-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
i always thought this series looked so dumb
Deus Ex scratched the itch left over from Splinter Cell. I'm looking forward to the sequel, though Human Revolution's ending having no impact seems odd.
Deus Ex scratched the itch left over from Splinter Cell.
-Conversation dialogue may be randomized, so people will not be able to look up walkthroughs to get by difficult conversations
Dunno how I feel about the protag being Jensen again.
I don't understand, what was up with the last ending?
Can't wait for Human Revolution 2: the Yellow Piss-filtering