In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"
That's exactly how I felt when first playing Fallout 3 (the first first time--so, a couple years ago), and I was taunted for it.
Quote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
Quote from: Big Boss on January 12, 2016, 08:05:12 PMQuote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clueThat's just the smallest area of TW3 tooGame's hugeThankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them
My issue is more that if I stop playing a particularly RPG-ish game for any amount of time, I find it really difficult to get back into it.
Quote from: The Brand on January 12, 2016, 09:05:19 PMMy issue is more that if I stop playing a particularly RPG-ish game for any amount of time, I find it really difficult to get back into it.I did this with DA:I, I hadn't played it in forever so when I tried again, I found it hard to continue on my old character, so I made a completely new one
Quote from: Kiwicake on January 12, 2016, 08:36:55 PMQuote from: Big Boss on January 12, 2016, 08:05:12 PMQuote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clueThat's just the smallest area of TW3 tooGame's hugeThankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to themI might give it another shot en
Quote from: Big Boss on January 12, 2016, 08:40:19 PMQuote from: Kiwicake on January 12, 2016, 08:36:55 PMQuote from: Big Boss on January 12, 2016, 08:05:12 PMQuote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clueThat's just the smallest area of TW3 tooGame's hugeThankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to themI might give it another shot enI can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
the one true God is Doctor Doom and we should all be worshiping him.
Quote from: Mr. Admirals on January 12, 2016, 09:50:35 PMQuote from: Big Boss on January 12, 2016, 08:40:19 PMQuote from: Kiwicake on January 12, 2016, 08:36:55 PMQuote from: Big Boss on January 12, 2016, 08:05:12 PMQuote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clueThat's just the smallest area of TW3 tooGame's hugeThankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to themI might give it another shot enI can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do. I was pleasantly surprised by it all.
Quote from: Luciana on January 12, 2016, 09:54:34 PMQuote from: Mr. Admirals on January 12, 2016, 09:50:35 PMQuote from: Big Boss on January 12, 2016, 08:40:19 PMQuote from: Kiwicake on January 12, 2016, 08:36:55 PMQuote from: Big Boss on January 12, 2016, 08:05:12 PMQuote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clueThat's just the smallest area of TW3 tooGame's hugeThankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to themI might give it another shot enI can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do. I was pleasantly surprised by it all.They're not evil at all, it actually feels like real empires/kingdoms at war, and it's really cooli love how fleshed out the world isI mean, it comes from a book series, so they have a lot to go off, but they've done it so well
I love a grind and too many quests to do.
Quote from: Luciana on January 12, 2016, 09:54:34 PMQuote from: Mr. Admirals on January 12, 2016, 09:50:35 PMQuote from: Big Boss on January 12, 2016, 08:40:19 PMQuote from: Kiwicake on January 12, 2016, 08:36:55 PMQuote from: Big Boss on January 12, 2016, 08:05:12 PMQuote from: Luciana on January 12, 2016, 07:54:26 PMIn a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clueThat's just the smallest area of TW3 tooGame's hugeThankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to themI might give it another shot enI can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do. I was pleasantly surprised by it all.I was about to say that I thought the Nilfgaardians are in the wrong, then I remembered literally every faction and person in the game is either a piece of shit, or a piece of shit trying to do good in the world (problem is, everyone thinks they're doing good). Legit Early-ish Game Spoilers:SpoilerBefore I got into the groove of playing the game, the only motive I had to play it was to resolve the Baron's story as I found it to be much more relate-able then the main quest (first Witcher game after all). So I didn't know the game was so heavy on moral decisions. Thought it was sort of strange how complex a sub-plot was becoming. Anyway, I'm dealing with the Crones and I have the choice to release the Druid-spirit-thingy. He says he'll free the orphans because the Crones have taken them. So I tell him to hold on and head over to the orphanage. Well they're gone, so I decide he's telling the truth, and let him free. Then later on I began to realize how much I fucked up. Find out the dude murdered an entire village. Find out he took the kids to god knows where. Baron's wife dies as a result. *holyshit*Head back to Crow's Perch to get my reward and console the Baron. See he's hanging from the tree. Find out his thug subordinates have taken over. Fucking RightInTheFeelsWanted to shut the game off at that point, but then I realized why the game got GOTY. Jesus. Never thought'd I'd have to choose between saving a handful of orphans, or ensuring the prosperity and safety of Crow's Perch.Now I can't go back to Crow's Perch without feeling sad. ;_;