Battlefield V Trailer

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YouTube


I dig it


 
Eli
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MIND, POWER …気…
>no Battle Royale mode

another franchise to throw in the bin


 
 
Flee
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The comments on that video almost make me want to donate to Anita whatshername. The anti-SJW crowd can be as bad as the people it opposes.


 
 
Flee
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That said, not the biggest fan of the whimsical trailer.


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People are complaining lack of historical accuracy and looking like COD

But honestly, Battlefield always had over the top trailers
This one is pretty much the same level as Battlefield 1 was

Also haven't seen enough to determine historical accuracy which I don't even care about
Battlefield (from Dice) always delivered so I'm not worried about it


Gatortag | Heroic Posting Rampage
 
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Looks cool to me. I'm not gonna let my feelings get hurt over race or sex. Judging by the dislike bar though... Lol


Big Boss™ Remastered | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Imagine being so fragile that you get offended by a videogame having women as playable characters.  Hilarious. As long as the game is fun who gives a shit?


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
oh fucking well


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Also all DLC is free

Really digging this new free updates trend


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Here's lots of info. Sounds pretty good so far.


No Season Pass
Launch locations are France, Africa and Rottedam and North Africa desert
Coop Mode called Combined Arms
Single player War Stories return
Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
Predetermined areas to build such as at flags, can rebuild destroyed buildings
Health bar is in stages, only regen up to closet stage not to 100 anymore
Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
No more HUD/map spotting, spotting is based on movement/changes around you
Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
Ragdolls are server side, can now drag a downed player's body elsewhere
Any class can do a squad revive, takes longer than a medic revive, does not give full health points
Can call for help when down such as in the trailer
Ragdolls (player bodies) effect the environment, push down grass etc.
Gunplay completely changed
No more visual recoil
Each gun has a unique recoil pattern that can be learned and mastered
Bipods easier to use and setup
Bullet penetration through thin wood, sheet metal, walls
Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
Diving has a delay to prevent dolphin diving
Crouch sprinting is in the game
Can burst out of widows and commando roll, no destroying windows first
Can catch, throwback or shoot grenades
Less grenades because less ammo
Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
Heavily focused on squad play, instant placed in squad when joining a game
New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
Since squad spawning/deploying is faster than tactical map, squad wipes are serious
Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
Elite classes are gone
Behemoths are gone
Large, non-fatal explosions can knock a player over
Four classes are back: assault, medic, scout, support
Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
Class archetypes highly customization
Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
Can change and add specialization trees such as agility, flak armor, suppressive resistance
The more you play a class more you get more specializations/archetypes within said class
Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
Same system for vehicles and planes
Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
Grand Operations gamemode, each day is a full match, always advance to the next day
GOs have different objectives per day
Success or failure in GO days have visual and gameplay impact
Day 4 only has a chance to happen if there isn't a clear winner from previous days
Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
Soldiers created for a company can be used in both coop and MP, parity
No news on suppression yet, uncertain if in game
All logic in game is server side, not client side so changes to systems do not require a patch
Promises of more communication between devs and community, roadmaps, etc.
New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
Tides of War gives new maps, game modes, limited time experiences
Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
No news on RSP
The Shhhh animation from the trailer is possible to experience in game
Transport vehicles are alive on the map and can jump into them
Combat vehicles spawn from tactical deployment map


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You sure this isn't Call of Duty?


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Leaked ending



 
Verbatim
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looks okay but no battle royale mode is a bit of a deal breaker


 
Jono
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Goodness gracious, great balls of lightning!
Already better than CoD WW2


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I'll admit the woman fighting on the frontlines with a prosthetic arm took me out of the immersion, but the game looks fun enough for me to overlook it.

The comments section is the usual cancer I see.


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If I'm not here, I'm doing Photography. Or I'm asleep. Or hungover. One of those three, anyway.

The current titlebar/avatar setup is courtesy of Father Dougal McGuire, from Craggy Island's Father Ted.
Ello auld frend ;^)

Don't care about the woman. What gives with the blue facepaint(s) and prosthetic arm though?

Also question about balance. Do only Germans get Doodlebugs and V2's? Do Tigers (Heavy tanks) outmatch the Cromwells ("cavalry"/light  tanks)?



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You can customize your soldier. So that's what's up with the facepaint. From the looks of it you can customize them lots. So it's kinda less serious and a bit immersion breaking, but it's whatever.


Faliz | Respected Posting Riot
 
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Lmao @ whiny inbred republifats complaining


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You sure this isn't Call of Duty?

What gave you that idea


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something about the trailer just bothers me, and i dont think it looks as good as bf1

i dont mean graphics-wise, but it just seems... off. i dont care about the woman and all that crap

i like a lotta the info mentioned above so im carefully optimistic about this


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I'll probably pick it up if the other people I play games with get it, but I also said the same thing about Battlefield 1 and never got it.


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Wow you're annoying


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
Also, you seen that quick scope?


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
>Each gun has a unique recoil pattern that can be learned and mastered

Weapon balance is going to be a shitshow huh


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>Each gun has a unique recoil pattern that can be learned and mastered

Weapon balance is going to be a shitshow huh

What do you mean


 
Jono
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Goodness gracious, great balls of lightning!
>Each gun has a unique recoil pattern that can be learned and mastered

Weapon balance is going to be a shitshow huh
As long as the BAR is the best gun in the game then we good fam