Dark Souls is easily one of the best games of all time.

 
challengerX
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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I need me some dark souls 3


 
Verbatim
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You didn't even experience that, you quit at the tutorial.

You have to be downright retarded to fall for the obvious tricks.
I didn't fall for them. It's the principle of the matter. Trying to trick people is a dick move, and the fact that the game allows, supports, and encourages that type of behavior is an absolute mockery of the very idea of fun.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Last Edit: December 07, 2015, 03:11:18 PM by I slam Islam


 
Verbatim
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It's not "allowed". People rate those messages down.
They're allowed. If they weren't, you wouldn't be able to leave messages at all.

Which would be an improvement.

Quote
Fact is the messaging system saves you're life all the time with warnings etc from other players. A message saying "try jumping" next to a cliff really only serves to give you a chuckle.
*your

I don't care--if it's a game about overcoming adversity and shit, which is all well and good, you shouldn't need hints at all.


 
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I remember having the same opinion as Verb in my first hour, but now it remains as one of my favourite games of all time.

Spoiler
Though Bloodborne was more fluid and had arguably better lore, bosses and matchmaking.
Bloodbornes PvP was absolutely shit. It is not as engaging as Dark Souls 2, because all you do is jump all over the place and spam your blood vials. You don't even get punished for that.

It's bad. PvE vs monsters is good, but not PvP or fighting other hunters in PvE.

Besides, everyone forgot about that game after the first 3 months.


Edit: Actually, it doesn't help every single Souls game ever has servers developed by monkeys. The latency of BB is what helps kill it. You'll get blood/hit sound effects in it and the player will jump away just fine. It's annoying.
Last Edit: December 06, 2015, 09:24:57 PM by Luciana


 
Luciana
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Verby

You can play offline when you do your run, so you don't get invaded by people (even though the servers are probably dead at this point).

They allow you to do that in case you don't like exactly what you're complaining about. Just something to consider when you decide to give it a go. I'd recommend that. You don't lose anything at all, and can still summon NPC's for co-op parts of it.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
It's even enjoyable if you stick to single player, I fucking hate the PvP but the game itself is still great


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I can't PvP

it results in horrible lagccidents

Co op is fine though for some reason


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Yes


 
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i haven't ignored your post, kupo

i just can't be assed to read that right now


 
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fuck you


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I don't understand how a game being difficult makes it better. Halo 2 legendary being harder than the rest doesn't make it better than it's successors. Hell, if it weren't for the narrative quality of the game, it would be the worst in the series, IMO. Because it's certainly not the gameplay that made that good.

I never understood the appeal of Dark Souls. I generally like having an interesting narrative to pull things together, and that can generally get me to play games I otherwise wouldn't enjoy (Ie  Mass Effect 1, god awful gameplay but good story). I never particularly cared for DS' gameplay (I'm not keen on rolling simulator 2011) and honestly found it boring and frustrating. The setting was original, and I have to give it points for getting away from traditional western or japanese (Albeit I don't know much about japanese stuff too much) fantasy traditions. Though games like Bloodborne and Lords of the Fallen are making Dark Souls clone a genre now, like Saint's Row with GTA clone. But an original setting was where I stopped finding the game interesting and I never really found the urge to pick back up and play after I turned it off. I might pick it back up again if it's o  XB1 backwards compatibility. Maybe.


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See you Cowgirl,
Someday, somewhere


 
Luciana
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I don't understand how a game being difficult makes it better. Halo 2 legendary being harder than the rest doesn't make it better than it's successors. Hell, if it weren't for the narrative quality of the game, it would be the worst in the series, IMO. Because it's certainly not the gameplay that made that good.

I never understood the appeal of Dark Souls. I generally like having an interesting narrative to pull things together, and that can generally get me to play games I otherwise wouldn't enjoy (Ie  Mass Effect 1, god awful gameplay but good story). I never particularly cared for DS' gameplay (I'm not keen on rolling simulator 2011) and honestly found it boring and frustrating. The setting was original, and I have to give it points for getting away from traditional western or japanese (Albeit I don't know much about japanese stuff too much) fantasy traditions. Though games like Bloodborne and Lords of the Fallen are making Dark Souls clone a genre now, like Saint's Row with GTA clone. But an original setting was where I stopped finding the game interesting and I never really found the urge to pick back up and play after I turned it off. I might pick it back up again if it's o  XB1 backwards compatibility. Maybe.
Dark Souls isn't a hard game. It's just not forgiving of mistakes. People like it because it punishes your own mistakes and how dark and consistent the atmosphere is. The creator himself was entirely against all that crap with "Prepare to die edition" and Dark Souls 2 message of "You'll die over and over", because he feels it completely skips the message of the game. Basically the message being that you run into obstacles in life that may seem hard. You may even fail a few times. But patience, determination, and adapting to the situation allows you to overcome the hardships you are faced with.

