Bandai Namco Entertainment America has announced the launch date for its upcoming action role-playing game, Dark Souls III. The game is scheduled for release in North America, South America, Europe, Middle-East, Africa, and Australasia in April next year for the PlayStation 4, Xbox One, and PC (via Steam).
I'm a little burnt out on dark souls. I would like a game with the same mechanics, but one with a strong narrative, real cutscenes, normal co-op and maybe "puzzle" based bosses rather than reflex based ones
Quote from: Tyger on September 17, 2015, 08:09:25 AMI'm a little burnt out on dark souls. I would like a game with the same mechanics, but one with a strong narrative, real cutscenes, normal co-op and maybe "puzzle" based bosses rather than reflex based onesDark souls does have cutscenes
A fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.
Quote from: BaconShelf on September 17, 2015, 07:05:40 PMA fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.That is the tutorial. They tell you literally everything you need to play the game.
Quote from: Assassin 11D7 on September 17, 2015, 07:08:27 PMQuote from: BaconShelf on September 17, 2015, 07:05:40 PMA fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.That is the tutorial. They tell you literally everything you need to play the game.Then it didn't explain it very well.
Quote from: BaconShelf on September 17, 2015, 07:10:21 PMQuote from: Assassin 11D7 on September 17, 2015, 07:08:27 PMQuote from: BaconShelf on September 17, 2015, 07:05:40 PMA fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.That is the tutorial. They tell you literally everything you need to play the game.Then it didn't explain it very well.You plunge attack the Asylum Demon by pressing RB as you start to fall, which takes away 50% of its health, then you just run around dodging its attacks until you have time to move in and stab it. As soon as you start to understand the combat it's not much of a challenge.
Quote from: Assassin 11D7 on September 17, 2015, 07:13:39 PMQuote from: BaconShelf on September 17, 2015, 07:10:21 PMQuote from: Assassin 11D7 on September 17, 2015, 07:08:27 PMQuote from: BaconShelf on September 17, 2015, 07:05:40 PMA fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.That is the tutorial. They tell you literally everything you need to play the game.Then it didn't explain it very well.You plunge attack the Asylum Demon by pressing RB as you start to fall, which takes away 50% of its health, then you just run around dodging its attacks until you have time to move in and stab it. As soon as you start to understand the combat it's not much of a challenge.It never explained the RB falling thing. It wasn't until I googled it that I figured out how to beat the damn thing. Even past that, the unresponsive controls, uninteresting 'story', horrible creature design, awful fanbase and lack of a pause function turned me off from the game pretty quickly.
Quote from: Tyger on September 17, 2015, 08:09:25 AMI'm a little burnt out on dark souls. I would like a game with the same mechanics, but one with a strong narrative, REAL cutscenes, normal co-op and maybe "puzzle" based bosses rather than reflex based onesDark souls does have cutscenes
I'm a little burnt out on dark souls. I would like a game with the same mechanics, but one with a strong narrative, REAL cutscenes, normal co-op and maybe "puzzle" based bosses rather than reflex based ones
Quote from: Septy on September 17, 2015, 04:22:03 PMQuote from: Tyger on September 17, 2015, 08:09:25 AMI'm a little burnt out on dark souls. I would like a game with the same mechanics, but one with a strong narrative, REAL cutscenes, normal co-op and maybe "puzzle" based bosses rather than reflex based onesDark souls does have cutscenes
It never explained the RB falling thing. It wasn't until I googled it that I figured out how to beat the damn thing.
Quote from: BaconShelf on September 17, 2015, 07:20:49 PMQuote from: Assassin 11D7 on September 17, 2015, 07:13:39 PMQuote from: BaconShelf on September 17, 2015, 07:10:21 PMQuote from: Assassin 11D7 on September 17, 2015, 07:08:27 PMQuote from: BaconShelf on September 17, 2015, 07:05:40 PMA fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.That is the tutorial. They tell you literally everything you need to play the game.Then it didn't explain it very well.You plunge attack the Asylum Demon by pressing RB as you start to fall, which takes away 50% of its health, then you just run around dodging its attacks until you have time to move in and stab it. As soon as you start to understand the combat it's not much of a challenge.It never explained the RB falling thing. It wasn't until I googled it that I figured out how to beat the damn thing. Even past that, the unresponsive controls, uninteresting 'story', horrible creature design, awful fanbase and lack of a pause function turned me off from the game pretty quickly.It's literally right before the fog gate you go through to fight the boss, you'd have to be blind to miss it.There's a delay between pressing the button and your sword/shield moving, yes. This is something most people figure out due to how consistent it is, and you time your actions accounting for the delay, it adds more to the gameplay, like it or not.The story is actually pretty good, even though it's not handed to you and you need to piece things together on your own and discover the world. I'm pretty sure you're just bullshitting on that one because you didn't get far into the game to see the actual enemy variety.The fanbase is wonderful, shut your mouth.It's called play the game or turn the game off. It's really not that hard.
Another boring title to an already boring series
Quote from: BaconShelf on September 17, 2015, 07:20:49 PMIt never explained the RB falling thing. It wasn't until I googled it that I figured out how to beat the damn thing. After rigorous studies, I've come to the conclusion that it is not the game's fault that you are blind and have misinformed opinions.
Quote from: BaconShelf on September 17, 2015, 07:20:49 PMQuote from: Assassin 11D7 on September 17, 2015, 07:13:39 PMQuote from: BaconShelf on September 17, 2015, 07:10:21 PMQuote from: Assassin 11D7 on September 17, 2015, 07:08:27 PMQuote from: BaconShelf on September 17, 2015, 07:05:40 PMA fucking tutorial would be nice. I played number 1 and was still figuring out the controls when I was given a boss fight. Doesn't help that asking for help with dark souls usually just results in getting shit for not figuring out something which is in no way explained to you.That is the tutorial. They tell you literally everything you need to play the game.Then it didn't explain it very well.You plunge attack the Asylum Demon by pressing RB as you start to fall, which takes away 50% of its health, then you just run around dodging its attacks until you have time to move in and stab it. As soon as you start to understand the combat it's not much of a challenge.It never explained the RB falling thing. It wasn't until I googled it that I figured out how to beat the damn thing. Even past that, the unresponsive controls, uninteresting 'story', horrible creature design, awful fanbase and lack of a pause function turned me off from the game pretty quickly.It's literally right before the fog gate you go through to fight the boss, you'd have to be blind to miss it.
There's a delay between pressing the button and your sword/shield moving, yes. This is something most people figure out due to how consistent it is, and you time your actions accounting for the delay, it adds more to the gameplay, like it or not.
The story is actually pretty good, even though it's not handed to you and you need to piece things together on your own and discover the world.
I'm pretty sure you're just bullshitting on that one because you didn't get far into the game to see the actual enemy variety.
The fanbase is wonderful, shut your mouth.
It's called play the game or turn the game off. It's really not that hard.
I like games that are responsive. Not games where I could go make a coffee between when I press the button an the action happens.
That's not really a story. That's just lore. Interesting lore, and certainly original for fantasy nowadays, but not story. Why do I care about this quest? Why are my reasons beyond levelling up and killing bigger monsters?
I meant the aesthetic design. I don't care for it.
And halo has a fanbase that isn't retarded.
Guess what I did. I'll give you three guesses.