Anita Sarkeesian: Sinister Seductress - Tropes vs Women in Video Games

 
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CLIP: Mass Effect 2
“Look into my eyes and tell me you want me. Tell me you’d kill for me. Anything I want.”

Id Software’s 2004 game Doom 3 took the basic concept of their earlier Doom titles–a space marine singlehandedly fighting his way through hordes of demonic abominations–but it used the vastly improved computer graphics of its time to create a moodier, scarier tone. Along with the reimagined environments, sharper textures and more atmospheric lighting effects, the creative team also designed some unsettling new monsters for this latest confrontation with the forces of hell. One of those new monsters was the Vagary, a monstrosity with the upper half of a naked woman and the lower half of a giant spider, who also happens to be pregnant with a demon fetus in her abdomen.

It’s no mistake that the Vagary blends female sexuality and fertility with elements designed to be unsettling or horrifying. The book The Making of Doom 3 reveals that the game’s creative team summed up the driving concept for the Vagary with the equation, “sexy + gross = creepy.” What the makers of Doom 3 may not have realized is that this equation was in no way new, original, or innovative. On the contrary, by singling out the Vagary, the only female enemy in the game, for her gender and using this to make her uniquely repulsive, the designers were participating in a very long tradition of creating female creatures who function to demonize femaleness itself.

To understand how such characters function, we actually need to venture back a few millennia, to times when myth and folklore were part of how people interpreted and made sense of the world. Just as modern media both reflects and shapes our culture today, those ancient stories weren’t simply meaningless entertainment in their own time. They reflected and reinforced cultural values. Sadly, misogyny has been part of cultures for the past few-thousand years, and the myths and folktales of those cultures reflect that, with female creatures and monsters who represented beliefs that women are inherently deceptive, manipulative, or evil.

In his book Misogyny: The World’s Oldest Prejudice, Jack Holland explores this through the story of Pandora from Greek mythology. The first woman, Pandora was created by Zeus specifically to punish humanity after Prometheus stole fire from the gods. She’s given a sealed jar and told to never open it, but because Zeus designed her to be evil and lacking in morals or manners, of course she does open it. By doing so, she unleashes evil into the world, dooming humankind to labor, suffering, aging, illness, and death. Hmm, where else have I heard a story about the first woman doing something she’s not supposed to and being responsible for all the bad things in the world?

Commenting on what the tale of Pandora and others like it actually tell us about ancient Greece, Holland writes:

“As well as burdening Pandora with responsibility for the moral lot of man, the Greeks created a vision of woman as ‘the Other’, the antithesis to the male thesis, who needed boundaries to contain her… Any history of the attempt to dehumanize half the human race is confronted by this paradox, that some of the values we cherish most were forged in a society that devalued, denigrated and despised women.”

And in his book The Gender Knot, Allan G. Johnson discusses the relationship between mythology and misogyny, saying:

“The cultural expression of misogyny–the hatred of femaleness–takes many forms. It’s found in ancient and modern beliefs that women are inherently evil and a primary cause of human misery–products of what the Greek philosopher and mathematician Pythagoras called the ‘evil principle which created chaos, darkness, and woman.’”

So there’s a little mathematical fun fact for you: the guy who came up with the theorem you learned in geometry class wasn’t just a brilliant mathematician, he was also a total misogynist!

The equation “sexy + gross = creepy” pertains not just to the Vagary but to a whole category of characters I refer to as “grotesquely female.” These are characters who incorporate highly gendered or sexualized elements in ways that are specifically intended to be creepy or disgusting.

Other examples of the grotesquely female include Diablo 3’s Cydaea, the maiden of lust, who spouts dialogue in a sensual, seductive tone while also taking the form of a giant spider woman. Clotho, the third sister of fate in God of War 2, has naked breasts all over her body in a way that is clearly meant to be repulsive, while in Dante’s Inferno, Cleopatra’s nipples release demon babies who attack the player. And, well, I don’t think this footage of the boss Cailleach from Bloodforge needs any explanation.

Now of course, there’s no shortage of male characters in games who are also meant to elicit disgust, but the unsettling nature of those characters is not explicitly tied to their gender. They don’t function to suggest that maleness itself is inherently disgusting or dangerous. With these female characters, on the other hand, their grotesque nature is inextricably tied to their gender. Elements that are often presented as titillating in other contexts are twisted and made repugnant, so that their femaleness itself is what serves to make them disgusting.

