Destiny now has major transactions

 
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If Super Mario 64 was released today, it would cost something like $120.


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When did some microtransactions become acceptable.

When the price-point for games remained constant despite 15 years of inflation and greater funding costs to create games, the industry taught publishers that microtransactions that don't lock-off important content or give unfair advantages  are preferable to pay-wall DLC every few months.
You make it sound like devs hardly break even when they sell the base games, which isn't true.


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-They aren't 45 fucking dollars

No, they're $3 a piece. That adds up. 15 chances at getting armour I want = $45.

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-You can unlock every req piece through playing the game

Yeah, after 600+ hours or so. You can reach maximum level in Destiny in little under 10 hours by just playing the game.

So there's even less of an excuse to spend $45 on this.

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It's very obviously the lesser of two evils here.

You're a lunatic. Bungie isn't limiting anyone's content levels by introducing this transaction -- in fact, it's the contrary. They're giving us huge amounts of content for free.

343i walled-off content behind both RNG and the REQ point system. Good luck getting a piece of armour you want anytime soon unless you spend money out the ass at the CHANCE to get something worth your time. I've gotten armour once out of the 7 or 8 times I've opened a gold pack. Whether I be unlucky or not, it doesn't matter. The fact that it's possible for that to even happen is complete horsefuck. Imagine if I had spent $3 for every one of those packs. There goes $25 down the drain with nothing to show for it.

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Even if you aren't going to buy this, why continue to play the game and support a developer who is trying their best to fuck you?

Because they aren't trying to fuck me, they're trying to get away with free major content updates. The same way Halo 5 included microtransactions to cover for their free DLC packs.

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This is just Bungie's first move, and if retards like you aren't at all bothered by it, then it won't be their last.

Nice slippery-slope fallacy.

RNG is awful. Agreed. But at the end of the day: where is the impact on gameplay? It's why you didn't respond to those parts of my argument. Because the fact that they don't effect gameplay ultimately means that complaining about them is (mostly) meaningless.

This $45 shit does effect gameplay though. It lets you skip past the progression, essentially making your character better than anyone new to the game who doesn't want to spend the HORRID price of $45. And the fact that getting to max level doesn't take long makes the ass fuckery even worse here. You acknowledge that there is very little value here, yet you support the practice?

And huge amounts of content? The only content being added (from my knowledge) is iron banner (modified tdm again) and sparrow races (which don't actually add content, and will be gone in two weeks). If Bungie has a more elaborate plan for future events that I don't know about, then please point me in the right direction, but nothing that I've seen recently points to "huge amounts of content".

And yes, the slippery slope argument is perfectly legitimate. Keep supporting these horrible business moves, and they will keep going farther. They already have, they went from selling $5 emotes to selling $45 player progression.


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Is there any chance that these are placeholder prices, or the $45 is actually for TTK with an extra boost pack? I don't understand how $45 can be justified by anyone for an item that you're already given free with TTK.

Also, we've known about these packs for a long time now.


 
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Theyre too busy worshiping bungie to even care that it costs that much
Asking deej/cozmo to nerf shit because they're obviously the Sandbox designers as well as CM.
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Theyre too busy worshiping bungie to even care that it costs that much
Asking deej/cozmo to nerf shit because they're obviously the Sandbox designers as well as CM.

Destiny has sandbox designers? I thought It was just some intern programmer randomly changing the weapon stats hoping it would make the game ballanced.
Last Edit: December 15, 2015, 03:29:48 PM by ChaosMetalDragon


 
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But at the end of the day: where is the impact on gameplay?

Effect on gameplay is not inherently bad, it's only when it creates a directly unfair advantage on other players that it becomes a bad thing. This new microtransaction is just that -- it doesn't create any directly unfair advantage for one player over another, and it isn't mandatory.

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It's why you didn't respond to those parts of my argument. Because the fact that they don't effect gameplay ultimately means that complaining about them is (mostly) meaningless.

Um, no. I didn't respond to those parts of your argument because they're not relevant; the REQ Pack system provides no advantage over another player in Arena the same way the Warlock subclass booster provides no advantage over another playing in Destiny.

