Completely agree. Although it's the kind of game where getting off to a bad start can throw you off for the rest of the match, which can make it unenjoyable. But that's more an issue with individual skill. But yeah, it's a solid game.
Generic as fuck.
Quote from: Meta Cognition on April 09, 2016, 08:18:34 PMCompletely agree. Although it's the kind of game where getting off to a bad start can throw you off for the rest of the match, which can make it unenjoyable. But that's more an issue with individual skill. But yeah, it's a solid game.one squadron (jsdf) can turn the tide of a match given they can break the momentum of the other team. but one great game.
netcode
I like how the maps are big enough to have intense or memorable firefights in different areas of it. In Golmud railway I always stick around A-B and sometimes C because I'm more of an infantry guy and like fighting around the houses.
Quote from: Tengen Toppa Big Boss on April 10, 2016, 04:27:30 AMI like how the maps are big enough to have intense or memorable firefights in different areas of it. In Golmud railway I always stick around A-B and sometimes C because I'm more of an infantry guy and like fighting around the houses.You're boots on the ground on that map? I'm in vehicle most of the time lolOnly time I'm on foot is when I want to shoot down choppers with my Stinger.
Quote from: Narulion Sol on April 09, 2016, 08:21:53 PMQuote from: Meta Cognition on April 09, 2016, 08:18:34 PMCompletely agree. Although it's the kind of game where getting off to a bad start can throw you off for the rest of the match, which can make it unenjoyable. But that's more an issue with individual skill. But yeah, it's a solid game.one squadron (jsdf) can turn the tide of a match given they can break the momentum of the other team. but one great game.Damn rightInfact the most memorable rounds are the ones where it's down to the wire, 10-0 tickets remaining kind of victories and the like.A lot of it comes down to psychology too, if you can break the morale of the other team in CQB and make them start sniping - you've won.Then you have Russkie style charges with a squad of bulldogs and the shit you can tear up from the shock tactic is insane e.e
Quote from: Mr. Psychologist on April 10, 2016, 02:55:39 AMQuote from: Narulion Sol on April 09, 2016, 08:21:53 PMQuote from: Meta Cognition on April 09, 2016, 08:18:34 PMCompletely agree. Although it's the kind of game where getting off to a bad start can throw you off for the rest of the match, which can make it unenjoyable. But that's more an issue with individual skill. But yeah, it's a solid game.one squadron (jsdf) can turn the tide of a match given they can break the momentum of the other team. but one great game.Damn rightInfact the most memorable rounds are the ones where it's down to the wire, 10-0 tickets remaining kind of victories and the like.A lot of it comes down to psychology too, if you can break the morale of the other team in CQB and make them start sniping - you've won.Then you have Russkie style charges with a squad of bulldogs and the shit you can tear up from the shock tactic is insane e.eOh god I remember this one Locker game I played where the final score was 1-0. Most intense game I've played for a long time.