the one true God is Doctor Doom and we should all be worshiping him.
It's true. Ever played the old NES games? None of that 'infinite continues' handholding bullshit. You make even the slightest fuck up, and you're dead. Do it three times, and you're done.
an anti-dark souls thread?wow
Honestly, a lot of the game play I've seen doesn't seem that hard, just frustrating blind-corner monster house type shit. I mean, people have beaten it with a fucking Guitar Hero controller.
Quote from: DAS B(╯°□°)╯︵ ┻━┻ on December 09, 2014, 04:35:49 PMHonestly, a lot of the game play I've seen doesn't seem that hard, just frustrating blind-corner monster house type shit. I mean, people have beaten it with a fucking Guitar Hero controller.Most people struggle to beat it with a regular controller, though.
Try Mitsurugi Kamui Hikae.Its funny when people say Souls games are the hardest.Say that again after playing MKH.
Quote from: Ossku on December 09, 2014, 04:43:14 PMTry Mitsurugi Kamui Hikae.Its funny when people say Souls games are the hardest.Say that again after playing MKH.Eww, weeb shit.
Quote from: ButtSlaveOfZenLemön on December 09, 2014, 04:44:48 PMQuote from: Ossku on December 09, 2014, 04:43:14 PMTry Mitsurugi Kamui Hikae.Its funny when people say Souls games are the hardest.Say that again after playing MKH.Eww, weeb shit.TB did a WTF of it >.>Its a really solid game.
Quote from: Ossku on December 09, 2014, 04:46:46 PMQuote from: ButtSlaveOfZenLemön on December 09, 2014, 04:44:48 PMQuote from: Ossku on December 09, 2014, 04:43:14 PMTry Mitsurugi Kamui Hikae.Its funny when people say Souls games are the hardest.Say that again after playing MKH.Eww, weeb shit.TB did a WTF of it >.>Its a really solid game.>weeb shit
Quote from: ButtSlaveOfZenLemön on December 09, 2014, 04:51:07 PMQuote from: Ossku on December 09, 2014, 04:46:46 PMQuote from: ButtSlaveOfZenLemön on December 09, 2014, 04:44:48 PMQuote from: Ossku on December 09, 2014, 04:43:14 PMTry Mitsurugi Kamui Hikae.Its funny when people say Souls games are the hardest.Say that again after playing MKH.Eww, weeb shit.TB did a WTF of it >.>Its a really solid game.>weeb shitOh right, you were lemon. Shouldnt have wasted my time, ill leave.
Dark Souls was never really about being hard. It was about a challenge. Punishment for mistakes. It trained players, showed them the rules so to speak. And if they got cocky, and slipped up, the game would slap them around for it.Dark Souls II, on one hand, tried to cater to the "Moar difficulty!" factor. And it didn't work. Because instead of giving and presenting scenarios to the player and a way to get through them, it just made things cheap.AKA Throne Watcher and Defender boss fight. The tag team that doesn't let you hit them, and forces you to hit both of them equally, while they hit you, otherwise they revive one another. That's just cheapness.The idea behind dark souls, wasn't so much the difficulty. It was the freedom of choice. You want go there? Sure thing pal! You want to do things this way? Right on! Freedom of choice and a little bit of a learning curve that can still slap players upside the head who get too cocky. Most people tend to see Dark Souls as a "muh difficutly" game. But if you take a look at the dude who made it, the art direction of the first, and the little finer details, that was never really their intended selling point.The gamer crowd just latched onto the "muh difficulty" setting and went from there.
Quote from: Sandtrap on December 09, 2014, 04:38:26 PMDark Souls was never really about being hard. It was about a challenge. Punishment for mistakes. It trained players, showed them the rules so to speak. And if they got cocky, and slipped up, the game would slap them around for it.Dark Souls II, on one hand, tried to cater to the "Moar difficulty!" factor. And it didn't work. Because instead of giving and presenting scenarios to the player and a way to get through them, it just made things cheap.AKA Throne Watcher and Defender boss fight. The tag team that doesn't let you hit them, and forces you to hit both of them equally, while they hit you, otherwise they revive one another. That's just cheapness.The idea behind dark souls, wasn't so much the difficulty. It was the freedom of choice. You want go there? Sure thing pal! You want to do things this way? Right on! Freedom of choice and a little bit of a learning curve that can still slap players upside the head who get too cocky. Most people tend to see Dark Souls as a "muh difficutly" game. But if you take a look at the dude who made it, the art direction of the first, and the little finer details, that was never really their intended selling point.The gamer crowd just latched onto the "muh difficulty" setting and went from there.I wouldn't say it's very challenging as it is, either. I mean, hell, people were telling me to do things THIS WAY or THAT or RUN PAST THAT BLACK KNIGHT AND GRAB THIS THING LOL HE'S SUPR TUFAnd I would be like OH THE KNIGHT I JUST MADE MY BICH? LOL YOU PUSSCSeems like people don't like confrontation in the game, from what I see
Midge, you haven't even beaten Capra yet
turn based permadeath rpgs are much harder. that's why i prefer dungeon crawl over dark souls. dark souls is good, though.. really well executed ideas and it's a unique game.
Nuzlocking pokemon is the hardest thing I've ever done.