Zelda Megathread (First Breath of the Wild DLC is out)

 
Verbatim
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So how do you guys feel about people DDOSing a reviewer who gave it a 7/10?
What kind of question is that?
A question asking people how they feel about people DDOSing a reviewer who gave this game a 7/10.
AKA a dumb one you already know the answer to

do you expect people here to be like "YEAH HE DESERVED IT FUCK HIM"


 
Elai
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So how do you guys feel about people DDOSing a reviewer who gave it a 7/10?

how do you think we feel about it

jesus what a loaded question


 
big sponge
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So how do you guys feel about people DDOSing a reviewer who gave it a 7/10?
What kind of question is that?
A question asking people how they feel about people DDOSing a reviewer who gave this game a 7/10.
AKA a dumb one you already know the answer to

do you expect people here to be like "YEAH HE DESERVED IT FUCK HIM"

Maybe someone here thinks that. Maybe they don't. Doesn't hurt to open up some new discussion.


 
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So how do you guys feel about people DDOSing a reviewer who gave it a 7/10?

how do you think we feel about it

jesus what a loaded question

it's not even loaded, but ok.


 
Verbatim
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Maybe someone here thinks that. Maybe they don't. Doesn't hurt to open up some new discussion.
Do you have a link to the review?


 
big sponge
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Maybe someone here thinks that. Maybe they don't. Doesn't hurt to open up some new discussion.
Do you have a link to the review?

http://www.thejimquisition.com/the-legend-of-zelda-breath-of-the-wild-review/

it might take a while to load or fail a few times. I think his site is still under that DDOS attack.


 
Elai
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So how do you guys feel about people DDOSing a reviewer who gave it a 7/10?

how do you think we feel about it

jesus what a loaded question

it's not even loaded, but ok.

sure it is.

honestly im drawing blanks on what kind of response you expected from that question.

maybe if you had phrased it in a way that didn't look like you were trying to start shit...


 
big sponge
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So how do you guys feel about people DDOSing a reviewer who gave it a 7/10?

how do you think we feel about it

jesus what a loaded question

it's not even loaded, but ok.

sure it is.

honestly im drawing blanks on what kind of response you expected from that question.

maybe if you had phrased it in a way that didn't look like you were trying to start shit...

"this is a thing that happened, how do you feel about it" is not a loaded question. you need to stop being so sensitive about this. Some people feel that DDOSing is an acceptable answer to stopping what they view as click bait reviews meant to bring in ad revenue and stick out on review aggregate sites like metacritic.

iirc a few people here are fans of vigilante justice so it's possible that they might agree with responses like this. it's possible to have a conversation with opposing viewpoints without trying to "start shit".


 
Verbatim
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Some people feel that DDOSing is an acceptable answer to stopping what they view as click bait reviews meant to bring in ad revenue and stick out on review aggregate sites like metacritic.
that's an interesting point, but i'd only consider it clickbait if he titled his review something like "DEATH of the Wild!!! Worst Zelda Game Yet???" and a score like 1/10 or 2/10 with a lousy, poorly-written article filled with irrelevant, nonsense points like "Why is there no green tunic?"

that type of cancer might actually be worth DDoSing, because that's not a fair critique and that doesn't deserve ad revenue

but, skimming it over, jim seems to have written a fair enough review, albeit with some bad (yet wholly inoffensive) opinions that he's 100% entitled to

so meh

also it's jim sterling so i'm sure this isn't even the first time this has happened to him
Last Edit: March 13, 2017, 02:35:57 PM by Verbatim


 
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Goodness gracious, great balls of lightning!
Thicc 👌


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Jesus, I love the entire atmosphere of Hyrule castle


 
TB
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#13
That constellation shrine is so cool


 
Verbatim
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Thicc 👌

i'm surprised even Edge gave it the 10/10


 
Verbatim
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I saw four dudes with Switches today on campus. Expected zero.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I just beat Ganon

Spoiler
If you didn't use Revali's gale to shoot into the sky and then shoot the glowing spot in slow mo, you did it wrong.


alphy | Legendary Invincible!
 
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so how do the picture memories work? does the picture have to be 100% accurate, or what

i tried to get the desert oasis one and i spent like 20 minutes but i couldn't get it. what am i doing wrong?

There's a glowing circle near where the picture was taken. Just find that.

really

i haven't seen any glowing circle, and i'm like 99.9% i'm in the right area


 
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Goodness gracious, great balls of lightning!
so how do the picture memories work? does the picture have to be 100% accurate, or what

i tried to get the desert oasis one and i spent like 20 minutes but i couldn't get it. what am i doing wrong?

There's a glowing circle near where the picture was taken. Just find that.

really

i haven't seen any glowing circle, and i'm like 99.9% i'm in the right area
You're in the wrong area then. It will be a big white glowing circle.


 
Elai
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Anyone else really enjoy Kass's presence in the game? His accordion blends well with the stable themes and his appearance near shrines and side quests is pretty cool. Plus he's just a cool looking Rito.


alphy | Legendary Invincible!
 
