Anita Sarkeesian - Positive Female Characters in Video Games

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Best character ever.

"she has hip, too sexualized 0/10"- Anita


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She talked shit about DAO. I will hate her to the end.


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emigrate or degenerate. the choice is yours


 
 
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What has always bothered me about these movements is that these social justice advocates seem to be shooting themselves in the foot. One of the main reasons that game developers are so fond of the white, straight male protagonists is not because they are evil agents of the patriarchy trying to keep women and minorities down, but because it is the only safe choice.

A white, straight man, you can put it any scenario. Give him any background, make him suffer any type of abuse and have virtually anything happen to him, and no one will complain or give a shit. And this is something that you cannot do with a character who's a woman or part of a minority.

If you go with a black guy, you can't have him be captured and enslaved, because that'll be a clear endorsment of racism. You can't have him be beaten by a white guy, or it'll be promoting white supremacy. You can't have him act too white, because that'll be forcing a person of color into a white-approved role and will entail ignoring and forgetting his cultural identity. Yet you also can't have him act too “black”, because that'd be enforcing racial stereotypes. He can't be around too many white people, because then he turns into just a token character, yet you can't have him around too many blacks either, because then you might be furthering segregation and showing that races should be separate.

If you go with a woman, then you can't give her a partner, because it'll be using her as an instrument of romance to entice male players. You can't dress or shape her the way you want, even if part of it has to do with the story, because having too prominent breasts, a slim waist and skin showing, you're objectifying and sexualizing women. You can't give her any background or storyline that you want, because a lot of themes are just absolutely taboo. You can't have her endure too much violence, or it'll be endorsing male on female violence. You can't have her interact with too many men or talk about men, because then it'll be too male-centered. You also can't have her interact with too many women or talk about them, because it'll be seen as a male (lesbian?) fantasy. You can't have her act too (typically) feminine, or you'll be treating them as an inferior gender, yet you also can't have them be too male, because then you're saying that acting masculine is the only acceptable way for females to get anywhere. You can't have her lose against males, or it'll be portraying women as weak. You can't have her receive help from any men, let alone be rescued by one, or you'll have the damsel in distress trope.

While pointing out these issues is obviously a necessary step towards overcoming them, it can cross a line. Instead of just making game developers aware of a lack of female leads and giving them the idea to portray women differently, this is also leading to negative and adverse effects. Game developers are more likely to go for the safe choice of the default straight white male, then to take the risk of including more females or minorities. Because all it takes is one slight misstep to start a feminist-inspired public outcry followed by a twitter hate campaign and boycot action.

And not only is there a whole lot that can go wrong with using more female or minority characters (as opposed to the typical white male), it can also really stiffle creative freedom. A lot of themes, story lines and plots become a no-go for all of the abovementioned reasons. Being treated equally should entail both the good and the bad, not just what certain people deem good and acceptable. "Yes, we definitely want more women in video games. But only if they're portrayed EXACTLY the way we want them to be. So no, you can't have her be oppressed, abused or raped. And no, you can't have her be beaten or overcome by a male. You also can't treat her in a stereotypical manner, but don't forget to include her female identity too! She also can't ever be rescued or helped by a man, or portrayed in any weak way, because that's endorsing the patriarchy. And no, you can't have her show any skin, even if it's part of the story, because that's sexist and objectifying women. So yeah, we want more women in games. But only if they're basically infallible and nothing too bad happens to them, and that they always triumph in the end."

The attitude needs to change on both ends of the spectrum. Can't have one without the other. A certain change of representation of women in video games is definitely desirable, but that also comes with a kind of responsibility and all the bad that goes with it.

Edit: I didn't mean for this to be this long, but class wasn't all that interesting and I got somewhat carried away.

This is fantastically written brb copying and pasting to every Anita sarkeesian video


 
 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Verbatim
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What has always bothered me about these movements is that these social justice advocates seem to be shooting themselves in the foot. One of the main reasons that game developers are so fond of the white, straight male protagonists is not because they are evil agents of the patriarchy trying to keep women and minorities down, but because it is the only safe choice.

