Dark Souls is easily one of the best games of all time.

 
 
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Tyger | Elite Four Inconceivable!
 
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you choose to be open to invasions, like you've been told 100 times already in this thread.
"By dressing like this, you're opening yourself up to rape."

Yeah, maybe that's true, but that doesn't give anyone the right to do it.

It's not like in Street Fighter where you're literally asking people to fight you.
lol if you honestly believe that's an apt comparison...


 
Verbatim
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allows others to join your game
And are you warned beforehand of this, or does it just happen?

Because if it's like, "Oh, by the way, if you do this, some fuckhead might choose to invade you, so beware,"
or something to that effect

Then I guess I'd have to concede that it's consensual. But I get the feeling that it doesn't work like that.

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You can't selectively open your world and only have good, strong and friendly players join to make the game a walk in the park for you. When you open your world, bad things might come out of it too.
Which is a game flaw.

Players should ultimately be able to play the game however they want. I'm not saying I'd personally want the game to be made super easy by having a co-op partner--I just want the right to be able to if I so choose.

And if someone else DOES want to play Dark Souls Lite, who the fuck is anyone else to say they shouldn't be able to? Just because of your silly notions of lore and vision?

It might be the creator's vision to have the game be the way it is, and that's absolutely fine, and I fully support their right to have their vision. But that doesn't mean I have to agree with their vision.
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If you really can't reconcile yourself with that and think that it's terrible game design despite it being virtually universally acclaimed by players and critics alike, then that's fine. Just don't play the game and be done with it. The creators had their vision, their world and their experience thought out. If you can't appreciate it then just leave it be. I don't understand why you feel the need to be so hostile about it and can't just accept that even though you don't get it, it is a proven and praised concept that tens of thousands of players love.
Hostile? I don't think I've really insulted anybody here--except people who invade people, maybe.
But that's because they're ridiculous cunts.

Anyway, that's sort of why I have this discussion--because I don't get it. I don't get why people are okay with this.
What is there to "love" about such a system?
Last Edit: December 07, 2015, 09:45:27 AM by Verbatim


Tyger | Elite Four Inconceivable!
 
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Verb itt


 
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Verb itt
...Except not at all. I've responded to every single one of his points.

And I'm not losing.


clum clum | Mythic Inconceivable!
 
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Maybe I should skip out on the Dark Souls playthrough when I make it there.

I'm just gonna find reasons to hate it. Which would be fun itself, but people would probably bitch.

Kinda dumb that you hate the game and you've barely played it.


clum clum | Mythic Inconceivable!
 
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Dark Souls has inspired many developers. It's really one of the best games ever made.

Nobody cares about the opinion of some guy who couldn't beat the tutorial.
I refused to beat the tutorial, because the game was just that much of an insult.
You just suck at Dark Souls. What's the big deal?
I suck at tolerating a game that allows you to fuck over other players who are just minding their own business.

You can just play hollow, then people can't invade you.

Or you could just "git gud" and fend off invaders. It's really not that hard -- I tricked and destroyed a 3 man deathsquad before.


 
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You can just play hollow, then people can't invade you.
You shouldn't have to do that.


clum clum | Mythic Inconceivable!
 
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You can just play hollow, then people can't invade you.
You shouldn't have to do that.

Exactly, you should just play through the game normally and summon someone if you think that you've bumped into trouble that you can't handle.

Not like it matters these days because there are only a few invading hotspots like the forest.


clum clum | Mythic Inconceivable!
 
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Also, you'll come to see that there is no real punishment for death - souls should be already spent and humanity is acquired easily unlike Dark Souls II.


 
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Exactly, you should just play through the game normally and summon someone if you think that you've bumped into trouble that you can't handle.
Except you run the risk of getting invaded, then.

Also, you'll come to see that there is no real punishment for death - souls should be already spent and humanity is acquired easily unlike Dark Souls II.
I don't care.


clum clum | Mythic Inconceivable!
 
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Exactly, you should just play through the game normally and summon someone if you think that you've bumped into trouble that you can't handle.
Except you run the risk of getting invaded, then.

Also, you'll come to see that there is no real punishment for death - souls should be already spent and humanity is acquired easily unlike Dark Souls II.
I don't care.

But you have nothing to lose and your progress is only slightly hampered.

Again, invasions are quite rare nowadays unless you are actively looking for PvP.


 
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But you have nothing to lose and your progress is only slightly hampered.
I don't want it hampered at all--not for something that wasn't my fault. I don't care how "rare" it is.


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I believe Verb might enjoy Bloodborne more, as that gives you a warning to when the window for invasion is up and a way to stop it.


Tyger | Elite Four Inconceivable!
 
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Also, you'll come to see that there is no real punishment for death - souls should be already spent and humanity is acquired easily unlike Dark Souls II.
except you can get a ring in like the 3nd area that makes it so there's literally no penalty for death, providing you repair it for 3k souls each life. The punishment in souls games is a bit overrated


 
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I believe Verb might enjoy Bloodborne more, as that gives you a warning to when the window for invasion is up and a way to stop it.
Really? Cool.


clum clum | Mythic Inconceivable!
 