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Anyone else really enjoy Kass's presence in the game? His accordion blends well with the stable themes and his appearance near shrines and side quests is pretty cool. Plus he's just a cool looking Rito.

have you done his shrine quest thingies yet? i haven't attempted them since they seem too hard lol

like, the one where you have to find something with a crown of bones? idk something like that


 
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Anyone else really enjoy Kass's presence in the game? His accordion blends well with the stable themes and his appearance near shrines and side quests is pretty cool. Plus he's just a cool looking Rito.

have you done his shrine quest thingies yet? i haven't attempted them since they seem too hard lol

like, the one where you have to find something with a crown of bones? idk something like that

yeah, there are dozens throughout hyrule he helps you with

some of them are pretty hard, yeah. the one in kitano bay in particular took me awhile to figure out.


alphy | Legendary Invincible!
 
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Anyone else really enjoy Kass's presence in the game? His accordion blends well with the stable themes and his appearance near shrines and side quests is pretty cool. Plus he's just a cool looking Rito.

have you done his shrine quest thingies yet? i haven't attempted them since they seem too hard lol

like, the one where you have to find something with a crown of bones? idk something like that

yeah, there are dozens throughout hyrule he helps you with

some of them are pretty hard, yeah. the one in kitano bay in particular took me awhile to figure out.

speaking of shrines, have you done the fateful stars one? the one in korok forest

i was thinking it'd be something like a square since it gives you 4 balls, but i can't find anything that might be the constellation it's talking about


 
Elai
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Anyone else really enjoy Kass's presence in the game? His accordion blends well with the stable themes and his appearance near shrines and side quests is pretty cool. Plus he's just a cool looking Rito.

have you done his shrine quest thingies yet? i haven't attempted them since they seem too hard lol

like, the one where you have to find something with a crown of bones? idk something like that

yeah, there are dozens throughout hyrule he helps you with

some of them are pretty hard, yeah. the one in kitano bay in particular took me awhile to figure out.

speaking of shrines, have you done the fateful stars one? the one in korok forest

i was thinking it'd be something like a square since it gives you 4 balls, but i can't find anything that might be the constellation it's talking about

the patterns on the wall have something to do with it. that's all i'm going to say.

it's a bitch, i know.


 
Elai
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YouTube

Great video there. Also, Nintendo is releasing a 3 part documentary. Starting tomorrow I think.


Turkey | Mythic Inconceivable!
 
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Gonna respond to Jim Sterling's article, though I can't pull it up now due to the DDoS. Obviously he has no way of responding to these remarks, but I think a lot of people (including myself) have felt the same complaints he has.

First off, I'm really not a fan of comparing this to Dark Souls. The AI difficulty is very artificial; they level up as you progress, and difficulty is merely a function of their HP vs your HP; there are really only four types of enemies you'll be fighting (bokoblins, moblins, lizalfos, and lynels), and except for the latter, it's your basic turtle and slash strategy. Dark Souls has a very polished and detailed combat system; BotW does not. In the next paragraph, I explain how combat is not the real means of difficulty in the game.

He criticizes frequent inconveniences like constant rain or stamina loss while climbing, and here's where the real comparison to Dark Souls lies: the game is not open world in the sense that you can go anywhere whenever you want. Can't take a shortcut by climbing a huge sheer rock face due to rain/stamina? Maybe you shouldn't be taking that route without upgraded gear and stamina containers. Dark Souls does this by placing enemy and environmental hazards in your way. The game pretty successfully guides beginners to towns and stables using the roads, putting large mountains or rivers as barriers. I pushed through those barriers early on, and became very frustrated with the systems Jim mentions; I have a feeling he did the same, but didn't quite understand why they're there. Weapon durability is bad as it is and should be fixed, but it also forces players early on to take advantage of the environment and practice parrying, which is an absolutely crucial skill to have when fighting Ganon; you literally cannot beat Ganon without mastering it, and I think its importance was unfortunately understated. Yeah, the lack of any real top-tier or endgame weapons is disappointing, but the castle and other high-level areas are absolutely littered with royal gear. You'll want for nothing at the end of the game.

Another complaint he has is of the canon-breaking multitude of shrines. Is it really fair to complain that enemies are tough and stamina is necessary, and also criticize that there are 120 ways to get those necessary heart and stamina containers? Of any Zelda game, BotW is the easiest to get what are exactly tantamount to heart pieces. It practically hands them out. I have more heart containers than any Zelda has offered at full completion, and I'm only halfway through the shrines. And yeah, it's a bit silly to have separate little puzzle rooms littered around, but in my head they're perfectly canonical, having been made by the scattered Sheikah monks upon Ganon's return as a source of power for Link when he's revived.

A couple other complaints I attribute to Nintendo launching a relatively innovative new type of open world: stamina bar placement (which truly is ugly), frequent menu-hopping and freezing gameplay to access things, and a very simplistic story (easily one of the weakest in the 3D iterations). And yeah, the english-accented characters are voiced very badly.

