Do you know why the Borg don't complain about Halo: Reach?

Deleted | Mythic Inconceivable!
 
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Because they can adapt

Pls don't ban me


Azumarill | Mythic Invincible!
 
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cant confirm, did adapt, game still shit


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Because the game is shit


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
๐Ÿ‘ถ๐Ÿฝ:h..

๐Ÿ‘จ๐Ÿฝ:honey, he's gonna say his first words

๐Ÿ‘ฉ๐Ÿฝ:!!

๐Ÿ‘ถ๐Ÿฝ:hhh...

๐Ÿ‘ถ๐Ÿฝ:here come dat boi ๐Ÿธ!

๐Ÿ‘จ๐Ÿฝ:o shit waddup ๐Ÿ˜‚๐Ÿ’ฏ

๐Ÿ‘ฉ๐Ÿฝ:๐Ÿ’”
I think this game would be so shitty that even the Borg would ignore it. Halo 4 may be a bad Halo game but it's still a decent game. Reach on the other hand is not only a bad Halo game but it's also a bad game. It was just developed stupidity and lazily. It was just a game to get out of Halo which had hardly any passion to it.
Last Edit: April 23, 2015, 07:25:46 AM by BerzerkCommando


big dog | Mythic Inconceivable!
 
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I love you, son.
I liked Reach.


Azumarill | Mythic Invincible!
 
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Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
I liked Reach.
don't you fucking dare say the campaign you meme'ing cunt


big dog | Mythic Inconceivable!
 
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I love you, son.
I liked Reach.
don't you fucking dare say the campaign you meme'ing cunt
But New Alexandria.


Not Comms Officer | Legendary Invincible!
 
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Khilafah420
Reach had the best custom games.

#FACTZ


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Reach had the best custom games.

#FACTZ
the severe fps drops in forge world really killed my ability to enjoy the custom games. im not normally one to bitch about graphics, but its extremely aggravating to constantly have your frames fucking up.


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Khilafah420
Reach had the best custom games.

#FACTZ
the severe fps drops in forge world really killed my ability to enjoy the custom games. im not normally one to bitch about graphics, but its extremely aggravating to constantly have your frames fucking up.
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though.

Then Halo 4 makes it so you can have multiple Custom Powerups, but then it destroys every other aspect of custom games.


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A flower which blooms on the battlefield
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No


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Khilafah420
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.


Azumarill | Mythic Invincible!
 
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The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.


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Khilafah420
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
Loadouts were shit.
Just one of the many stupid design choices in Reach.

The only thing it did better was custom games options and forge. Plus Halo 3 wasn't that great either; extremely overrated.


Not Comms Officer | Legendary Invincible!
 
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Khilafah420
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
Loadouts were shit.
Just one of the many stupid design choices in Reach.

The only thing it did better was custom games options and forge. Plus Halo 3 wasn't that great either; extremely overrated.
Exactly. I made so many dank custom gametypes with maps on Reach. Goddamn, they were so fucking dank....


Azumarill | Mythic Invincible!
 
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The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.


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Khilafah420
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.
I'll be honest here...

All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.


Azumarill | Mythic Invincible!
 
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The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.
I'll be honest here...

All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.
Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Don't forget about:
-Sword block (removed by 343 in the TU)
-Paper vehicles
-Shields/health being tied to vehicle health/damage taken
-No bleedthrough (added by 343 in the TU)


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Khilafah420
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.
I'll be honest here...

All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.
Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.
Invasion was freaking fun as hell.... idgaf about balance as long as I can have fun.

And Reach Forge allowed custom invasion maps to be made. Cue maximum dankness.


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The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.
I'll be honest here...

All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.
Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.

Commit suicide please


Azumarill | Mythic Invincible!
 
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The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.
I'll be honest here...

All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.
Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.

Commit suicide please
if you thought invasion was a balanced gametype, you should probably spend time in an asylum.


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The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
lmao
No
There was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better.

Reach was a flat out improvement over 3.
default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Nope.

Explain to me how Reach was worse...
did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:

Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.

Bloom. Cheap mechanic that gated skilled players.

The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought.

The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.

Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.

Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.

Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still).

Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.

The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.



and thats just off the top of my head.
I'll be honest here...

All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.
Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.

Commit suicide please
if you thought invasion was a balanced gametype, you should probably spend time in an asylum.

You probably
1) Suck
2) Keep Picking boneyard


Azumarill | Mythic Invincible!
 
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You probably
1) Suck
you dont know who you're talking to, do you? lol.


Batch | Mythic Inconceivable!
 
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Reach ruined Bumper Cars

*sips tea*


Deleted | Mythic Inconceivable!
 
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You probably
1) Suck
you dont know who you're talking to, do you? lol.

Stop picking boneyard then


Azumarill | Mythic Invincible!
 
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You probably
1) Suck
you dont know who you're talking to, do you? lol.

Stop picking boneyard then
the gametype is fundamentally imbalanced. all of the maps were terrible.

it can be fun, sure. but balanced? never. there's a reason neither MLG nor BTBnet used invasion in tournament ladders.