Dark Souls isn't challenging

aREALgod | Legendary Invincible!
 
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I'm a veteran of Dark Souls and after playing it I can honestly say it isn't a hard game, and those who say it is are exaggerating the difficulty (or die a lot like casuls). I wish the game was harder in fact, because it became too easy and I felt underwhelmed.


clum clum | Mythic Inconceivable!
 
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Once you get the hang of it and have a strategy, it's easy.



Doctor Doom | Mythic Invincible!
 
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the one true God is Doctor Doom and we should all be worshiping him.
It's true. Ever played the old NES games? None of that 'infinite continues' handholding bullshit. You make even the slightest fuck up, and you're dead. Do it three times, and you're done.


 
Jono
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Goodness gracious, great balls of lightning!
Dark Souls is boring


 
Verbatim
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an anti-dark souls thread?

wow


aREALgod | Legendary Invincible!
 
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It's true. Ever played the old NES games? None of that 'infinite continues' handholding bullshit. You make even the slightest fuck up, and you're dead. Do it three times, and you're done.

I miss those days, now THOSE games were a challenge


aREALgod | Legendary Invincible!
 
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an anti-dark souls thread?

wow

Can't tell if sarcasm or amazed someone isn't dick riding dark soolz


 
Verbatim
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i dislike dark souls

there are a lot of rabid dark souls fans here


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Your mum isn't challenging.


 
DAS B00T x2
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This is not the greatest sig in the world, no. This is just a tribute.
Honestly, a lot of the game play I've seen doesn't seem that hard, just frustrating blind-corner monster house type shit. I mean, people have beaten it with a fucking Guitar Hero controller.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Honestly, a lot of the game play I've seen doesn't seem that hard, just frustrating blind-corner monster house type shit. I mean, people have beaten it with a fucking Guitar Hero controller.
Most people struggle to beat it with a regular controller, though.


 
Sandtrap
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Rockets on my X
Dark Souls was never really about being hard. It was about a challenge. Punishment for mistakes. It trained players, showed them the rules so to speak. And if they got cocky, and slipped up, the game would slap them around for it.

Dark Souls II, on one hand, tried to cater to the "Moar difficulty!" factor. And it didn't work. Because instead of giving and presenting scenarios to the player and a way to get through them, it just made things cheap.

AKA Throne Watcher and Defender boss fight. The tag team that doesn't let you hit them, and forces you to hit both of them equally, while they hit you, otherwise they revive one another. That's just cheapness.

The idea behind dark souls, wasn't so much the difficulty. It was the freedom of choice. You want go there? Sure thing pal! You want to do things this way? Right on!

Freedom of choice and a little bit of a learning curve that can still slap players upside the head who get too cocky. Most people tend to see Dark Souls as a "muh difficutly" game. But if you take a look at the dude who made it, the art direction of the first, and the little finer details, that was never really their intended selling point.

The gamer crowd just latched onto the "muh difficulty" setting and went from there.



 
DAS B00T x2
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This is not the greatest sig in the world, no. This is just a tribute.
Honestly, a lot of the game play I've seen doesn't seem that hard, just frustrating blind-corner monster house type shit. I mean, people have beaten it with a fucking Guitar Hero controller.
Most people struggle to beat it with a regular controller, though.
Most people must suck then.


 
challengerX
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Try Mitsurugi Kamui Hikae.

Its funny when people say Souls games are the hardest.
Say that again after playing MKH.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Try Mitsurugi Kamui Hikae.

Its funny when people say Souls games are the hardest.
Say that again after playing MKH.
Eww, weeb shit.


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Try Mitsurugi Kamui Hikae.

Its funny when people say Souls games are the hardest.
Say that again after playing MKH.
Eww, weeb shit.
TB did a WTF of it >.>
Its a really solid game.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Try Mitsurugi Kamui Hikae.

Its funny when people say Souls games are the hardest.
Say that again after playing MKH.
Eww, weeb shit.
TB did a WTF of it >.>
Its a really solid game.
>weeb shit


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Try Mitsurugi Kamui Hikae.

Its funny when people say Souls games are the hardest.
Say that again after playing MKH.
Eww, weeb shit.
TB did a WTF of it >.>
Its a really solid game.
>weeb shit
Oh right, you were lemon. Shouldnt have wasted my time, ill leave.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Try Mitsurugi Kamui Hikae.

Its funny when people say Souls games are the hardest.
Say that again after playing MKH.
Eww, weeb shit.
TB did a WTF of it >.>
Its a really solid game.
>weeb shit
Oh right, you were lemon. Shouldnt have wasted my time, ill leave.
Good


 
gats
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
It's pretty easy if you're fast with your fingers and actually take time to plan.


aREALgod | Legendary Invincible!
 
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Dark Souls was never really about being hard. It was about a challenge. Punishment for mistakes. It trained players, showed them the rules so to speak. And if they got cocky, and slipped up, the game would slap them around for it.

Dark Souls II, on one hand, tried to cater to the "Moar difficulty!" factor. And it didn't work. Because instead of giving and presenting scenarios to the player and a way to get through them, it just made things cheap.

