I like 30 minute cutscenes if they add/ tell a lot about the background.
-Have literally no story in my game-Hype it up as the best game ever but then there are tensions within the studio so it isn't really that good-Fire my amazing composer-Remove half the game to sell it later on as DLC-Push the half-game out, still in denial-Summoned to meeting with Activision over shitty population and below-90 metascore-Go to meeting room-Open the door-Get on the floor-Everybody walks the dinosaur
- Make a Season Pass worth $50 and only have 1 DLC in the game's lifetime that barely adds anything to the game.
I would literally be the best developer.
Release a super long game with 10 different endings. Each disc only has one ending on it.People would start flipping shit, realising there were different endings to the game.When asked about it, I would "come clean" and say that there are 11 different endings. Then, watch the glorious confusion as people search to find the missing 11th ending.
I like 30 minute cutscenes if they add/ tell a lot about the background. Not like fucking persona 4 that took nearly 2 hours to get into the gameplay