A white, straight man, you can put it any scenario. Give him any background, make him suffer any type of abuse and have virtually anything happen to him, and no one will complain or give a shit. And this is something that you cannot do with a character who's a woman or part of a minority.

If you go with a black guy, you can't have him be captured and enslaved, because that'll be a clear endorsment of racism. You can't have him be beaten by a white guy, or it'll be promoting white supremacy. You can't have him act too white, because that'll be forcing a person of color into a white-approved role and will entail ignoring and forgetting his cultural identity. Yet you also can't have him act too “black”, because that'd be enforcing racial stereotypes. He can't be around too many white people, because then he turns into just a token character, yet you can't have him around too many blacks either, because then you might be furthering segregation and showing that races should be separate.

If you go with a woman, then you can't give her a partner, because it'll be using her as an instrument of romance to entice male players. You can't dress or shape her the way you want, even if part of it has to do with the story, because having too prominent breasts, a slim waist and skin showing, you're objectifying and sexualizing women. You can't give her any background or storyline that you want, because a lot of themes are just absolutely taboo. You can't have her endure too much violence, or it'll be endorsing male on female violence. You can't have her interact with too many men or talk about men, because then it'll be too male-centered. You also can't have her interact with too many women or talk about them, because it'll be seen as a male (lesbian?) fantasy. You can't have her act too (typically) feminine, or you'll be treating them as an inferior gender, yet you also can't have them be too male, because then you're saying that acting masculine is the only acceptable way for females to get anywhere. You can't have her lose against males, or it'll be portraying women as weak. You can't have her receive help from any men, let alone be rescued by one, or you'll have the damsel in distress trope.
None of this is true. The demands you refer to are expressed only by what I'd call the fringe "vocal minority" of feminists on the Internet. I'm sure there are some feminists who actually believe that you should not be able to subject female characters to any sort of adversity, but the majority of opinions over the matter are a lot more nuanced than that, and that's what your post fails to acknowledge--in particular, feminists such as myself, who recognize that adversity is a key component of storytelling, and isn't something that any decently-written character should be totally immune to, regardless of his or her gender/ethnicity/what have you.

I think most feminists would agree with me, too--yes, most of them--that the main thing you have to keep in mind when it comes to the depiction of women and minorities in video games is the intent behind the depiction. No intelligent feminist is going to act like a woman getting raped in a film or video game is inherently oppressive and inherently co-opting the patriarchy or some stupid shit like that.

I consider myself more of a film guy than a game guy, so I'm going to use more film examples for this. But I think they really go hand in hand. So, have you seen Boys Don't Cry? I'm sure if you haven't seen the movie, you've at least heard of the case. It's about the story of Brandon Teena, a transgendered person who befriends a couple of ruffians who rape and murder him when they find out that he "lied" about his gender.

Now, do you honestly believe any sane person would watch that film and interpret those rape and murder scenes as some kind of patriarchal male dominant rape fantasy or something crazy? Do you think the intent of those scenes was to say that raping transgendered folk is okay, and that we should all kill them? I don't think so. The intent of those scenes are pretty clear.

And I think the same logic applies to video games.
Quote
While pointing out these issues is obviously a necessary step towards overcoming them, it can cross a line. Instead of just making game developers aware of a lack of female leads and giving them the idea to portray women differently, this is also leading to negative and adverse effects. Game developers are more likely to go for the safe choice of the default straight white male, then to take the risk of including more females or minorities. Because all it takes is one slight misstep to start a feminist-inspired public outcry followed by a twitter hate campaign and boycot action.
Even those feminists probably have a lot more of a nuanced position than, "Oh, she's getting hurt, therefore bad."

It's not necessarily the content of the art--it's what the art is expressing. That's the argument that needs to be had that you are not making.
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And not only is there a whole lot that can go wrong with using more female or minority characters (as opposed to the typical white male), it can also really stiffle creative freedom.