I'm not sure what his rating scale is like, but a 7/10 seems a bit unfair. They've shattered traditional open world concepts and innovated in a series that had done almost nothing of the sort in two decades.
Last Edit: March 13, 2017, 09:30:24 PM by Töqi


 
Verbatim
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a very simplistic story (easily one of the weakest in the 3D iterations)
nah

unless you understand that retelling the same general story isn't necessarily a bad thing, and you simply don't like this particular telling as much as others


Deleted | Mythic Inconceivable!
 
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Gonna respond to Jim Sterling's article, though I can't pull it up now due to the DDoS. Obviously he has no way of responding to these remarks, but I think a lot of people (including myself) have felt the same complaints he has.

First off, I'm really not a fan of comparing this to Dark Souls. The AI difficulty is very artificial; they level up as you progress, and difficulty is merely a function of their HP vs your HP; there are really only four types of enemies you'll be fighting (bokoblins, moblins, lizalfos, and lynels), and except for the latter, it's your basic turtle and slash strategy. Dark Souls has a very polished and detailed combat system; BotW does not. In the next paragraph, I explain how combat is not the real means of difficulty in the game.

He criticizes frequent inconveniences like constant rain or stamina loss while climbing, and here's where the real comparison to Dark Souls lies: the game is not open world in the sense that you can go anywhere whenever you want. Can't take a shortcut by climbing a huge sheer rock face due to rain/stamina? Maybe you shouldn't be taking that route without upgraded gear and stamina containers. Dark Souls does this by placing enemy and environmental hazards in your way. The game pretty successfully guides beginners to towns and stables using the roads, putting large mountains or rivers as barriers. I pushed through those barriers early on, and became very frustrated with the systems Jim mentions; I have a feeling he did the same, but didn't quite understand why they're there. Weapon durability is bad as it is and should be fixed, but it also forces players early on to take advantage of the environment and practice parrying, which is an absolutely crucial skill to have when fighting Ganon; you literally cannot beat Ganon without mastering it, and I think its importance was unfortunately understated. Yeah, the lack of any real top-tier or endgame weapons is disappointing, but the castle and other high-level areas are absolutely littered with royal gear. You'll want for nothing at the end of the game.

Another complaint he has is of the canon-breaking multitude of shrines. Is it really fair to complain that enemies are tough and stamina is necessary, and also criticize that there are 120 ways to get those necessary heart and stamina containers? Of any Zelda game, BotW is the easiest to get what are exactly tantamount to heart pieces. It practically hands them out. I have more heart containers than any Zelda has offered at full completion, and I'm only halfway through the shrines. And yeah, it's a bit silly to have separate little puzzle rooms littered around, but in my head they're perfectly canonical, having been made by the scattered Sheikah monks upon Ganon's return as a source of power for Link when he's revived.

A couple other complaints I attribute to Nintendo launching a relatively innovative new type of open world: stamina bar placement (which truly is ugly), frequent menu-hopping and freezing gameplay to access things, and a very simplistic story (easily one of the weakest in the 3D iterations). And yeah, the english-accented characters are voiced very badly.

I'm not sure what his rating scale is like, but a 7/10 seems a bit unfair. They've shattered traditional open world concepts and innovated in a series that had done almost nothing of the sort in two decades.

I personally haven't played yet, but What do ya think about this perspective on the brittle weapons?

YouTube


 
Verbatim
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here are my only issues with the game

- weapons break too fast and there's no way to fix them beyond replacement
- rain does occur a bit too often, and there's very little you can do about it; since climbing is such an integral part of the experience, i think this could've been toned down--maybe give me an item that lets me dissipate the rain, but make it very expensive or rare to find
- the game's difficulty is slightly overblown simply because you should have a surplus of healing items with you at all times; it's almost too easy to heal because you're gonna have 200 apples and mushrooms at all times
- i could use a little more enemy variety
- NPCs shouldn't be able to pay for everything you sell to them; this makes accruing rupees extremely easy--perhaps the easiest in the entire franchise, which is VERY odd to say, because it took me six hours to even find my first rupee in the game

those are the five biggest things that come to mind

beyond that, it's hard for me to justify giving this game anything less than a 9/10
Last Edit: March 13, 2017, 10:00:57 PM by Verbatim


Turkey | Mythic Inconceivable!
 
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a very simplistic story (easily one of the weakest in the 3D iterations)
nah

unless you understand that retelling the same general story isn't necessarily a bad thing, and you simply don't like this particular telling as much as others

I have no problem with how Nintendo retells the same narrative repeatedly in many of their franchises. It just wasn't a compelling one, for me. I don't fault the game for it though; they try a lot of new narrative techniques like cutscenes and memories which I like. Open worlds with no sense of urgency tend to drive the story towards nihilism, and I prefer it to be more driven. Like Majora's Mask, it told many great, small stories.
Last Edit: March 13, 2017, 10:02:07 PM by Töqi


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I personally haven't played yet, but What do ya think about this perspective on the brittle weapons?

YouTube


Can't watch it right now; can you summarize it?

Early on the durability system is hard to handle, but once you stop getting attached to your weapons, the game becomes more manageable.