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Coco | Heroic Unstoppable!
 
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My only gripe about the H2A elites are their new tree-stump feet.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
I think the problems I have with the H2A Elites vs the old ones are:
1. The skin. Not quite sure if it's the texture too, but the color doesn't look right, seems a bit too light.

2. Their mouths, mostly the teeth. Foremost, how their teeth seem bent and uncared for bothers me, it makes them look like hill billies; is this really the extent of the Covenant's technology when it comes to the field of Dentistry?
      While it looks like 343i improved the positioning of the upper mandibles so they aren't biting themselves in the face, it still kinda looks like Thel's chomping his own gums/grinding his teeth in that picture. Seems like an improvement, but still looks problematic from a realistic POV.
      Now, here's where there really seems to be a concern regarding the mandibles actually being useful. It looks like each mandible is packed with 50-some pointed teeth, which effectively means they can't be used for chewing as a meat-eating animal. Why? Same reason why a bed of nails actually doesn't hurt to lay down on, surface area; with whatever the Elite is eating being spread out in SA along the teeth lining the mandibles, the teeth cannot really cut or slice that efficiently. They'd seem about as effective as molars, and all they could seem to be used for is pushing the food into their throat-hole.

There might be something else, but that's just what I can tell right now.


Word Wizard | Heroic Unstoppable!
 
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I really don't think that analogy works at all when you're dealing with texture fidelity and polygon count...

A better analogy would be like when someone takes a cartoon or anime character and makes it more realistic or cosplays as them.  They usually aren't as cool.


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R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
I don't like the helmet combined with the fat head and large flat face. The helmet is too fat and bulky and it just sits on top of their head.
Exactly. Its more of a hat than a helmet


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"You are young. I am old. I am dead."


I really don't think that analogy works at all when you're dealing with texture fidelity and polygon count...

A better analogy would be like when someone takes a cartoon or anime character and makes it more realistic or cosplays as them.  They usually aren't as cool.
I'll refute that by pointing out that Halo was never stylized, it was always based on reality.


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"You are young. I am old. I am dead."
I think the problems I have with the H2A Elites vs the old ones are:
1. The skin. Not quite sure if it's the texture too, but the color doesn't look right, seems a bit too light.
Color is the same as Halo Reach, don't forget we're dealing with Blur who takes into account all aspects of coloration on skin, including how light reacts to different textures.

Quote
2. Their mouths, mostly the teeth. Foremost, how their teeth seem bent and uncared for bothers me, it makes them look like hill billies; is this really the extent of the Covenant's technology when it comes to the field of Dentistry?
Look at their teeth in Halo 2, they were really fugly. In regards to dentistry:

Look at humans. The majority of humans don't care for their teeth as much as some western cultures have (USA) and even in western cultures, the USA is an oddball for our emphasis on teeth care as well. The idea that cultures from an entirely different species would have the same cultural values western society on Earth has is rather ethnocentric.


     
Quote
While it looks like 343i improved the positioning of the upper mandibles so they aren't biting themselves in the face, it still kinda looks like Thel's chomping his own gums/grinding his teeth in that picture. Seems like an improvement, but still looks problematic from a realistic POV.
Halo 4's Elites were never biting their faces.

Evolution is a bit rudimentary when you compare it to how intelligent or logical design should be. It's just a picture. Footage from the Halo 2 Blue trailer makes it look good.

 
     
Quote
Now, here's where there really seems to be a concern regarding the mandibles actually being useful. It looks like each mandible is packed with 50-some pointed teeth, which effectively means they can't be used for chewing as a meat-eating animal. Why? Same reason why a bed of nails actually doesn't hurt to lay down on, surface area; with whatever the Elite is eating being spread out in SA along the teeth lining the mandibles, the teeth cannot really cut or slice that efficiently. They'd seem about as effective as molars, and all they could seem to be used for is pushing the food into their throat-hole.
Well, having them function in a similar function to molars would actually make sense considering they are herbivores and the Halo 4 iteration of Elites has molars.

Plus, there are teeth that stick out further than others on the mandibles.
Last Edit: October 16, 2014, 05:16:18 PM by Mr. Admirals


RadicalClass32 | Legendary Invincible!
 
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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
Dem H2 elites tho...


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Am I the only one that thinks H4 looks the best out the lot? Gameplay isn't the greatest, but dem graphics tho


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Am I the only one that thinks H4 looks the best out the lot? Gameplay isn't the greatest, but dem graphics tho
yes, you're the only one
But dem grophiks


 
Hahahaha very funny Zonda
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"You are young. I am old. I am dead."
Am I the only one that thinks H4 looks the best out the lot? Gameplay isn't the greatest, but dem graphics tho
You're not alone.



Word Wizard | Heroic Unstoppable!
 
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I'll refute that by pointing out that Halo was never stylized, it was always based on reality.

I'd say aliens are stylized considering there are no real life aliens to base them off of and are depictions of artist imagination.
Last Edit: October 16, 2014, 07:23:10 PM by Sly Instinct


 
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I think the problems I have with the H2A Elites vs the old ones are:
1. The skin. Not quite sure if it's the texture too, but the color doesn't look right, seems a bit too light.
Color is the same as Halo Reach, don't forget we're dealing with Blur who takes into account all aspects of coloration on skin, including how light reacts to different textures.