Exploiting women’s femaleness is not always done by presenting them as repulsive. With some, it’s their attractiveness or seductiveness that makes them worthy of fear, scorn, and contempt. Among the most famous female mythological creatures are the Sirens, whose voices were irresistibly alluring to men who sailed near their island and heard their songs. But the music of the Sirens was as dangerous as it was captivating, and the sailors who were seduced by the sound soon found themselves shipwrecked and stranded. Some interpretations characterize the Sirens as cannibals who murdered the shipwrecked men and feasted on their flesh.

And there are endless other mythological creatures created explicitly to demonize women such as the succubus: a female demon who sexually lures and seduces men; the harpy: a screeching bird creature with the face of a woman; and of course the classic witch, a dangerous myth that resulted in the deaths of tens of thousands of real women across Europe and the American colonies in the 16th and 17th centuries.

These archaic villainizing notions about femaleness are anything but ancient history. Their contemporary counterparts still show up in many games today, communicating the same regressive ideas about women’s sexuality.

In the 2010 game Mass Effect 2, players can agree to help the asari justicar Samara capture her daughter Morinth, a fugitive who suffers from a genetic disorder that makes mating with her deadly. When Samara confronts Morinth, players have two options: to keep their word and help Samara, or to betray and kill Samara, and add Morinth to their team in her place. If players side with Morinth, she later tries to seduce Shepard with talk of the incredible ecstasy they might experience with her. But if players are swayed by Morinth’s promises and choose to be with her, Shepard dies, just like all of Morinth’s other lovers.

While grotesquely female characters are designed to make femaleness repugnant by blending sexuality and repulsiveness, temptresses like Morinth make femaleness threatening because of their sexuality and attractiveness. This tradition of sexualized, evil women in the temptress mold includes characters ranging from the Dark Queen of the Battletoads games to Elizebet from Ninja Gaiden Sigma 2. In Hitman: Absolution, if players track the target, Layla, to a secret room in the penthouse, she strips for Agent 47 in an attempt to distract him before drawing a gun and trying to kill him.

The problem with these representations is not that they depict female characters who are sexual. It’s the way that sexuality is presented, as a threat or a weapon rather than as something to be enjoyed by these women and those they choose to consensually share it with. It’s a false notion of female sexuality rooted in ancient misogynistic ideas about women as deceptive and evil.

Games sometimes blend the two extremes of the temptress and the grotesquely female, presenting us with female characters who initially appear attractive and alluring, only to have their true form revealed as monstrous and threatening. The critically acclaimed 2013 game Brothers: A Tale of Two Sons tells the story of brothers on a quest to find a cure for their ailing father. At one point on their journey, they rescue a young woman who it appears is about to be sacrificed. The seemingly innocent young woman then travels with the brothers for a while, flirting with the older one and luring the two of them off course and into a shadowy cave. Here, her true nature and intentions are revealed when she transforms into a giant spider and tries to trap the protagonists in her web. The boys escape from her trap and fight back, ultimately killing her, but not before she gives the older brother a fatal wound.

DmC features a scene in which Dante confronts Lilith, a character whose sexualization is intended to be unsettling rather than titillating, as if she thinks she’s sexually appealing while the player is meant to find her unattractive. Lilith then undergoes a horrifying transformation as the demonspawn she’s carrying inside of her emerges to fight Dante.

In Ms. Splosion Man, the final boss initially appears to be a cartoonishly sexy woman in a wedding dress. However, when she is defeated for the first time, she reveals her true form, a gigantic, grotesque female creature. While this is played for laughs, the core idea that female sexuality is inherently deceptive or threatening remains the same.

With all of these character types, their femaleness or sexuality is an intrinsic part of what is intended to make them dangerous or repulsive. As a result, when male heroes defeat them, their victory is often explicitly gendered, emphasizing that the male protagonist has overcome the female threat and reasserted his dominance and control. This can be as simple as the use of gendered slurs, as in Gears of War 3, when Marcus Fenix stabs and kills the Locust Queen.

CLIP: Gears of War 3
“…and everyone else you killed, you bitch.”