I also don't give a shit about Warzone, but it's funny: the REQ Packs directly give players unfair advantages over another in that game mode, so I wonder why you even bring that up. It works better for my argument.

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It lets you skip past the progression, essentially making your character better than anyone new to the game who doesn't want to spend the HORRID price of $45.

The person can either spend 10 hours getting to maximum level or spend $45 to get their instantly. That's NOTHING. If you want to skip all that shit and be a retard, that's your prerogative. You're going to have a hard time convincing me that this price-point is a bad thing when it covers MY free content updates.

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You acknowledge that there is very little value here, yet you support the practice?

Why wouldn't you? I just don't understand the mindset. I, and anyone else with a brain, aren't going to spend $45 on 10 hours of easy progression, yet those who do decide to spend the money end up paying for EVERYONE's free DLC.

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And huge amounts of content? The only content being added (from my knowledge) is iron banner (modified tdm again) and sparrow races (which don't actually add content, and will be gone in two weeks). If Bungie has a more elaborate plan for future events that I don't know about, then please point me in the right direction, but nothing that I've seen recently points to "huge amounts of content".

I was under the impression that there was a TDB-sized DLC coming for free soon, but it appears that was unfounded.

Regardless, the Sparrow Racing is new content, whether you want to admit it or not.

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They already have, they went from selling $5 emotes to selling $45 player progression.

That's not a slippery-slope. You implied that this practice was going to get "worse", and it hasn't. There is no difference between a $5 microtransaction and a $45 microtransaction besides the price. One is not "worse" than the other. They both offer nothing that will provide unfair advantages to players who buy them.

The only way things could get "worse" was if they actually started selling exotics or other things that directly give you advantages over others. That would be "worse."
Last Edit: December 15, 2015, 03:31:06 PM by Elink


 
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You make it sound like devs hardly break even when they sell the base games, which isn't true.

I'm under the impression that they don't, but I admittedly have no idea.


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But at the end of the day: where is the impact on gameplay?

Effect on gameplay is not inherently bad, it's only when it creates a directly unfair advantage on other players that it becomes a bad thing. This new microtransaction is just that -- it doesn't create any directly unfair advantage for one player over another, and it isn't mandatory.

Quote
It's why you didn't respond to those parts of my argument. Because the fact that they don't effect gameplay ultimately means that complaining about them is (mostly) meaningless.

Um, no. I didn't respond to those parts of your argument because they're not relevant; the REQ Pack system provides no advantage over another player in Arena the same way the Warlock subclass booster provides no advantage over another playing in Destiny.

I also don't give a shit about Warzone, but it's funny: the REQ Packs directly give players unfair advantages over another in that game mode, so I wonder why you even bring that up. It works better for my argument.

Quote
It lets you skip past the progression, essentially making your character better than anyone new to the game who doesn't want to spend the HORRID price of $45.

The person can either spend 10 hours getting to maximum level or spend $45 to get their instantly. That's NOTHING. If you want to skip all that shit and be a retard, that's your prerogative. You're going to have a hard time convincing me that this price-point is a bad thing when it covers MY free content updates.

Quote
You acknowledge that there is very little value here, yet you support the practice?

Why wouldn't you? I just don't understand the mindset. I, and anyone else with a brain, aren't going to spend $45 on 10 hours of easy progression, yet those who do decide to spend the money end up paying for EVERYONE's free DLC.

Quote
And huge amounts of content? The only content being added (from my knowledge) is iron banner (modified tdm again) and sparrow races (which don't actually add content, and will be gone in two weeks). If Bungie has a more elaborate plan for future events that I don't know about, then please point me in the right direction, but nothing that I've seen recently points to "huge amounts of content".

I was under the impression that there was a TDB-sized DLC coming for free soon, but it appears that was unfounded.

Regardless, the Sparrow Racing is new content, whether you want to admit it or not.

Quote
They already have, they went from selling $5 emotes to selling $45 player progression.

