Does anyone else find it difficult to really get stuck into open world games

Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I dunno, like, it can really take me a good long while to really get into an open world game sometimes. You're put into this big ass world and there's a lot to do or explore and I just get a bit bummed out by it. Usually if I push on I really start to enjoy it (like Fallout and Oblivion) but those first few hours are just meh. I guess it's just getting used to the game world. I tried the Witcher 3 for like an hour and didn't really enjoy it, everyone says it's amazing so I guess I'll just have to see if I can really get into it.


Fallout 4's kinda lost me a bit too, I start wandering around and just get bored.


 
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In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"


 
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That's exactly how I felt when first playing Fallout 3 (the first first time--so, a couple years ago), and I was taunted for it.


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"You are young. I am old. I am dead."
It's not that it's boring to me, it's that it's daunting. Playing new open world games is difficult without context of what you're capable of. I feel like a child in a world where I'm supposed to be an adult.

Anyway, keep pushing through the Witcher, it honestly took me a few hours to get past that point, but once I did, I haven't been able to stop playing.
Last Edit: January 12, 2016, 08:01:55 PM by Mr. Admirals


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
That's exactly how I felt when first playing Fallout 3 (the first first time--so, a couple years ago), and I was taunted for it.

I was amazed by the open-ness and wandered far and wide into the city and got killed by super mutants constantly, then complained and stopped playing.

I came back to it a little while later and actually took the time to level up and get good weapons and stuff and enjoyed it more.


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I have the opposite reaction, which is why I stay away from MMOs.


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"You are young. I am old. I am dead."
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"
D'ya even check what the question marks mean?


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hey
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en


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My issue is more that if I stop playing a particularly RPG-ish game for any amount of time, I find it really difficult to get back into it.


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hey
My issue is more that if I stop playing a particularly RPG-ish game for any amount of time, I find it really difficult to get back into it.
I did this with DA:I, I hadn't played it in forever so when I tried again, I found it hard to continue on my old character, so I made a completely new one


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I dunno the world of Xenoblade chronicles x is pretty damn awesome, probably because of the scale and how detailed the landscape is. Give me something bland without context and it'll just turn me off.

The world of XCX just feels alive


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My issue is more that if I stop playing a particularly RPG-ish game for any amount of time, I find it really difficult to get back into it.
I did this with DA:I, I hadn't played it in forever so when I tried again, I found it hard to continue on my old character, so I made a completely new one

Yeah, I need to get around to finishing my Fallout: NV and Pillars of Eternity playthroughs.


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"You are young. I am old. I am dead."
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en
I can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
Last Edit: January 12, 2016, 09:51:21 PM by Mr. Admirals


 
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In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en
I can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do.

I was pleasantly surprised by it all.


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No, and I don't understand why anyone would. The vast array of options should be exciting, not intimidating.


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hey
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en
I can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do.

I was pleasantly surprised by it all.
They're not evil at all, it actually feels like real empires/kingdoms at war, and it's really cool

i love how fleshed out the world is

I mean, it comes from a book series, so they have a lot to go off, but they've done it so well


 
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In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en
I can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do.

I was pleasantly surprised by it all.
They're not evil at all, it actually feels like real empires/kingdoms at war, and it's really cool

i love how fleshed out the world is

I mean, it comes from a book series, so they have a lot to go off, but they've done it so well
Yeah that's true, I forgot it was from the books. Easily GOTY.


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Yeah, mainly the traveling portions are where i either stick with it or leave the game. If they take way too long to accomplish anything and are boring, I'm out.


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"You are young. I am old. I am dead."
In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en
I can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do.

I was pleasantly surprised by it all.
I was about to say that I thought the Nilfgaardians are in the wrong, then I remembered literally every faction and person in the game is either a piece of shit, or a piece of shit trying to do good in the world (problem is, everyone thinks they're doing good).

Legit Early-ish Game Spoilers:
Spoiler
Before I got into the groove of playing the game, the only motive I had to play it was to resolve the Baron's story as I found it to be much more relate-able then the main quest (first Witcher game after all). So I didn't know the game was so heavy on moral decisions. Thought it was sort of strange how complex a sub-plot was becoming. Anyway, I'm dealing with the Crones and I have the choice to release the Druid-spirit-thingy. He says he'll free the orphans because the Crones have taken them. So I tell him to hold on and head over to the orphanage. Well they're gone, so I decide he's telling the truth, and let him free.

Then later on I began to realize how much I fucked up. Find out the dude murdered an entire village. Find out he took the kids to god knows where. Baron's wife dies as a result. *holyshit*

Head back to Crow's Perch to get my reward and console the Baron. See he's hanging from the tree. Find out his thug subordinates have taken over.