Or it can be graphically sexual, as in the killing of Cleopatra in Dante’s Inferno, or in this boss fight with Carmilla in Castlevania: Lords of Shadow 2, which ends with the protagonist impaling the vampire through the mouth. Yeeeeah….

Of course, it’s entirely possible to have female villains who don’t reinforce the idea that female sexuality or femaleness itself is threatening or repulsive. In Knights of the Old Republic 2, Kreia is a richly developed and complex villain whose evil is not tied to her gender. In the Portal games, the malicious AI GlaDOS’ obsession with taunting and killing the protagonist is presented in a smart, engaging way that doesn’t reinforce misogynistic ideas about women as a whole.

CLIP: Portal
“ The Enrichment Center once again reminds you that android hell is a real place, where you will be sent at the first sign of defiance.”

And no list of cool female villains from games is complete without the dashing criminal mastermind, Carmen Sandiego.

These representations are often defended because they are rooted in storytelling traditions that date back for thousands of years. But for as long as it has existed, misogyny has been reinforced by the stories that cultures have told themselves; myths, legends, folktales and religious teachings have been used as tools to contribute to the oppression of women for millennia. When games today uncritically employ such representations, they aren’t tapping into some intrinsic truth of human existence. They’re doing what stories involving such characters have always done: perpetuating false notions that women are inherently misleading and manipulative, and that female sexuality is something to be shamed, feared and controlled. Those ideas were harmful 2800 years ago, and they’re still harmful today.

Once again, I think the general principles made here are solid, but some examples of her examples are a little shaky.


 
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With all of these character types, their femaleness or sexuality is an intrinsic part of what is intended to make them dangerous or repulsive. As a result, when male heroes defeat them, their victory is often explicitly gendered, emphasizing that the male protagonist has overcome the female threat and reasserted his dominance and control. This can be as simple as the use of gendered slurs, as in Gears of War 3, when Marcus Fenix stabs and kills the Locust Queen.
I really dislike this "gendered insults" meme that pervades many feminist circles.

If insults cared about your feelings, they wouldn't be insults. That's the whole point of an insult.


 
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This is not the greatest sig in the world, no. This is just a tribute.
I'm not really feeling this one. While you might have a valid critique on the mindset of Greek men in classical antiquity,  I don't think it all holds the same meaning today.


 
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You either die a hero or live long enough to become Mythic..
I kinda skimmed through it, because I don't care enough to read it fully. So if I am wrong gladly correct me.

I always saw temptresses as a powerful woman, evil or not. Being capable of seducing almost anyone and use it to their advantage is a powerful ability. As I said before, a smart woman is a deadly woman. A smart woman would know that sexualization can be a great asset when dealing with opponents, maybe not in the combat way but in other ways. If someone can use their sexuality to their advantage well fucking done. That isn't something that is demonized, just the next challenge that is overcomed as the player, and OF COURSE a male character would use terms like bitch for a female opponent they just beat. Like calling a guy a pussy.

For the grotesque part, all I can really say is that male counterparts exist, just instead of sexual they are meant to completely gross you out and scare you. With obese men in hospital gowns coming to kill you, and I highly doubt you can creep out people with a guy in a thong and bowling balls for arms.




 
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This is not the greatest sig in the world, no. This is just a tribute.
Pip's got a good point there. Overly grotesque depictions of manhood tend to be viewed as comical instead of horror material.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
I'm not really feeling this one. While you might have a valid critique on the mindset of Greek men in classical antiquity,  I don't think it all holds the same meaning today.
Pretty much this. Nowadays, the perversion of beauty is the goal nowadays. Like children's dolls in poor condition. Change the context, change the perception.


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I always saw temptresses as a powerful woman, evil or not. Being capable of seducing almost anyone and use it to their advantage is a powerful ability. As I said before, a smart woman is a deadly woman. A smart woman would know that sexualization can be a great asset when dealing with opponents, maybe not in the combat way but in other ways. If someone can use their sexuality to their advantage well fucking done. That isn't something that is demonized, just the next challenge that is overcomed as the player, and OF COURSE a male character would use terms like bitch for a female opponent they just beat. Like calling a guy a pussy.
Attractiveness doesn't block WIZARD LASERS.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
I kinda skimmed through it, because I don't care enough to read it fully. So if I am wrong gladly correct me.