As established, you have the creative freedom to do anything you please, but that's not the point. If you want, you can write a story about raping all women, supporting misogyny, etc. etc. etc. But there's no reason why we shouldn't be critical of stories like that. We're far beyond basic tropes like "damsel in distress". It's just a fact. It's been done to death. It's been done so often, it kinda makes women look bad, or weak, when put in such an objectified position.

Which is kind of a raw deal for women.
Quote
A lot of themes, story lines and plots become a no-go for all of the abovementioned reasons. Being treated equally should entail both the good and the bad, not just what certain people deem good and acceptable. "Yes, we definitely want more women in video games. But only if they're portrayed EXACTLY the way we want them to be. So no, you can't have her be oppressed, abused or raped. And no, you can't have her be beaten or overcome by a male. You also can't treat her in a stereotypical manner, but don't forget to include her female identity too! She also can't ever be rescued or helped by a man, or portrayed in any weak way, because that's endorsing the patriarchy. And no, you can't have her show any skin, even if it's part of the story, because that's sexist and objectifying women. So yeah, we want more women in games. But only if they're basically infallible and nothing too bad happens to them, and that they always triumph in the end."
Nobody says this. Nobody wants this.
Last Edit: April 01, 2015, 12:03:37 PM by Verbatim


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Don't forget the part where minority characters have to have their minority characteristic be their entire character arc. AKA any gay/trans/racial minority Bioware character.


 
Verbatim
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Don't forget the part where minority characters have to have their minority characteristic be their entire character arc. AKA any gay/trans/racial minority Bioware character.
That's not true either. Just because there are games where that sort of thing happens doesn't mean that that's what feminists want, or say that you "have" to have in your game, in order for them to be appeased.
Last Edit: April 01, 2015, 11:23:43 AM by Verbatim


 
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I don't claim to speak for all women, either. If any woman takes issue with what I say "on their behalf" (what I'm actually doing is speaking for everyone), we can have a discussion about that. This notion that I think of myself as the arbiter of social justice or whatever is just false, and it's getting old.


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Don't forget the part where minority characters have to have their minority characteristic be their entire character arc. AKA any gay/trans/racial minority Bioware character.
That's not true either.

Played any Bioware games lately? There are at least three main characters whose entire personal arc revolves around their sexual orientation in DA:I alone. It's fine for these arcs to exist, and Dorian's in DA:I is particularly good, but when that's all that's explored about the person, it kind of defeats the point.


 
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Played any Bioware games lately? There are at least three main characters whose entire personal arc revolves around their sexual orientation in DA:I alone. It's fine for these arcs to exist, and Dorian's in DA:I is particularly good, but when that's all that's explored about the person, it kind of defeats the point.
Refer to my edit.


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Just because there are games where that sort of thing happens doesn't mean that that's what feminists want, or say that you "have" to have in your game, in order for them to be appeased.

Oh, yeah. I agree with that. I'm just pointing out the ironic trend of integrating LGBT characters in the norm of video games by highlighing their differences and making it the focal point of their entire characterization.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
The problem with the Tumblr-brand crowd isn't feminism; it's misandry in the guise of feminism. Feminists don't subscribe to this twisted view of what can and can't be done with characters, this is (as Verb said) a vocal minority. The only companies who pander to that crowd are the ones that need to hide their skeletons the most (like EA).


 
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fuck you
The problem with the Tumblr-brand crowd isn't feminism; it's misandry in the guise of feminism. Feminists don't subscribe to this twisted view of what can and can't be done with characters, this is (as Verb said) a vocal minority. The only companies who pander to that crowd are the ones that need to hide their skeletons the most (like EA).
I find that Offensive


hows that?
Last Edit: April 01, 2015, 12:51:19 PM by True Turquoise


 
Verbatim
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Bold doesn't really show up well in quotes...

edit:
That's... better.
Last Edit: April 01, 2015, 01:02:40 PM by Verbatim


 
 
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You could've saved yourself a whole lot of writing if you realized that this is the group I'm talking about.
And I'm saying it's like talking about how red M&M's give you cancer.
Quote
My whole post was simply an effort to explain why game developers are reluctant to open up to more diverse characters that are female or part of a minority. Because even though this group is just a minority, it's a very vocal and powerful one. The internet is growing ever more important, and a single (radical) feminist hashtag or spree of opinion pieces on varies gaming and social media outlets can be incredibly damaging to a game developer.
Give me a scale as to just how "powerful" these awful feminists are. I don't think you have anything. What exactly do game developers have to lose by not acquiescing to the ideals of extremists? Someone mentioned that their JOBS are at risk. Feminists are gonna try to get you fired.