Fucking
Right
In
The
Feels

Wanted to shut the game off at that point, but then I realized why the game got GOTY. Jesus. Never thought'd I'd have to choose between saving a handful of orphans, or ensuring the prosperity and safety of Crow's Perch.

Now I can't go back to Crow's Perch without feeling sad. ;_;


 
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fuck you
I love a grind and too many quests to do.


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hey
I love a grind and too many quests to do.
MMOs are my guilty pleasure


 
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In a lot of in depth open world games, all the shit around you CAN be daunting, because you don't know exactly where to start, or how much accomplishment you're getting from it in the grand scheme of things.

Yeah, I know that feeling entirely. I zoomed out in TW3 map and saw all those question marks and said to myself "this is gonna be a grind isn't it?"

I didn't even look at the map. I rode my horse to some fat spanish guy in a tower then gave up because I had no clue
That's just the smallest area of TW3 too

Game's huge

Thankfully it's not grindy, and the quests are usually pretty unique, more than fetch quests and usually have neat little stories to them

I might give it another shot en
I can back that up. Practically every quest in the game has a moral decision(s) that needs to be made and many of them affect what happens later on as well. Doesn't really do anything brand new as far as RPGs or Open Worlds go, but I've never played a game with such a rich world and story before; believable too.
Agreed with this. My main surprise was the invading empire, Nilfgaard, wasn't the generic "hurr durr evul and oppressive" empire you're used to in any fantasy ever. Instead you actually saw them helping the citizens out, enforcing laws to get order back, and a bunch of other things empires actually freaking do.

I was pleasantly surprised by it all.
I was about to say that I thought the Nilfgaardians are in the wrong, then I remembered literally every faction and person in the game is either a piece of shit, or a piece of shit trying to do good in the world (problem is, everyone thinks they're doing good).

Legit Early-ish Game Spoilers:
Spoiler
Before I got into the groove of playing the game, the only motive I had to play it was to resolve the Baron's story as I found it to be much more relate-able then the main quest (first Witcher game after all). So I didn't know the game was so heavy on moral decisions. Thought it was sort of strange how complex a sub-plot was becoming. Anyway, I'm dealing with the Crones and I have the choice to release the Druid-spirit-thingy. He says he'll free the orphans because the Crones have taken them. So I tell him to hold on and head over to the orphanage. Well they're gone, so I decide he's telling the truth, and let him free.

Then later on I began to realize how much I fucked up. Find out the dude murdered an entire village. Find out he took the kids to god knows where. Baron's wife dies as a result. *holyshit*

Head back to Crow's Perch to get my reward and console the Baron. See he's hanging from the tree. Find out his thug subordinates have taken over.

Fucking
Right
In
The
Feels

Wanted to shut the game off at that point, but then I realized why the game got GOTY. Jesus. Never thought'd I'd have to choose between saving a handful of orphans, or ensuring the prosperity and safety of Crow's Perch.

Now I can't go back to Crow's Perch without feeling sad. ;_;
Damn, that's... rough lol. Yeah that's why I love it. It doesn't shy away from the brutalities of war. Talks about rape, seeing hangings, etc. And yeah, the whole "everyone thinks they're in the right" is a very human thing which I love.


 
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San Andreas was the game that made me fall in love with open-world games.


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It depends on the game for me, I was able to get into GTAV and Elite: Dangerous just fine, but I really can't bring myself to finish Xenoblade Chronicles X (mainly because of mandatory grinding) and Fallout 4


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Only if it's an open world with nothing to do in it aside from LIBERATE CAMPS :D and RADIO TOWERS :D and COLLECTIBLES :D

I'm basically pointing at assasins creed and far cry there. Far Cry 3 is sort of an exception because it was really good, but 4 tried too hard to do the same thing and fell flat on its face. Stuff like Fallout and TES with a fuck ton of stuff to do, I can get into easily (Minus oblivion, because oblivion was baaad).

I could never get into MAss Effect 1 exploration, either. Maybe it's because every planet is just a square mile of terrain with nothing in it, so it got kind of boring. And not the kind of space exploration you get in Elite or something like Star Citizen where it's all new and uncharted and shit. Just boring.


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The current titlebar/avatar setup is just normal.
I get it after playing a few characters.

E.g. Skyrim. First started as a heavy armour and weapons guy on 360, did as much as possible until level 50 and then just got...bored.

Trying again now as an archer but the early quests which I've done already and the repetitive visits to some dragon dungeon or some quest location do get boring quickly. Only the middle to late game have I gotten into it because I have some decent gear.

Same with Minecraft. I cba to restart a new world knowing I'll have to mine and re-create  some milestones (nether portals, finding a stronghold, etc) what I need to start again and build a new house, so I just teleport myself a few thousand blocks away with a chest of my needed/valuable resources and restart there.


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The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Yes if a lot of it is same-y, a la ubisoft


 
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Not with good open worlds.