That's not a slippery-slope. You implied that this practice was going to get "worse", and it hasn't. There is no difference between a $5 microtransaction and a $45 microtransaction besides the price. One is not "worse" than the other. They both offer nothing that will provide unfair advantages to players who buy them.

The only way things could get "worse" was if they actually started selling exotics or other things that directly give you advantages over others. That would be "worse."

It's clear to me from this argument and what else you have said in this thread that we have very different views on what pricing and dlc for games should be. I'm not going to bother debating more because quite frankly I want to play some games and watch the smash direct. A lot of what you said I still think is wrong, but I just don't care.


 
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Well I mean, yeah. You think it's okay because Halo does it.


 
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Who cares? It's optional, it's not locking off content. If people wanna be stupid and give Bungie this much money, I couldn't care less. We get free content updates now because of this model.
It's about the principle.

Charging $45 for something you can do within 3-4 hours.
This close to Christmas there's obviously going to be an influx of new players. They're exploiting the ignorant.


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I don't recall there being free content coming out for Destiny.

It's true that the cost of making games has gone up and in terms of inflation games cost less than they ever have, however I doubt that this is trying to recuperate development costs or trying to provide an alternate way of releasing content. And given the direction Bungie seems to be going, I wouldn't be surprised if P2W elements actually did end up in the game in the near future.


 
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This close to Christmas there's obviously going to be an influx of new players. They're exploiting the ignorant.

Good point.


 
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It's true that the cost of making games has gone up and in terms of inflation games cost less than they ever have, however I doubt that this is trying to recuperate development costs or trying to provide an alternate way of releasing content.

Well, yeah, they don't do it anymore to cover costs, they do it because they're greedy. I'm saying it started off as a way to cover costs (mostly). Greed is always a problem, but that's capitalism for you.


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Charging $45 for something you can do within 3-4 hours.

Leveling subclasses takes quite a long time. Nowhere near 3-4 hours.


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Leveling subclasses takes quite a long time. Nowhere near 3-4 hours.
You're right, though I didn't think I'd have to be so specific.
Level 25 is achievable in that time, at which point you can level the majority of a subclass too.

Also, we've known about these packs for a long time now.
If you say so. Their forums only just exploded over this so don't blame me for doubting you. Not to say desticles are a credible source either.
Last Edit: December 16, 2015, 03:26:54 AM by Onion


 
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It was actually uncovered a few months ago that Bungie was going to do this iirc. I think they also issued a statement saying that it was all outdated data they had no current plans to do this too.


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It was actually uncovered a few months ago that Bungie was going to do this iirc. I think they also issued a statement saying that it was all outdated data they had no current plans to do this too.
Fair enough. The concept isn't necessarily bad, it's only the price that's got everyone worked up. Maybe they didn't announce that, I mean for $45 why would they? There would be outrage before it even hit the store.


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Leveling subclasses takes quite a long time. Nowhere near 3-4 hours.
You're right, though I didn't think I'd have to be so specific.
Level 25 is achievable in that time, at which point you can level the majority of a subclass too.

Also, we've known about these packs for a long time now.
If you say so. Their forums only just exploded over this so don't blame me for doubting you. Not to say desticles are a credible source either.

When TTK came out and they first started talking about Eververse, someone looked in the game's files and saw the boost items. Though I seem to recall Bungie specifically saying they never intended to sell them for silver.


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Leveling subclasses takes quite a long time. Nowhere near 3-4 hours.
You're right, though I didn't think I'd have to be so specific.
Level 25 is achievable in that time, at which point you can level the majority of a subclass too.

Also, we've known about these packs for a long time now.
If you say so. Their forums only just exploded over this so don't blame me for doubting you. Not to say desticles are a credible source either.

When TTK came out and they first started talking about Eververse, someone looked in the game's files and saw the boost items. Though I seem to recall Bungie specifically saying they never intended to sell them for silver.
this is  something people goof up all the time

Files were also found for raid boosters that would garunteed you a drop on your next raid completion. Bungie said THESE were out dated and would never be sold for silver (they got replaced by mouldering shards)
They never said a peep about the boosters


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They're taking blizzard's micro transaction and boost style. It makes sense though, they are the same company.


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