are you finding adjusting to the sleep-saving and have you had any crashes fuck you over notably yet?A lot of people took issue with the whole sleep to save thing, but I love it. It's the only real way to give death meaning. In the vanilla game, if you see a big fire and activity in the distance, you can quicksave and check it out. If it turns out to be a big Gunner base and they shoot you down, no big deal, you just reload. In survival, you have to make tactical choices like whether or not to investigate the camp, how to do so, whether to just scout it out or attack it, and such, because you're fearing for your life. And when you narrowly escape the clutches of death, it feels so much more rewarding than in the base game. It's definitely a big change, and I've had to repeat several parts upwards of four times (getting Reba II was so hard), but in general, sleep to save makes everything more dramatic and meaningful.As for glitches, I never had any game-stopping bugs when I even played F4 the first time. So far, so good.
Eh, it's okay. Still doesn't change any of the stuff I hate about Fallout 4. Honestly if Fallout 5 is anything like Fallout 4 I may just give up.I honestly prefer New Vegas's hardcore.
Quote from: Fedorekd on May 07, 2016, 05:16:30 PMEh, it's okay. Still doesn't change any of the stuff I hate about Fallout 4. Honestly if Fallout 5 is anything like Fallout 4 I may just give up.I honestly prefer New Vegas's hardcore.I don't even really see Fallout 4 as a Fallout game, it's way too different from the established formula and feel. But it's still an excellent game, even moreso with this update.
I think the bed thing is too annoying. There needs to be some periodic autosave or something for a safety net, because this game crashes too often to not have it.
Quote from: Luciana on May 07, 2016, 05:40:26 PMI think the bed thing is too annoying. There needs to be some periodic autosave or something for a safety net, because this game crashes too often to not have it.I always hear this complaint, which is weird to me. I've only had one crash in the entire time I've played the game, and it was like an hour into my first character.I don't know what I'm doing differently.
I'm about to start a file. I'm mostly worried about food and water. The save thing is a little annoying but if I'm constantly having to spend my time searching for food and water to live, instead of actually completing quests and going new places... I dunno. It just seems like you're going to have to spend a lot of time searching for things like food and water instead of "playing" the game if you know what I mean.
You find food and (dirty) water everywhere. All this does is make it useful.
Quote from: Josh55886 on May 07, 2016, 09:24:01 PMI'm about to start a file. I'm mostly worried about food and water. The save thing is a little annoying but if I'm constantly having to spend my time searching for food and water to live, instead of actually completing quests and going new places... I dunno. It just seems like you're going to have to spend a lot of time searching for things like food and water instead of "playing" the game if you know what I mean.You find food and (dirty) water everywhere. All this does is make it useful.
Quote from: SecondClass on May 07, 2016, 09:27:58 PMYou find food and (dirty) water everywhere. All this does is make it useful.Food is extremely useful even when not playing survival, but that's only when it's cooked.
Quote from: SecondClass on May 07, 2016, 09:27:58 PMQuote from: Josh55886 on May 07, 2016, 09:24:01 PMI'm about to start a file. I'm mostly worried about food and water. The save thing is a little annoying but if I'm constantly having to spend my time searching for food and water to live, instead of actually completing quests and going new places... I dunno. It just seems like you're going to have to spend a lot of time searching for things like food and water instead of "playing" the game if you know what I mean.You find food and (dirty) water everywhere. All this does is make it useful.Does dirty water have any other consequences in survival other than rads?
When it was in beta, I did see people saying that you get hungry and thirsty really fast, did they change that at all? Cos I don't really want to be eating and drinking basically continuously