Dark Souls Impressions - The FINAL Update

 
Ender
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>when you're undead and trying to leave the asylum, head to the land of the ancient lords and ring the bells.
Yeah. "Do this thing, and something will happen."

I think you're confused. I already know what my mission is--but that doesn't actually tell me anything.
I mean, it's not like you have an big to-do list before you talk to him.


 
Luciana
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>when you're undead and trying to leave the asylum, head to the land of the ancient lords and ring the bells.
Yeah. "Do this thing, and something will happen."

I think you're confused. I already know what my mission is--but that doesn't actually tell me anything.

What is my motivation for doing this? All I have to go off of is "something will happen."

Like... all right then?
That's the motivation really. Because this chucklefuck saved you, the least you can do is carry on what he was doing. What starts off as two bells (and I do agree with you, it isn't much to go off of at all) ends up turning into something faaaaaaar bigger. Needless to say, the story is basically "ring a bell" right now. After you ring the first bell (which isn't that far in the game), things start to open up for you. Both in terms of gameplay, areas, and story.

Edit: My advice for you right now would be to read the things you pick up like weapons, armor, items, etc, and try and piece things together. You come into a large settlement which is abandoned and full of undead beings and chaos, so picture it like you as a detective, trying to piece together what exactly happened. Why things went downhill, who these guys are, why people are here, etc.
Last Edit: January 22, 2016, 08:51:52 PM by Luciana


 
Verbatim
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They did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.

Though offline yeah, that does seem like it should be a feature.

Not everything is a try hard mechanic >_>
That's true. I didn't even take that into consideration.

It definitely should be a feature offline, though. Without a doubt.


 
Luciana
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They did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.

Though offline yeah, that does seem like it should be a feature.

Not everything is a try hard mechanic >_>
That's true. I didn't even take that into consideration.

It definitely should be a feature offline, though. Without a doubt.
I agree with you. I remember I had to be someplace when I was fighting Manus (hardest boss imo, he's the DLC of that game) and I had to finish because, well, I was far.

Ended up killing him but my mother was annoyed I took a bit.


 
Verbatim
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My advice for you right now would be to read the things you pick up like weapons, armor, items, etc, and try and piece things together. You come into a large settlement which is abandoned and full of undead beings and chaos, so picture it like you as a detective, trying to piece together what exactly happened. Why things went downhill, who these guys are, why people are here, etc.
Yeah, that sounds like fun. I need to stress that I don't find anything wrong with the game's storytelling so far--it's just different, but at the same time, familiar.

Super Metroid is similar in a way--the prologue is all the exposition you get. All the rest of the game's story is expressed in very small, subtle, and clever ways (e.g. without any text--allowing the visuals speak for themselves). The difference, though, is that Super Metroid gives you an urgent sense of purpose and motivation right away (Ridley killing everyone at the space colony, and stealing the baby Metroid--BOOM, reason to play the game). I just don't think Dark Souls really does that nearly as well, but that's just me, I guess.

I do have fun doing that detective work, though, as you mentioned.
Last Edit: January 22, 2016, 09:05:18 PM by Fuddy Duddy II


 
Ender
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I always liked Souls' way of story telling. Seems more realistic.


T6 | Heroic Posting Rampage
 
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But I guess in the end -- Sort of feels like everyday its harder to stay happy where you are. There are all these ways to look through the fence into your neighbor's yard.

Why even risk it? its safer to stay distant.
I liked the mystery, but thats about it.


 
Verbatim
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I'll probably start playing again soon, but GODDAMMIT what happened to me earlier sucked.


 
Luciana
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I'll probably start playing again soon, but GODDAMMIT what happened to me earlier sucked.
You're not the only one who's raged quit. You know how much it sucks to get so many souls, only to flub on some stupid jump and die, then try and go back and because you're running, you die to easy enemies?

Getting more frustrated at the game makes you bad honestly. But yeah I've done my fair share of rage quitting.


 
Luciana
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My advice for you right now would be to read the things you pick up like weapons, armor, items, etc, and try and piece things together. You come into a large settlement which is abandoned and full of undead beings and chaos, so picture it like you as a detective, trying to piece together what exactly happened. Why things went downhill, who these guys are, why people are here, etc.
Yeah, that sounds like fun. I need to stress that I don't find anything wrong with the game's storytelling so far--it's just different, but at the same time, familiar.

Super Metroid is similar in a way--the prologue is all the exposition you get. All the rest of the game's story is expressed in very small, subtle, and clever ways (e.g. without any text--allowing the visuals speak for themselves). The difference, though, is that Super Metroid gives you an urgent sense of purpose and motivation right away (Ridley killing everyone at the space colony, and stealing the baby Metroid--BOOM, reason to play the game). I just don't think Dark Souls really does that nearly as well, but that's just me, I guess.

I do have fun doing that detective work, though, as you mentioned.
No, it doesn't really give you the motivation. See how I picture it is this. In the games lore, you go hollow once you lose all hope (at least in DS1. Dark Souls 2 it's you slowly degrading) and purpose. Your purpose is to find out what happened, and have that subtle hint of curiosity drive you. This place is a hell hole? Something had to go wrong. If you just look around, you can see so much of the game almost saying "something has happened here". Seeing those burned out villages and towns, dead bodies, etc. Almost like a zombie outbreak hit it.

Anyway, once you, the player gives up, then your avatar in the game has officially gone hollow. You have given up trying in the game, and are done with it, as is the player in the game. Since you lost the drive, so did the player in game, and thus it's game over. At least that's a fun way I look at it.


