Quote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?
Quote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.
I thought we were arguing about Halo 5 sucking balls, can we get back on track, please?
Quote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.
Quote from: Maverick on November 11, 2014, 12:14:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.What? It was unbalanced.
At least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3
Quote from: BritishLemön on November 11, 2014, 12:15:24 AMQuote from: Maverick on November 11, 2014, 12:14:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.What? It was unbalanced.>SMG has faster killtime than AR at close range>Plasma Rifle tears shields down quickly even on its own>PP has EMP and can deplete shields when OC'd>Bungie could never figure out wtf to do with the Magnum after Halo 1, so you got me there m80.And again, there can be many weapons in the game that traits can be altered in Customs/Forge. There can be a DW set and a non-DW set.Respond, mother fucker.
Quote from: Assassin 11D7 on November 11, 2014, 12:16:27 AMQuote from: BritishLemön on November 11, 2014, 12:15:24 AMQuote from: Maverick on November 11, 2014, 12:14:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.What? It was unbalanced.>SMG has faster killtime than AR at close range>Plasma Rifle tears shields down quickly even on its own>PP has EMP and can deplete shields when OC'd>Bungie could never figure out wtf to do with the Magnum after Halo 1, so you got me there m80.And again, there can be many weapons in the game that traits can be altered in Customs/Forge. There can be a DW set and a non-DW set.Respond, mother fucker.daaaaaaaaaaang son.
Quote from: Rocketman287 on November 11, 2014, 12:38:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:16:27 AMQuote from: BritishLemön on November 11, 2014, 12:15:24 AMQuote from: Maverick on November 11, 2014, 12:14:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.What? It was unbalanced.>SMG has faster killtime than AR at close range>Plasma Rifle tears shields down quickly even on its own>PP has EMP and can deplete shields when OC'd>Bungie could never figure out wtf to do with the Magnum after Halo 1, so you got me there m80.And again, there can be many weapons in the game that traits can be altered in Customs/Forge. There can be a DW set and a non-DW set.Respond, mother fucker.daaaaaaaaaaang son.Not one person that opposes Dual Wielding has ever responded to that proposal in the history of my life. I take that as a sign that it's a really good idea.
Quote from: Rocketman287 on November 11, 2014, 12:37:09 AMQuote from: ねこ on November 10, 2014, 10:58:03 PMAt least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3So the bugs were the problem?Take them out = perfect game >Taking out Halo 2's bugs >still Bungie's shitty boring gameplayKek
Quote from: ねこ on November 10, 2014, 10:58:03 PMAt least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3So the bugs were the problem?Take them out = perfect game
Quote from: Assassin 11D7 on November 11, 2014, 12:40:21 AMQuote from: Rocketman287 on November 11, 2014, 12:38:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:16:27 AMQuote from: BritishLemön on November 11, 2014, 12:15:24 AMQuote from: Maverick on November 11, 2014, 12:14:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.What? It was unbalanced.>SMG has faster killtime than AR at close range>Plasma Rifle tears shields down quickly even on its own>PP has EMP and can deplete shields when OC'd>Bungie could never figure out wtf to do with the Magnum after Halo 1, so you got me there m80.And again, there can be many weapons in the game that traits can be altered in Customs/Forge. There can be a DW set and a non-DW set.Respond, mother fucker.daaaaaaaaaaang son.Not one person that opposes Dual Wielding has ever responded to that proposal in the history of my life. I take that as a sign that it's a really good idea.I will, dual wielding was honestly pretty worthless and was nothing other than a last resort. The versatility you gained from not dual wielding was greater than any benefits you had while doing so.
Quote from: Rocketman287 on November 11, 2014, 12:44:07 AMQuote from: ねこ on November 11, 2014, 12:43:13 AMQuote from: Rocketman287 on November 11, 2014, 12:37:09 AMQuote from: ねこ on November 10, 2014, 10:58:03 PMAt least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3So the bugs were the problem?Take them out = perfect game >Taking out Halo 2's bugs >still Bungie's shitty boring gameplayKekOh, you actually didn't like those games?That's too bad.Didn't like isn't a word I'd use more like okay or mediocre the only good thing Halo ever had was customs
Quote from: ねこ on November 11, 2014, 12:43:13 AMQuote from: Rocketman287 on November 11, 2014, 12:37:09 AMQuote from: ねこ on November 10, 2014, 10:58:03 PMAt least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3So the bugs were the problem?Take them out = perfect game >Taking out Halo 2's bugs >still Bungie's shitty boring gameplayKekOh, you actually didn't like those games?That's too bad.