Quote
2. Their mouths, mostly the teeth. Foremost, how their teeth seem bent and uncared for bothers me, it makes them look like hill billies; is this really the extent of the Covenant's technology when it comes to the field of Dentistry?
Look at their teeth in Halo 2, they were really fugly. In regards to dentistry:

Look at humans. The majority of humans don't care for their teeth as much as some western cultures have (USA) and even in western cultures, the USA is an oddball for our emphasis on teeth care as well. The idea that cultures from an entirely different species would have the same cultural values western society on Earth has is rather ethnocentric.


     
Quote
While it looks like 343i improved the positioning of the upper mandibles so they aren't biting themselves in the face, it still kinda looks like Thel's chomping his own gums/grinding his teeth in that picture. Seems like an improvement, but still looks problematic from a realistic POV.
Halo 4's Elites were never biting their faces.

Evolution is a bit rudimentary when you compare it to how intelligent or logical design should be. It's just a picture. Footage from the Halo 2 Blue trailer makes it look good.

 
     
Quote
Now, here's where there really seems to be a concern regarding the mandibles actually being useful. It looks like each mandible is packed with 50-some pointed teeth, which effectively means they can't be used for chewing as a meat-eating animal. Why? Same reason why a bed of nails actually doesn't hurt to lay down on, surface area; with whatever the Elite is eating being spread out in SA along the teeth lining the mandibles, the teeth cannot really cut or slice that efficiently. They'd seem about as effective as molars, and all they could seem to be used for is pushing the food into their throat-hole.
Well, having them function in a similar function to molars would actually make sense considering they are herbivores and the Halo 4 iteration of Elites has molars.

Plus, there are teeth that stick out further than others on the mandibles.

Halo 4 Elites had two sets of teeth I might add. Meat and plant ones mixed up. Take a peek next time you kill one. You'll see that not all of them are sharpies.


 
Hahahaha very funny Zonda
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Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
I'll refute that by pointing out that Halo was never stylized, it was always based on reality.

I'd say aliens are stylized considering there are no real life aliens to base them off of and are depictions of artist imagination.
But because Halo takes a realistic approach, the aliens are subject to realistic levels of detail.


Word Wizard | Heroic Unstoppable!
 
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I'll refute that by pointing out that Halo was never stylized, it was always based on reality.

I'd say aliens are stylized considering there are no real life aliens to base them off of and are depictions of artist imagination.
But because Halo takes a realistic approach, the aliens are subject to realistic levels of detail.

Only recently.  The technology wasn't available 10-14 years ago hence anniversary addition that goes from the cartoony look to the high level of detail versions currently.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."

I'll refute that by pointing out that Halo was never stylized, it was always based on reality.

I'd say aliens are stylized considering there are no real life aliens to base them off of and are depictions of artist imagination.
But because Halo takes a realistic approach, the aliens are subject to realistic levels of detail.

Only recently.  The technology wasn't available 10-14 years ago hence anniversary addition that goes from the cartoony look to the high level of detail versions currently.
Halo CE was never cartoony. For its time, Halo CE had some of the best graphics in the industry.

Not only that, but there wasn't a sudden leap in technology. Even under Bungie, the Elites and Covenant were progressively receiving higher levels of detail. 


Word Wizard | Heroic Unstoppable!
 
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Best of it's time=/= not cartoony/realistic

The main leap was from Halo 2 to Halo 3.
Last Edit: October 17, 2014, 09:42:15 AM by Sly Instinct


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Moms spaghetti
The hype is real


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"You are young. I am old. I am dead."

Best of it's time=/= not cartoony/realistic

The main leap was from Halo 2 to Halo 3.
But they are realistic.

Look at the human proportions in Halo 2 Classic and Halo CE, they all are realistic and fit the standard of what you'd expect a human to look like.

In reference to the fidelity jump, guess what, we're having that again with the Xbox 360 -> Xbox One.
Last Edit: October 17, 2014, 10:25:18 AM by Mr. Admirals


Word Wizard | Heroic Unstoppable!
 
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Look at the human proportions in Halo 2 Classic and Halo CE, they all are realistic and fit the standard of what you'd expect a human to look like.[/quote]



That forehead is inhuman.

Show some one a CE cutscene and Halo 4 cutscene and see which one they think is more realistic.

Quote
In reference to the fidelity jump, guess what, we're having that again with the Xbox 360 -> Xbox One.

The jump from 360p to 720p is more noticeable than the jump from 720p to 1080p. 


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"You are young. I am old. I am dead."
Quote

Look at the human proportions in Halo 2 Classic and Halo CE, they all are realistic and fit the standard of what you'd expect a human to look like.

That forehead is inhuman.

Show some one a CE cutscene and Halo 4 cutscene and see which one they think is more realistic.

Quote
In reference to the fidelity jump, guess what, we're having that again with the Xbox 360 -> Xbox One.

The jump from 360p to 720p is more noticeable than the jump from 720p to 1080p.
If you're using the context of 2014 levels of visual fidelity, then yes, Keyes does look a bit unrealistic. But back in 2001, that was as realistic as you could get for an in-engine person.

I didn't think we were talking about the pixel count. Bringing a Halo 2 classic Elite up to 1080p doesn't suddenly give it the visual fidelity and detail the Halo 3 Elites had. That has to do with a higher polygon count and more detailed textures.
Last Edit: October 17, 2014, 12:12:36 PM by Mr. Admirals