AKA Throne Watcher and Defender boss fight. The tag team that doesn't let you hit them, and forces you to hit both of them equally, while they hit you, otherwise they revive one another. That's just cheapness.

The idea behind dark souls, wasn't so much the difficulty. It was the freedom of choice. You want go there? Sure thing pal! You want to do things this way? Right on!

Freedom of choice and a little bit of a learning curve that can still slap players upside the head who get too cocky. Most people tend to see Dark Souls as a "muh difficutly" game. But if you take a look at the dude who made it, the art direction of the first, and the little finer details, that was never really their intended selling point.

The gamer crowd just latched onto the "muh difficulty" setting and went from there.

I wouldn't say it's very challenging as it is, either. I mean, hell, people were telling me to do things THIS WAY or THAT or RUN PAST THAT BLACK KNIGHT AND GRAB THIS THING LOL HE'S SUPR TUF

And I would be like OH THE KNIGHT I JUST MADE MY BICH? LOL YOU PUSSC

Seems like people don't like confrontation in the game, from what I see


 
Sandtrap
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Rockets on my X
Dark Souls was never really about being hard. It was about a challenge. Punishment for mistakes. It trained players, showed them the rules so to speak. And if they got cocky, and slipped up, the game would slap them around for it.

Dark Souls II, on one hand, tried to cater to the "Moar difficulty!" factor. And it didn't work. Because instead of giving and presenting scenarios to the player and a way to get through them, it just made things cheap.

AKA Throne Watcher and Defender boss fight. The tag team that doesn't let you hit them, and forces you to hit both of them equally, while they hit you, otherwise they revive one another. That's just cheapness.

The idea behind dark souls, wasn't so much the difficulty. It was the freedom of choice. You want go there? Sure thing pal! You want to do things this way? Right on!

Freedom of choice and a little bit of a learning curve that can still slap players upside the head who get too cocky. Most people tend to see Dark Souls as a "muh difficutly" game. But if you take a look at the dude who made it, the art direction of the first, and the little finer details, that was never really their intended selling point.

The gamer crowd just latched onto the "muh difficulty" setting and went from there.

I wouldn't say it's very challenging as it is, either. I mean, hell, people were telling me to do things THIS WAY or THAT or RUN PAST THAT BLACK KNIGHT AND GRAB THIS THING LOL HE'S SUPR TUF

And I would be like OH THE KNIGHT I JUST MADE MY BICH? LOL YOU PUSSC

Seems like people don't like confrontation in the game, from what I see

Different experiences. The result of the option of choice. Dark Souls is mildly psychological.

If you beat a boss who's been stuffing your ass for a while, you feel good about it.

And yet at the same time, players set their own limits. For example. I did a cosplay, soul level 10 run as a Balder Knight in the first Dark souls.

Haredest playthrough I ever did. Because I set those limits. The game gives you an engine and some mechanics, and says "here, do stuff."

Those players telling you to run away and avoid the black knight? Their limits. Their limits in their belief to fight the obstacle presented. Their choice.

What was your choice? Fight the knight. Maybe get your ass ripped up. But you got back up and tried.

My choice? Fight the knight dressed as a Balder Knight using the Baller Swag Sword while wearing a flashy red cape at level 10.

And in a way, that ties into the lore. Every player chooses their limits. Chooses to set them, and chooses to break them. In Dark Souls, that's what being undead is about. Your limits and whether or not you break them, or set them.

Crossbow only runs, weapon only runs, guitar hero controller runs, spell only runs, playstyle runs, speedruns, shield only runs.

It all comes down to player choice. The game gives you the mechanics and rules. And then you make it as hard as you want.

Last Edit: December 09, 2014, 05:18:20 PM by Sandtrap


Jim | Mythic Inconceivable!
 
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Tyger | Elite Four Inconceivable!
 
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That doesn't make it less awesome


Azumarill | Mythic Invincible!
 
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turn based permadeath rpgs are much harder. that's why i prefer dungeon crawl over dark souls. dark souls is good, though.. really well executed ideas and it's a unique game.


aREALgod | Legendary Invincible!
 
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Midge, you haven't even beaten Capra yet

Liar ahead


Tyger | Elite Four Inconceivable!
 
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turn based permadeath rpgs are much harder. that's why i prefer dungeon crawl over dark souls. dark souls is good, though.. really well executed ideas and it's a unique game.

Nuzlocking pokemon is the hardest thing I've ever done. Your post reminded me of that for some reason


 
Verbatim
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Nuzlocking pokemon is the hardest thing I've ever done.
wow


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We always say to fight fire, you must use fire. This is wrong. Fighting fire with fire will leave scars and a new flame will rise. We must instead use water. It is the opposite of fire, it extinguishes the fire, it cools, it refreshes, it heals. We are made up of 70% water, we are not made up of 70% fire. Please practice what we truly are
Dark Souls was a frustrating game and compared to a lot of other good games out there, it was one of the harder ones.