I always saw temptresses as a powerful woman, evil or not. Being capable of seducing almost anyone and use it to their advantage is a powerful ability. As I said before, a smart woman is a deadly woman. A smart woman would know that sexualization can be a great asset when dealing with opponents, maybe not in the combat way but in other ways. If someone can use their sexuality to their advantage well fucking done. That isn't something that is demonized, just the next challenge that is overcomed as the player, and OF COURSE a male character would use terms like bitch for a female opponent they just beat. Like calling a guy a pussy.

For the grotesque part, all I can really say is that male counterparts exist, just instead of sexual they are meant to completely gross you out and scare you. With obese men in hospital gowns coming to kill you, and I highly doubt you can creep out people with a guy in a thong and bowling balls for arms.
She shouldn't have to use her sexuality to be powerful. And pretty much any time there's a powerful female antagonist in fiction, she's pretty and flirty.


 
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The Rage....
mmmm the locust queen


 
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Goodness gracious, great balls of lightning!
mmmm the locust queen
She was stupid thicc


 
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You either die a hero or live long enough to become Mythic..
I love how SecondClass assumed I meant women NEEDED to be sexual to be powerful. A smart woman is a powerful woman, and yes a smart woman would know that sexualization is a great asset. However there are many powerful women without sexualization as an asset.

The new Lara Croft, Faith, femshep(she's wearing armor all the time COME ON), female protagonists in Assassin's Creed...somehow, all of these characters aren't really sexualized. Sure, they have good bodies and definitely are ideal, but they are powerful without shaking their ass in everyone's face. Instead they are commanding, agile, combat ready and smart.
So no, you don't need sexualization to be powerful.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
I love how SecondClass assumed I meant women NEEDED to be sexual to be powerful. A smart woman is a powerful woman, and yes a smart woman would know that sexualization is a great asset. However there are many powerful women without sexualization as an asset.

The new Lara Croft, Faith, femshep(she's wearing armor all the time COME ON), female protagonists in Assassin's Creed...somehow, all of these characters aren't really sexualized. Sure, they have good bodies and definitely are ideal, but they are powerful without shaking their ass in everyone's face. Instead they are commanding, agile, combat ready and smart.
So no, you don't need sexualization to be powerful.
And pretty much any time there's a powerful female antagonist in fiction, she's pretty and flirty.
Listing a few counterexamples doesn't mean the problem isn't there or isn't extremely widespread.

And no, a smart woman would recognize that while using her sexuality might be beneficial to her, it does nothing but lowers how seriously women in general are taken.


 
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You either die a hero or live long enough to become Mythic..
You act like it's a bad thing that women are pretty.

And it doesn't really lower how seriously women in general are. If anything, it takes them more seriously, since you always have to be on your toes.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
You act like it's a bad thing that women are pretty.

And it doesn't really lower how seriously women in general are. If anything, it takes them more seriously, since you always have to be on your toes.
It's not a bad thing if they're pretty - it's a bad thing if that's their one defining factor. And women in fiction, antagonists or not, are usually presented that way.

That presentation doesn't make people take them more seriously, it does the opposite.


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But if players are swayed by Morinth’s promises and choose to be with her, Shepard dies, just like all of Morinth’s other lovers.
Pretty sure she ends up killing Samara and joining your team disguised as Samara, but ok.

Nah you choose which to recruit, and romancing her results in death.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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You either die a hero or live long enough to become Mythic..
You act like it's a bad thing that women are pretty.

And it doesn't really lower how seriously women in general are. If anything, it takes them more seriously, since you always have to be on your toes.
It's not a bad thing if they're pretty - it's a bad thing if that's their one defining factor. And women in fiction, antagonists or not, are usually presented that way.

That presentation doesn't make people take them more seriously, it does the opposite.



 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
You act like it's a bad thing that women are pretty.

And it doesn't really lower how seriously women in general are. If anything, it takes them more seriously, since you always have to be on your toes.
It's not a bad thing if they're pretty - it's a bad thing if that's their one defining factor. And women in fiction, antagonists or not, are usually presented that way.

That presentation doesn't make people take them more seriously, it does the opposite.


Pretty simple concept, shouldn't confuse you.


 
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You either die a hero or live long enough to become Mythic..
Your logic makes no sense.