At least that's what Dark Souls 1 was about. Dark Souls 2 just has questionable things to make it more hard, like 6 Gargoyles just because, or adds on bosses.

Dark Souls atmosphere is one of the main appeals of the game and immerses people, along with a story you have to actually investigate and piece together yourself, and with the community that plays it. You may be right about some character or event, or you may not be. There is just enough ambiguity to guide the player down the general path, but not give him the transcript of it all.

They like it because it doesn't insult their intelligence by explaining everything to them and holding their hand for everything. And in today's day and age of the video game industry, that is a dying art. Consider old RPG's of the 90's and how you actually had to read entries to things, listen to NPC's, and actually think. There was no quest marker telling you exactly where to go, or things in the corners of your screen constantly reminding you of something you need to do, or giving you handicaps to help you out if you keep failing.

In fact, that reason right there is a huge reason people loved Morrowind and why everything after has been seen as too bland and uninteresting.
Last Edit: December 07, 2015, 01:24:20 AM by Luciana


 
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xxxxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


 
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okay, done editing that


 
Verbatim
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i have the same problem

we should just train ourselves to say everything we want to say in one post


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I don't understand how a game being difficult makes it better. Halo 2 legendary being harder than the rest doesn't make it better than it's successors. Hell, if it weren't for the narrative quality of the game, it would be the worst in the series, IMO. Because it's certainly not the gameplay that made that good.

I never understood the appeal of Dark Souls. I generally like having an interesting narrative to pull things together, and that can generally get me to play games I otherwise wouldn't enjoy (Ie  Mass Effect 1, god awful gameplay but good story). I never particularly cared for DS' gameplay (I'm not keen on rolling simulator 2011) and honestly found it boring and frustrating. The setting was original, and I have to give it points for getting away from traditional western or japanese (Albeit I don't know much about japanese stuff too much) fantasy traditions. Though games like Bloodborne and Lords of the Fallen are making Dark Souls clone a genre now, like Saint's Row with GTA clone. But an original setting was where I stopped finding the game interesting and I never really found the urge to pick back up and play after I turned it off. I might pick it back up again if it's o  XB1 backwards compatibility. Maybe.
Dark Souls isn't a hard game. It's just not forgiving of mistakes. People like it because it punishes your own mistakes and how dark and consistent the atmosphere is. The creator himself was entirely against all that crap with "Prepare to die edition" and Dark Souls 2 message of "You'll die over and over", because he feels it completely skips the message of the game. Basically the message being that you run into obstacles in life that may seem hard. You may even fail a few times. But patience, determination, and adapting to the situation allows you to overcome the hardships you are faced with.

At least that's what Dark Souls 1 was about. Dark Souls 2 just has questionable things to make it more hard, like 6 Gargoyles just because, or adds on bosses.

Dark Souls atmosphere is one of the main appeals of the game and immerses people, along with a story you have to actually investigate and piece together yourself, and with the community that plays it. You may be right about some character or event, or you may not be. There is just enough ambiguity to guide the player down the general path, but not give him the transcript of it all.

They like it because it doesn't insult their intelligence by explaining everything to them and holding their hand for everything. And in today's day and age of the video game industry, that is a dying art. Consider old RPG's of the 90's and how you actually had to read entries to things, listen to NPC's, and actually think. There was no quest marker telling you exactly where to go, or things in the corners of your screen constantly reminding you of something you need to do, or giving you handicaps to help you out if you keep failing.

In fact, that reason right there is a huge reason people loved Morrowind and why everything after has been seen as too bland and uninteresting.

Eh. I've always liked stories with characters, character interactions and a more clearly defined goal or reason for doing something. More traditional storytelling. It's not a bad thing that people prefer the dark souls method but it's not for me.

I thought people liked morrowind more because it's quests had choices and it's weapons and armour system wasn't as shallow as it's successors.
Last Edit: December 07, 2015, 01:32:14 AM by space boy


 
Verbatim
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as far as i'm concerned,
games shouldn't be praised for doing exactly what they should be doing anyway

like, okay, so the game doesn't hold your hand--so what
games aren't supposed to do that anyway, and there's a lot of games out there that don't (specifically older ones)

there are moments in fallout 3 where i feel like i'm being overly-pampered, sure, and that's kinda lame

but personally, i'm not really about the whole... praising games for, uh... functioning like a game is supposed to
that would be like congratulating an adult for not shitting himself, or something

like, sure, that's a good thing, but... it doesn't exactly warrant a medal
Last Edit: December 07, 2015, 01:45:02 AM by Verbatim


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Dark Souls has inspired many developers. It's really one of the best games ever made.

