Anita Sarkeesian - Assassin's Creed Syndicate Review

 
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TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot or misogynist, proceed with caution.



Yes. Every day until you like her.

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Transcript
Reviewed by: Anita Sarkeesian

Assassin’s Creed Syndicate is the latest entry in Ubisoft’s long-running open-world franchise, and although the gameplay is exactly what you’d expect from an Assassin’s Creed game, Syndicate distinguishes itself from its predecessors. It stands apart not because of improved mechanics or visual design but because its developers have made noticeable attempts to portray a more inclusive cast of characters.

Syndicate follows twin assassins Jacob and Evie Frye on their quest to liberate the oppressed working class of 19th century London from ruling class thug Crawford Starrick and free the city from the Templars’ control. It’s clear that Starrick is a monster from the first moment we see him because of his evil mustache and his penchant for punching desks.

Preceding the release of last year’s Unity, Ubisoft came under intense public criticism for its repeated lack of playable female characters in the core games. 2012’s Assassin’s Creed III had a tie-in game, Liberation, starring a female protagonist, but it was not a core entry in the series and in its initial release was relegated exclusively to handheld. Syndicate is a clear response to gamers’ increased desire for more capable and powerful female options. Promotional materials for the game emphasized Jacob as the primary protagonist, leaving some wondering just how big a role Evie would play. From Syndicate’s first moments, we see the twins together, and after completing a short mission with Jacob we immediately start playing as Evie. Throughout the game, each twin is assigned specific missions that are catered to their individual interests in London’s liberation, but outside of that, players are given the choice to alternate between the siblings while navigating Syndicate’s open world.

Sadly, as the larger story unfolds Jacob’s narrative dominates, meaning that if players don’t actively choose to play as Evie in side missions, they don’t engage with her very often. It’s frustrating that the story focuses increasingly on Jacob as it approaches the end not only because having the twins be truly equal protagonists would have been rare and significant, but also because Evie is easily the more compelling of the two. Jacob is arrogant, pompous, and quick to action without understanding the consequences while Evie is charismatic, focused, intelligent and forced to clean up her brother’s messes.



There are small, easy-to-overlook details put into Evie’s character design that contribute to why she feels so refreshing in a AAA landscape that is notorious for excluding and sexualizing women. These details are sometimes easier to notice by identifying what she isn’t rather than what she is. Evie is not objectified, she is not sexualized, and she is not created exclusively for the sexual arousal of a presumed straight male audience. She’s dressed appropriately, her fighting moves are not sexualized, and her combat grunts are forceful and fierce, instead of sounding like she is in the throes of ecstasy. Evie doesn’t feel like a male character who was a last minute gender swap but like she was developed from the ground up with a strong, capable and spirited personality.

A humanized playable female protagonist isn’t the only thing that distinguishes Syndicate from its predecessors. We meet an amusing cast of historical characters such as Karl Marx, Florence Nightingale, and a charming Alexander Graham Bell, but Evie and Jacob’s allies also include Henry Green, a British Indian Assassin, and Ned Wynert, a successful thief who just happens to be a trans man and no one in the world thinks anything of it. These characters play supporting or minor roles but their inclusion is notable. While it might seem “unrealistic” to imagine women, people of colour and trans folks who are treated and respected as full human beings in 1868, realism is not really the goal in a game where Assassins and Templars have been waging a centuries’ old war over artifacts created by an ancient civilization, and where you can leap from the top of St. Paul’s Cathedral into a pile of leaves and walk away unharmed. The inclusion of these characters works not because of realism but because of believability and internal consistency. That believability is a result of the developers’ conscious decision to make the presence of these characters normalized and respected by everyone else in the game.

Throughout this world, I quickly noticed a significant number of female combatants goading you into battle with the same tenacity and strength as their male counterparts. There are many valid concerns around portrayals of violence against women in games because too often such scenarios trivialize the real-world epidemic of gendered abuse. But Syndicate avoids this problem by framing the female enemies as competent, capable, and practically dressed.



Syndicate also addresses a criticism that I’ve leveled at the series in the past: the presence of prostitutes who could be recruited as cover to help its male protagonists “blend in.” I kept waiting for these bundles of objectified women to appear on every corner but Ubisoft has completely removed this blending-in mechanic and with it, its troubling portrayals of women as  non-playable sex objects.

Women may be present as soldiers and leaders throughout the criminal ranks of Syndicate’s London, but the same cannot be said for people of colour. Despite the presence of Henry Green, this is an overwhelmingly white game. It’s a huge missed opportunity for Syndicate, which could have taken the same approach to people of colour that it took to women, making their presence in gangs and throughout the factories and palaces of London just a normalized, internally consistent aspect of the game’s world.

And for all of its noteworthy efforts where representations are concerned, Syndicate’s main story falls short in many ways. The game’s writing is quite good in isolated moments. Characters come across as witty, brash, and sometimes endearing, which only makes us want to get to know them better. But sadly, the overall development of the characters and their relationships is lacking. A romance plot is woefully underdeveloped, given just a few lines and a few significant looks between characters. Similarly, the dynamic between the Frye siblings has its highs and lows but the tension between them is given so little attention that their story arc feels like chunks of it are missing.