I actually worry that you have some sort of horrible mental illness sometimes.


 
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Your logic makes no sense.
It makes perfect sense.


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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
I think it was a bit reachy there.

While some stories for games are essentially a modification of classic ancient and misogynistic stories, that's more a problem of ancient culture than what is believed and followed today, and is an entirely different matter. I've read a few greek myths, and I don't "learn" anything from the story that women are using/abusing their sexuality to lure and harm men. It's just a story (and seeing as Anita's series is about misogony in video games, I don't see how its relevant).

Also I noticed:
>Vagary is an enemy using her gender as a sone sort of weapon.
>Is literally the only female enemy in Doom3.
>Ignores this guy , a male enemy using his male traits (increased muscle mass) to beat the living fuck outta you.
>I've not yet mentioned CyberDemons (basically abs with horns) or the Mancubus, a portrayal of a male demonic enemy so fat it's stomach festers and fires gaseous fireballs made from it's decaying flesh at you.

Anita can link back to Greek and religious mythology as much as she wants, but it's irrelevant in the context of videogames (unless it's something like God of War, a drop in an ocean of games not related to mythology, and I'm not entirely certain it's Greek mythology it's referencing)

Disclaimer
Drunk atm, so thoughts may not be as clear as I want them to be. Will debate/throw shit back later
Last Edit: September 28, 2016, 07:25:16 PM by Iontach Gaeilge


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Your logic makes no sense.

I actually worry that you have some sort of horrible mental illness sometimes.
Maybe actually explain why you disagree? Men in fiction, even the attractive ones, aren't defined by their looks. They're defined by their personal traits, whether that's resourcefulness, ingenuity, charisma, etc. That's not the same for women.


 
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>Ignores this guy , a male enemy using his male traits (increased muscle mass) to beat the living fuck outta you.
>I've not yet mentioned CyberDemons (basically abs with horns) or the Mancubus, a portrayal of a male demonic enemy so fat it's stomach festers and fires gaseous fireballs made from it's decaying flesh at you.
Better examples would involve enemies with giant erect penises dangling grotesquely on their bodies. Not increased muscle mass, which is hardly equivalent to giant demon portal tits.

Read this part closer:
Quote
Now of course, there’s no shortage of male characters in games who are also meant to elicit disgust, but the unsettling nature of those characters is not explicitly tied to their gender. They don’t function to suggest that maleness itself is inherently disgusting or dangerous. With these female characters, on the other hand, their grotesque nature is inextricably tied to their gender. Elements that are often presented as titillating in other contexts are twisted and made repugnant, so that their femaleness itself is what serves to make them disgusting.
CyberDemons do not make a grotesque out of the male body.
Last Edit: September 28, 2016, 07:33:57 PM by Verbatim


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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
Better examples would involve enemies with giant erect penises dangling grotesquely on their bodies.
Know any? I don't play a large amount of games so most of the extremes I know are due to its "wtf-ness". Seriously.

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...hardly equivalent to giant demon portal tits.
Devil's advocate, but female breasts are a problem with people sexualising them in the first place rather than being an actual sexual organ. When I start seeing female villians waving grotesque blue waffle vaginas is when I'll be concerned.

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CyberDemons do not make a grotesque out of the male body.

A fair point that I'll concede. Leaving Doom aside, would you accept Dead Space's... whatever the fuck they are's... as grotesque distorted male (and possibly female, never really got that far) bodies?
Last Edit: September 28, 2016, 07:49:12 PM by Iontach Gaeilge


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Your logic makes no sense.

I actually worry that you have some sort of horrible mental illness sometimes.
Maybe actually explain why you disagree? Men in fiction, even the attractive ones, aren't defined by their looks. They're defined by their personal traits, whether that's resourcefulness, ingenuity, charisma, etc. That's not the same for women.
I would disagree there, if only that the stereotype that Anita's partially railing against in this video is the idea that women are evil in their sexuality; the evil woman is always cunning and manipulative, etc.

Even Shakespeare uses women who are resourceful, smart, charismatic, etc. Throwing a bunch of character traits doesn't make someone "realistic" or "progressive", writing characters who don't act like walking templates does. I'd argue that this is a problem nearly all video games have, and at YA fiction levels of bad for male AND female characters.