How in the fuck could they possibly do that? And if it's already happened, please show me some sources. Anyone.
Quote
Because even though it is only a small group that thinks like this, short and un-nuanced keywords are an easy way to manipulate the masses. All it takes is some crazy extremists on the internet who take something in gaming a bit too seriously, and it doesn't have to take long before the watered down version hits the mainstream media and outlets where the generally less informed people will just get on the train of "these people think it's bad for women, so I too will share join the trend because I'm a feminist." Gamergate is a pretty good example of this.
The way I see it, if you're willing to compromise to a vocal minority who utterly LACK a strong case for their contentions, then you're just kind of a spineless coward, aren't you? That's what I think. Unless, of course, someone provides me with evidence that these people are a far greater threat to their livelihood than I imagine them to be.
Last Edit: April 01, 2015, 01:04:04 PM by Verbatim


 
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
To be fair about the Batgirl cover change, they admitted that the cover didn't go through the proper channels for approval and it didn't match the comic's tone. The people who pointed that out got harassment though, which is definitely not okay.


 
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To be fair about the Batgirl cover change, they admitted that the cover didn't go through the proper channels for approval and it didn't match the comic's tone. The people who pointed that out got harassment though, which is definitely not okay.
Harassment from whom? The people who wanted it to change, or wanted to keep it?

Personally, I never really figured out what the big deal was over that cover anyway. It's an example of the type of "activism" that I wouldn't really support, unless it was spelled out to me in plain English what the problem was...
Last Edit: April 01, 2015, 02:43:58 PM by Verbatim


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
To be fair about the Batgirl cover change, they admitted that the cover didn't go through the proper channels for approval and it didn't match the comic's tone. The people who pointed that out got harassment though, which is definitely not okay.
Harassment from whom? The people who wanted it to change, or wanted to keep it?

Personally, I never really figured out what the big deal was over that cover anyway. It's an example of the type of "activism" that I wouldn't really support, unless it was spelled out to me in plain English what the problem was...
A bit of both. The former for "understating" the issue, and the latter for being mistaken for the first party.

Batgirl was savagely beaten and possibly sexually molested by the Joker in the "Killing Joke", one of the more well known Batman comics in the late 80s. Recently it was Joker's 50th anniversary, so DC had a lineup of alternate covers to commemorate it. Batgirl's was a reference to the Killing Joke.

However, Killing Joke was a vastly different comic to the new Batgirl which is an upbeat comic aimed at teenage audiences. People pointed out that it doesn't match the tone of the comic, and a vocal minority who have no connection to DC comics saw it on their dashes and got upset because of the implications.

The artist asked to withdraw the cover because of the issues, he wasn't forced too. Really an overblown issue.


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I swear Verbatim's posts are some kind of internet based Bio-Weapon designed to kill brain cells.

Evidently it's working.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
I swear Verbatim's posts are some kind of internet based Bio-Weapon designed to kill brain cells.

Evidently it's working.
Hyperbole is your favorite tool, isn't it?


 
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fuck you
I swear Verbatim's posts are some kind of internet based Bio-Weapon designed to kill brain cells.

Evidently it's working.
Hyperbole is your favorite tool, isn't it?
It's trolling.


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I swear Verbatim's posts are some kind of internet based Bio-Weapon designed to kill brain cells.

Evidently it's working.
Hyperbole is your favorite tool, isn't it?

I never really paid attention to that until now. I suppose you're right. I guess it's a habit.