Quote from: Rocketman287 on November 11, 2014, 12:47:59 AMQuote from: ねこ on November 11, 2014, 12:46:07 AMQuote from: Rocketman287 on November 11, 2014, 12:44:07 AMQuote from: ねこ on November 11, 2014, 12:43:13 AMQuote from: Rocketman287 on November 11, 2014, 12:37:09 AMQuote from: ねこ on November 10, 2014, 10:58:03 PMAt least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3So the bugs were the problem?Take them out = perfect game >Taking out Halo 2's bugs >still Bungie's shitty boring gameplayKekOh, you actually didn't like those games?That's too bad.Didn't like isn't a word I'd use more like okay or mediocre the only good thing Halo ever had was customsI disagree, but that's okay.BECAUSE: opinions are cool.Halo was your first game right :3
Quote from: ねこ on November 11, 2014, 12:46:07 AMQuote from: Rocketman287 on November 11, 2014, 12:44:07 AMQuote from: ねこ on November 11, 2014, 12:43:13 AMQuote from: Rocketman287 on November 11, 2014, 12:37:09 AMQuote from: ねこ on November 10, 2014, 10:58:03 PMAt least its trying to have entertaining gameplay unlike Glitchfest 2 and lol3So the bugs were the problem?Take them out = perfect game >Taking out Halo 2's bugs >still Bungie's shitty boring gameplayKekOh, you actually didn't like those games?That's too bad.Didn't like isn't a word I'd use more like okay or mediocre the only good thing Halo ever had was customsI disagree, but that's okay.BECAUSE: opinions are cool.
Quote from: Lord Commissar on November 11, 2014, 12:41:44 AMQuote from: Assassin 11D7 on November 11, 2014, 12:40:21 AMQuote from: Rocketman287 on November 11, 2014, 12:38:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:16:27 AMQuote from: BritishLemön on November 11, 2014, 12:15:24 AMQuote from: Maverick on November 11, 2014, 12:14:42 AMQuote from: Assassin 11D7 on November 11, 2014, 12:09:17 AMQuote from: Maverick on November 11, 2014, 12:06:57 AMQuote from: Assassin 11D7 on November 11, 2014, 12:03:45 AMI thought we were arguing about Halo 5 sucking balls, can we get back on track, please?We've all ran out of ways to say that it looks like CoD and is a departure from the franchise. If we're going to keep this conversation going, we'll have to start copy/pasting.Why the hell does nobody respond to my comments on Dual Wielding, ever? There's literally no flaw in the system, is that why?I don't really see it as a gamebreaking flaw personally. Dual wield was a good mechanic that worked well in previous installments but it's possible 343 couldn't find a way to make it work in with this one.What? It was unbalanced.>SMG has faster killtime than AR at close range>Plasma Rifle tears shields down quickly even on its own>PP has EMP and can deplete shields when OC'd>Bungie could never figure out wtf to do with the Magnum after Halo 1, so you got me there m80.And again, there can be many weapons in the game that traits can be altered in Customs/Forge. There can be a DW set and a non-DW set.Respond, mother fucker.daaaaaaaaaaang son.Not one person that opposes Dual Wielding has ever responded to that proposal in the history of my life. I take that as a sign that it's a really good idea.I will, dual wielding was honestly pretty worthless and was nothing other than a last resort. The versatility you gained from not dual wielding was greater than any benefits you had while doing so.I don't see how it can be considered only a last resort. Certain Dual Wielding combinations are far from "last resorts", they can even best other strong weapons like the BR/Shotgun/Sword/etc. What versatility is this that comes from not DW'ing? Being able to throw grenades immediately?
Just watched some gameplay. Like, what the fuck is everybody crying about? Spartan Abilities include-Ground Pound-Clamber-Slide-Charge-Sprint -Smart scopeGoing by 4 and Reach, a player can only pick one of these. That's a balanced option that allows players to pick a certain play style. Those that like to play CQC and run in will take the the Pound; those that like the strafe and trick-jump will love thuster pack. 343 recognizes the different play styles and are giving players the ability to better themselves and bring a core element to team play and work
What are you all complaining about? It's a god-damned arena shooter.
It looks like a real arena shooter with an entirely new combat dimension. Don't write it off for being different from H1/2/3- unlike reach and 4, this is still fundamentally an arena FPS. It looks highly competitive. Wait until the beta to make your negative judgements.
Most dual weilding combos could only be used in short range also and in many cases grenades or weapon switching would give you a kill time just as fast as the dual wield combos while not being limited on their range and allowing the wielder to be able to respond to a much larger variety of situations.That shits fine for noncompetitive or custom games, but when you're playing against some really good people that versatility is going to be what nets you kills and saves your ass.
Quote from: Lord Commissar on November 11, 2014, 12:53:24 AMMost dual weilding combos could only be used in short range also and in many cases grenades or weapon switching would give you a kill time just as fast as the dual wield combos while not being limited on their range and allowing the wielder to be able to respond to a much larger variety of situations.That shits fine for noncompetitive or custom games, but when you're playing against some really good people that versatility is going to be what nets you kills and saves your ass.That requires you to have enough skill to pull off switching weapons mid-shots and have a weapon that will work well in a switch-combo. I can't think of many times where someone with Dual SMGs, or a SMG/PR combo, got killed by a dude with a BR or something. And I've never seen somebody beat a guy with Dual Maulers at CQs, trade kills, yes, but never win. While most DW weapons are limited to close range, that's because like the BR/CC take mid range, the SMG/PR take that role(although the PR was accurate at range in H2 but the projectiles were just really slow). And I'm not suggesting it for MLG play, I'm suggesting it to be kept, and for players to be able to tweak the weapons' traits on their own, so maybe they can find the perfect balance.