The narrative presents all the ills plaguing the London of 1868 as a result of the evil Templars, and presents the solution to those ills as killing lots and lots of people. Fighting to liberate the oppressed working classes of London would, in reality, be a noble and extraordinary goal, but reducing such an important issue to an excuse for violent AAA game mechanics does little more than trivialize it. Freeing child labourers in each district is as simple as following signs that say ‘KILL’ and ‘FREE’ on the heads of targets. And for all of the Frye twins’ charms and good intentions, they are outsiders taking over a struggle that they have no part of. The game presents them as liberators freeing London from oppression, but they’re really just conquerors, replacing one crime syndicate’s rule with another’s.



The London of Syndicate is both gloomy and lively. It’s a place where you’ll find yourself in rollicking carriage chases and leaping from boat to boat across the muddy waters of the Thames like you’re playing an 1868 version of Frogger. But it’s also very much like the cities of earlier Assassin’s Creed games. You climb to the tops of beautiful buildings to take in a spectacular view of the city all around you, only to find that nothing awaits but more of the same cookie cutter activities you’ve already done. In gameplay terms, this is just another Assassin’s Creed.

And like some other Assassin’s Creed games, Syndicate is plagued with plenty of wonkiness. Enemy AI often behaves in erratic ways, NPCs sometimes become unable to fulfill mission-specific functions, and occasionally things just break entirely.

Despite all its problems, Syndicate deserves to be acknowledged for its cast of characters and particularly for its treatment of women. The game’s narrative leaves much to be desired, but Syndicate gives us an image of a world in which the existence of women as people is treated as completely normal. And that is certainly refreshing and sadly strange in a AAA gaming climate that still so often struggles with representing women as actual human beings.

TL;DR

She likes the game, and cites the fact that it doesn't subjugate women as a positive. Truly a horrible cunt bitch, amirite?
Last Edit: October 22, 2015, 10:48:36 AM by Verbatim


 
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> Trigger

Already I dislike it.

And no I'm not GOING to ever like her because she wallows in her own cesspit of unchecked facts and loves to drown out any opinions that may or may not ever so slightly disagree with her view on things. Much like forums around the internet.

This bitch never says anything good about games ever. It's always so easy to stay on the sidelines and dislike and pick apart something without being checked yourself. It's ever so telling when she has likes and dislikes removed. Comments I can accept, but THAT? Yeah. She's not the voice of all women, and I hate that she has a title that is even REMOTELY close to such a thing.

This isn't a game review, so much as a social one anyway. If you want a review for a game instead of circle jerking over your privileges, watch other reviews.
Last Edit: October 22, 2015, 10:55:07 AM by Luciana


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There was literally no reason for people to complain about Unity not having a female playable character.
The reason people made a fuss was because of the made up on the spot excuse Ubisoft used, which was only used to try and not to piss off Internet "feminists" who complain about everything that isn't empowering to women.


 
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This bitch never says anything good about games ever.
...Besides the fact that this is a positive review?
And she has a concurrent video series right now that's all about discussing positive female characters? :-/

Don't look into the abyss, Luci.
Last Edit: October 22, 2015, 10:59:01 AM by Verbatim


 
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There was literally no reason for people to complain about Unity not having a female playable character.
The reason people made a fuss was because of the made up on the spot excuse Ubisoft used, which was only used to try and not to piss off Internet "feminists" who complain about everything that isn't empowering to women.
Most feminists in gaming aren't looking for "empowerment", though. Just subjectification.


 
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It's all about social discussions rather than the game itself.

I just ran into the trans part and remembered Ubisoft's horrible pandering and making trans/gay characters for the sake of being trans/gay for a statement. Another reason I hate Ubisoft and other game devs pandering.


 
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There was literally no reason for people to complain about Unity not having a female playable character.
The reason people made a fuss was because of the made up on the spot excuse Ubisoft used, which was only used to try and not to piss off Internet "feminists" who complain about everything that isn't empowering to women.
Most feminists in gaming aren't looking for "empowerment", though. Just subjectification.
Not really. I wish that was the case but apparently no inclusion = sexist.


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Quote
Evie doesn’t feel like a male character who was a last minute gender swap but like she was developed from the ground up with a strong, capable and spirited personality.
This is the only thing that I'm really iffy on in the review-- I don't like this idea that a person's personality has to be tied to their gender. The thought that came before it describing the twins' personalities, with Evie being collected and Jacob quick to act, makes it kind of seem like she's saying that a woman displaying irrationality is bad writing.

And obviously the whole "trivializing issues by being in a violent AAA game", but I don't think you really stand by that either.


 
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It's all about social discussions rather than the game itself.