Nobody cares about the opinion of some guy who couldn't beat the tutorial.
I refused to beat the tutorial, because the game was just that much of an insult.
You just suck at Dark Souls. What's the big deal?
I suck at tolerating a game that allows you to fuck over other players who are just minding their own business.

LOL you never even reached a point where players could "fuck you over for minding your own business". You literally have nothing worthy to say about the game. You just bitch about it because you got butthurt at the tutorial.


 
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LOL you never even reached a point where players could "fuck you over for minding your own business".
Doesn't matter. I know that's what you can do in the game, and I loathe the very concept.


aREALgod | Legendary Invincible!
 
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LOL you never even reached a point where players could "fuck you over for minding your own business".
Doesn't matter. I know that's what you can do in the game, and I loathe the very concept.

You can literally avoid it entirely. It's up to the player whether or not they want to allow the chance if they want to be invaded or not - and if you choose to allow that chance, it's ENTIRELY your fault. You have zero excuses.


 
Luciana
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as far as i'm concerned,
games shouldn't be praised for doing exactly what they should be doing anyway

like, okay, so the game doesn't hold your hand--so what
games aren't supposed to do that anyway, and there's a lot of games out there that don't (specifically older ones)

there are moments in fallout 3 where i feel like i'm being overly-pampered, sure, and that's kinda lame

but personally, i'm not really about the whole... praising games for, uh... functioning like a game is supposed to
that would be like congratulating an adult for not shitting himself, or something

like, sure, that's a good thing, but... it doesn't exactly warrant a medal
I praise it because it rejects the easy way out and goes against the grain.

I praise it because video games cost so much money to make, and when you see games like Call of Duty and how much money they make, it makes the temptation that much more to take the easy way out, lest you lose that money.

I praise it because the entire point of the industry is to push the current boundaries and trends, and to express your creative ingenuity in the form of pixels, music, and voices. Not to grow complacent and offer the same thing with a slightly different light.
Last Edit: December 07, 2015, 01:58:37 AM by Luciana


 
Verbatim
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You can literally avoid it entirely. It's up to the player whether or not they want to allow the chance if they want to be invaded or not - and if you choose to allow that chance, it's ENTIRELY your fault. You have zero excuses.
"Rape is your fault. Never go out in public."

kk


 
Luciana
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You can literally avoid it entirely. It's up to the player whether or not they want to allow the chance if they want to be invaded or not - and if you choose to allow that chance, it's ENTIRELY your fault. You have zero excuses.
"Rape is your fault. Never go out in public."

kk
This isn't the Serious board. We don't pull out the crazy far spectrum examples here.


aREALgod | Legendary Invincible!
 
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You can literally avoid it entirely. It's up to the player whether or not they want to allow the chance if they want to be invaded or not - and if you choose to allow that chance, it's ENTIRELY your fault. You have zero excuses.
"Rape is your fault. Never go out in public."

kk

Nowhere close to what I said. If you bothered to advance in the game, you'd know what I'm talking about. It's literally a choice to allow invasion or not. The only times I chanced being invaded is when I sought an ally in a boss fight, and never outside of that. You can play through the game solo just fine without others attacking you.

But I guess if you choose to remain ignorant or outright stupid of this fact, that's nobody's fault but your own.


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Luciana
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That and guilds felt like actual guilds, and that the setting was truly unique and had shitloads of lore to back it up.
It felt like it's own world and required you to think as if you were really in it.


 
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I praise it because it rejects the easy way out and goes against the grain.

I praise it because video games cost so much money to make, and when you see games like Call of Duty and how much money they make, it makes the temptation that much more to take the easy way out, lest you lose that money.

I praise it because the entire point of the industry is to push the current boundaries and trends, and to express your creative ingenuity in the form of pixels, music, and voices. Not to grow complacent and offer the same thing with a slightly different light.
nah, the point of the industry should be to make fun games--or at least, that's what it should be

but in terms of pushing boundaries, i just don't think refusing to "hold your hand" really does that
considering there are tons of games out there that don't hold your hand, and came out before dark souls

if you want to argue that dark souls has "retaken" that sort of old-school ethos, then i think you could get away with that, but i still don't personally find that very impressive or praiseworthy, because it's nothing new