As a recent Iron Banner Veteran:Literally every single thing in Destiny.There are so many one shot kill bullshit things in Destiny multiplayer it's ridiculous.It's by far the most unfair, frustrating, unbalanced competitive mode I've played in my life.
Quote from: Sigma617 on March 23, 2015, 02:14:11 AMAs a recent Iron Banner Veteran:Literally every single thing in Destiny.There are so many one shot kill bullshit things in Destiny multiplayer it's ridiculous.It's by far the most unfair, frustrating, unbalanced competitive mode I've played in my life.How about dem damage sponge-insta kill bosses? Don't ya love how they didn't give you a movement system to avoid their shit so that you just go down over and over again and go, "Oh jeez, this guy sure is tough!"
Games that focus their character creation, and generation of female characters with an exaggerated factor to appeal to the male audience (thus reducing female characters to eye candy, and the mix becomes very annoying when the female characters are useless or stupid)
you could have just said "sexualized characters", but i mean, this is the main thing i agree with herethe rest of what you said seems like minutiae revolving around the industry/community rather than the games
-Illusion of Choice. Games like AC 3 and Dying Light have moments where it presents to you a moment where you may have to make a big choice. Only to literally just play through like a cutscene and control is never given to you.
-30 FPS Makes the Game Cinematic: BUUULLLLL SHIIIITTTTTTT!!!!!!! This is a lie, a poor excuse to cover up the fact that the game cannot achieve anything higher than 30FPS. If you just came out and said that "hey we cant get higher than 30FPS due to our visuals" then fine! No problem.
Quote from: AngryBrute on March 23, 2015, 09:57:00 AM-30 FPS Makes the Game Cinematic: BUUULLLLL SHIIIITTTTTTT!!!!!!! This is a lie, a poor excuse to cover up the fact that the game cannot achieve anything higher than 30FPS. If you just came out and said that "hey we cant get higher than 30FPS due to our visuals" then fine! No problem.honest few questions thoughhow do you know they're lyinghow do you know that they don't actually believe it makes it look more cinematicand why would they choose to lie about something that doesn't matter at all
-Day One Patches: I remember a time when games were finished... The attitude of "ship now, patch later" is out of control. We are having day one patches of 5gb and up! And in some cases, those patches cause more problems than they fix. AC Unity is the prime example of this problem. Due to either the publisher pushing the game out of the door and not listening to "hey this is broken!" is one, or they just did not do ANY QA testing. Pubs like Paradox Interacting is an example of pushing out games before they're ready. But thankfully they are changing for the better!
Because the excuse that 30fps somehow makes the game "better" for their vision simply is. After playing a game in 30 and then jumping to 60, there is no enhancement in the way the game presents its story, it does not make me feel like "OMG I am in a frikin movie!" Games are not supposed to be movies, if I wanted to watch a movie then I would. Take The Order 1886 for example; the devs put so much time into making it feel like a movie. With its black bars, cutscene usage, and its frame rate. After playing it, I kept thinking to myself that there is nothing the FPS is doing to make this game better. It did not enhance anything for its presentation. It just gave me a less smooth camera and more motion blur. If the game somehow had 60FPS, then it would have been nearly the same. FPS does nothing to give you a "cinematic experience" that is done by whats in the game, its gameplay, and style of story telling you put into it.
Quote from: AngryBrute on March 23, 2015, 10:12:47 AMBecause the excuse that 30fps somehow makes the game "better" for their vision simply is. After playing a game in 30 and then jumping to 60, there is no enhancement in the way the game presents its story, it does not make me feel like "OMG I am in a frikin movie!" Games are not supposed to be movies, if I wanted to watch a movie then I would. Take The Order 1886 for example; the devs put so much time into making it feel like a movie. With its black bars, cutscene usage, and its frame rate. After playing it, I kept thinking to myself that there is nothing the FPS is doing to make this game better. It did not enhance anything for its presentation. It just gave me a less smooth camera and more motion blur. If the game somehow had 60FPS, then it would have been nearly the same. FPS does nothing to give you a "cinematic experience" that is done by whats in the game, its gameplay, and style of story telling you put into it.this all just seems to stem from personal opinion, which is fine, but i still don't know why it matters so muchyou talk about how games are not supposed to be movies--i mean, i disagree in the sense that, you know... movies are pretty fucking cooli don't see why games shouldn't try to emulate them in some wayso for you, maybe the fps doesn't do anything to make it feel like a movie, but for someone else, it mightand personally, i just don't see a reason to care at all about itif you were really okay with games running at 30fps, you wouldn't be so passionate about this... "issue"if your problem is with developer lies in general, i can understand that a little betterbut your fixation over this one little thing is kinda... i don't know, it just begs questioning
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