Septy | Mythic Inconceivable!
 
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See you Cowgirl,
Someday, somewhere
Has verb started the game yet and if so how far into it is he


 
Verbatim
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Has verb started the game yet and if so how far into it is he
try checking the OP

or the title

or the posts

TL;DR
at the undead burg, trying to grind souls to repair my scimitar--then i'm gonna try and fight the taurus demon


Septy | Mythic Inconceivable!
 
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See you Cowgirl,
Someday, somewhere
It's a scimitar

Why would you want to repair that


 
Verbatim
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It's a scimitar

Why would you want to repair that
because i don't have access to anything better at the moment
Last Edit: January 22, 2016, 11:13:39 PM by Fuddy Duddy II


Septy | Mythic Inconceivable!
 
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See you Cowgirl,
Someday, somewhere
A good ole longsword is all you ever need in a souls game


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Did you grab the weapons at the graveyard?


 
Verbatim
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Did you grab the weapons at the graveyard?
Yeah, but they're not really suited for a wanderer (more dexterity than strength), last time I checked.

Obviously, the zweihander forces me to forgo my shield, so eh.


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Verbatim
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>Not using zweihander
>Being this casul


Quote
Also, are you going to do a playthrough of Witcher 3 sometime in the future?
I have, like, three other games planned, so I don't know.


Deleted | Mythic Inconceivable!
 
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Did you grab the weapons at the graveyard?
Yeah, but they're not really suited for a wanderer (more dexterity than strength), last time I checked.

Obviously, the zweihander forces me to forgo my shield, so eh.
>Not using zweihander
>Being this casul





Also, are you going to do a playthrough of Witcher 3 sometime in the future?

Holy fuck where did you get that avatar from?


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Incan | Heroic Posting Rampage
 
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They did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.

Though offline yeah, that does seem like it should be a feature.

Not everything is a try hard mechanic >_>
That's true. I didn't even take that into consideration.

It definitely should be a feature offline, though. Without a doubt.
I agree with you. I remember I had to be someplace when I was fighting Manus (hardest boss imo, he's the DLC of that game) and I had to finish because, well, I was far.

Ended up killing him but my mother was annoyed I took a bit.
I really disagree with the idea of offline pause, it's done to make you feel no where is really safe, and that there is always some kind of danger. If you need to leave in a hurry the game gives you the option of returning to the menu and loading into the exact spot you left off.


 
Verbatim
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I really disagree with the idea of offline pause, it's done to make you feel no where is really safe, and that there is always some kind of danger.
I already shredded apart this argument in my initial rant.
Quote
If you need to leave in a hurry the game gives you the option of returning to the menu and loading into the exact spot you left off.
Which is cumbersome, and has the potential of putting you in an unnecessarily precarious position.

Your personal life is more important than the game's gimmick.


Incan | Heroic Posting Rampage
 
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I really disagree with the idea of offline pause, it's done to make you feel no where is really safe, and that there is always some kind of danger.
I already shredded apart this argument in my initial rant.
Quote
If you need to leave in a hurry the game gives you the option of returning to the menu and loading into the exact spot you left off.
Which is cumbersome, and has the potential of putting you in an unnecessarily precarious position.

Your personal life is more important than the game's gimmick.
You shredded no such argument.

It's not at all cumbersome, and isn't that bad due to the load times in the first on PS3 being fast enough to make it not that bad. It's a way of pausing, and it's actually much too forgiving as it forces you out of a boss fight and can save your ass when you do it.

But I was talking to Luci, not you.


 
Verbatim
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You shredded no such argument.
Yeah, I did.
Quote
It's not at all cumbersome
Yes it is. Having to quit out of your game just to step away from it for a moment is the definition of cumbersome. I don't care how fast the game loads--you shouldn't have to do that.
Quote
it's actually much too forgiving as it forces you out of a boss fight and can save your ass when you do it.
Pausing wouldn't do this.
Quote
But I was talking to Luci, not you.
You're still wrong.

You can like the fact that you can't pause all you want, I don't care. But your reasons fucking suck.
Last Edit: January 23, 2016, 11:15:59 AM by Fuddy Duddy II


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You don't even need to pause if you're hollow or offline because enemies don't patrol and the game saves your location constantly.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Verb has single-handedly brought the Dark Souls craze back to Sep7.


 
Verbatim
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You don't even need to pause if you're hollow or offline because enemies don't patrol
I was just in a situation where I was in the middle of fighting a couple enemies, and I had to step away. Couldn't pause. Was forced to continue playing the game, lest I die and lose my souls (because I had already died once), wasting the time of the person who needed me. Sorry, that's not good game design.

Verb has single-handedly brought the Dark Souls craze back to Sep7.
Seems like it, huh?

Here's something funny I noticed: When I started playing Halo, Halo 5 was coming out. When I started playing Fallout 3, Fallout 4 was coming out. Now I'm playing Dark Souls just before Dark Souls III comes out.

I didn't even intend that.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Did you grab the weapons at the graveyard?
Yeah, but they're not really suited for a wanderer (more dexterity than strength), last time I checked.

Obviously, the zweihander forces me to forgo my shield, so eh.

There's a dex weapon in the graveyard too, just sayin.


 
Verbatim
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There's a dex weapon in the graveyard too, just sayin.
I probably picked it up. I haven't actually checked all of my weapons yet, but I'm gonna have to soon.