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But you have nothing to lose and your progress is only slightly hampered.
I don't want it hampered at all--not for something that wasn't my fault. I don't care how "rare" it is.

Well, just don't play it, then. PvP is an intrinsic part of Dark Souls.


 
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Well, just don't play it, then. PvP is an intrinsic part of Dark Souls.
So it's an intrinsically flawed game.

I don't know about you, but I don't think games with intrinsic, unmitigable flaws make very good candidates for "one of the best games of all time."
Last Edit: December 07, 2015, 10:28:36 AM by Verbatim


Incan | Heroic Posting Rampage
 
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I believe Verb might enjoy Bloodborne more, as that gives you a warning to when the window for invasion is up and a way to stop it.
Really? Cool.
Yep, you're open to invasion whenever a bell ringing woman is around. These spawn when you're in co-op, if you your self seek out PVP or are just in some area's by default as non-respawning enemies. If you kill them you're safe to go.


clum clum | Mythic Inconceivable!
 
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Well, just don't play it, then. PvP is an intrinsic part of Dark Souls.
So it's an intrinsically flawed game.

How? I fail to see how a PvP oriented game is flawed because it's a PvP oriented game.


 
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How? I fail to see how a PvP oriented game is flawed because it's a PvP oriented game.
Because it isn't consensual, and you have to hamper your game experience in order to avoid it.

Bad game design.

Street Fighter is a PvP-oriented game. Matches are conducted consensually. You can kick players you don't like.


eggsalad | Heroic Unstoppable!
 
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>thinking invasion is inherently bad
fucking lmao
it adds to the game and fits the narrative
just because you don't like having your path towards your goals challenged doesnt make it bad

you can complain about modders, balance fuck ups, and shit net code though


clum clum | Mythic Inconceivable!
 
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How? I fail to see how a PvP oriented game is flawed because it's a PvP oriented game.
Because it isn't consensual, and you have to hamper your game experience in order to avoid it.

Bad game design.

Street Fighter is a PvP-oriented game. Matches are conducted consensually. You can kick players you don't like.

It is consensual. Don't want people to invade? Go hollow or don't play the game. I really fail to see how that's bad game design. I personally enjoy it when people invade me and I promptly hand their asses to them.

It's just not your kind of game. It wasn't mine, either, until I got past the first hour.
Last Edit: December 07, 2015, 10:36:38 AM by KinderEssen


 
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>thinking invasion is inherently bad
fucking lmao
it adds to the game and fits the narrative
just because you don't like having your path towards your goals challenged doesnt make it bad
Thank you for misrepresenting my entire argument.

My problem with invasions isn't because I don't like "having my path challenged."

My problem with invasions is that they are not consensual, and the only way to avoid them is to mitigate your experience.


eggsalad | Heroic Unstoppable!
 
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Why should we have to have trade-offs and make hard decisions that can greatly alter how we play wtf I want my choices to all result the same way wtf guys


 
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It is consensual. Don't want people to invade? Go hollow or don't play the game.
You don't get to play co-op if you play hollow, and you're forced to play as an ugly... thing.

Bad game design.


 
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Why should we have to have trade-offs and make hard decisions that can greatly alter how we play wtf I want my choices to all result the same way wtf guys
Thank you for misrepresenting my argument again.

You enjoy getting raped--I get it. Not everyone is as crazy as you are.


Turkey | Mythic Inconceivable!
 
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How? I fail to see how a PvP oriented game is flawed because it's a PvP oriented game.
Because it isn't consensual, and you have to hamper your game experience in order to avoid it.

Bad game design.

Street Fighter is a PvP-oriented game. Matches are conducted consensually. You can kick players you don't like.

Invasions are lore-driven and only occur in a couple specific, high-level areas to purposefully add a challenge. Yes, they can be very frustrating, but ultimately you can stop them from happening by killing a specific NPC in the level, or just quitting and coming back. Invasions are kind of fun because you can set traps for them too; they don't occur in arena, they occur anywhere in a level, so you can prepare yourself (or just hide and let them leave).

Overall you seem really hung up on a feature that is relatively minor, especially when it comes with the tradeoff of being able to easily summon players for help during invasions, boss fights, or tough spots in a level.


eggsalad | Heroic Unstoppable!
 
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>thinking invasion is inherently bad
fucking lmao
it adds to the game and fits the narrative
just because you don't like having your path towards your goals challenged doesnt make it bad
Thank you for misrepresenting my entire argument.

My problem with invasions isn't because I don't like "having my path challenged."

My problem with invasions is that they are not consensual, and the only way to avoid them is to mitigate your experience.
"why do I have to fight this boss? I don't consent to this enemy being here"

"oh I can skip the boss at the cost of having to traverse a dangerous area? Wtf I don't want to mitigate my experience"


eggsalad | Heroic Unstoppable!
 
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Why should we have to have trade-offs and make hard decisions that can greatly alter how we play wtf I want my choices to all result the same way wtf guys
Thank you for misrepresenting my argument again.

You enjoy getting raped--I get it. Not everyone is as crazy as you are.
"Good things coming with sacrifices are bad"