I just ran into the trans part and remembered Ubisoft's horrible pandering and making trans/gay characters for the sake of being trans/gay for a statement. Another reason I hate Ubisoft and other game devs pandering.
Pandering is bad, sure. But we wouldn't play games, ever, if they didn't pander to our interests. They're basically all about pandering--so it's just a matter of how subtle you do it.

It's conceivable that a trans character could be introduced into a game without it being blatantly pandering. ie. them mentioning it all the time in every line of dialogue, or having it not be their sole defining characteristic.


 
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"There are many valid concerns around portrayals of violence against women in games because too often such scenarios trivialize the real-world epidemic of gendered abuse."

Because I suppose men are exempt from such abuses? Right.

I need to stop picking apart what she says, because everything this woman says upsets me with nothing but double standards and actually gives feminists a bad name. Feminism is now a days synonymous with tumblr esc types of mindsets.


 
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It's all about social discussions rather than the game itself.

I just ran into the trans part and remembered Ubisoft's horrible pandering and making trans/gay characters for the sake of being trans/gay for a statement. Another reason I hate Ubisoft and other game devs pandering.
Pandering is bad, sure. But we wouldn't play games, ever, if they didn't pander to our interests. They're basically all about pandering--so it's just a matter of how subtle you do it.

It's conceivable that a trans character could be introduced into a game without it being blatantly pandering. ie. them mentioning it all the time in every line of dialogue, or having it not be their sole defining characteristic.
No no, you're trying to justify it by saying that, but no. There is a difference between writing an interesting story/cast of characters and not pandering.

Pandering: gratify or indulge (an immoral or distasteful desire, need, or habit or a person with such a desire, etc.).

Aka: Make the tumblr idiots feel happy they have a trans person in the game! It's the SAME THING Mass Effect 3 did with Cortez, who was gay simply for the sake of being gay. Those things DEFINE their characters ironically enough (even though labels shouldn't be a thing in a world where people are ever increasingly wanting to be labeled) rather than the actual content of their character. You knew this was going to be the case too when Ubisoft literally announced there was a trans women in it.

Fallout New Vegas put TWO gay people in it. One gay, one lesbian. Did they ever mention ANYTHING about it? Nope. Did those two things define said characters? Absolutely not. In fact unless you actually talked to them about their past/history, it wouldn't even come up. Why? Because it's not what defines them as a character, nor should a sexuality EVER define you for a character. It's a passing thing they VAGUELY mention as they go on about how they ended up where they are, or how they shouldn't be dying.

When people think of Veronica or Gannon, they don't think "Oh it's the lesbian girl/gay guy". Nope, instead you're usually thrown a reply with one who is incredibly smart and an Enclave supporter, and the other who is a funny Brotherhood of Steel chick who throws witty remarks at everything and punches things.

It's that kind of handling that should be how it is, not announcing to the world "HEY WE HAVE GAYS AND TRANS HERE!" Buy hey, Ubisoft are known for simply pandering. Mass Effect 3 with the gay guy simply there to be gay, and the same in in Inquisition with a storyline LITERALLY ABOUT A SON AND FATHER BITCHING OVER HIS SEXUALITY in a world that is threatening to come apart at any instant, so you need to build a fucking army and literally save the entire realm. But nope, I'd rather stay here and listen to Steve cry to his Christian daddy about never being open enough as a child.

It's sick, terrible, annoying, and anyone who supports that kind of inclusion is missing the entire point of progressing into the world today as we know it.



/rant

I promise that will be the last time you see a reply like that in this thread
Last Edit: October 22, 2015, 11:13:50 AM by Luciana


 
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Quote
Evie doesn’t feel like a male character who was a last minute gender swap but like she was developed from the ground up with a strong, capable and spirited personality.
This is the only thing that I'm really iffy on in the review-- I don't like this idea that a person's personality has to be tied to their gender. The thought that came before it describing the twins' personalities, with Evie being collected and Jacob quick to act, makes it kind of seem like she's saying that a woman displaying irrationality is bad writing.

And obviously the whole "trivializing issues by being in a violent AAA game", but I don't think you really stand by that either.
Yeah no, I don't. I never agreed with her stance on violence in games, and I certainly don't think that trivializes anything.

On your first point, though, I can see where you're coming from. It reminds me of what Christopher Hitchens wrote in some column awhile back about "why women aren't funny," and the only times when women are funny is when they are attempting to "emulate" male humor, or by being ostensibly masculine in general (Sarah Silverman, Roseanne Barr; "dykes, Jews, or butch").

I think what you're trying to say is that there is no such thing as "male" humor--there's just humor, and women who "emulate" male humor aren't emulating male humor--they're just funny women. Would that be a fair analogy?

Humor is independent of gender, as is the personality as a whole?
Last Edit: October 22, 2015, 11:14:52 AM by Verbatim


 
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You know re-reading that, I randomly CAPITALIZE WORDS at times. That post wasn't directed personally at you Verb (obviously I hope). Just the situation in today's world in general.


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I agree.


 
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I agree.
With what, Ms. Vague?

Edit: Nvm, I was provided context.
Last Edit: October 22, 2015, 11:31:22 AM by Luciana


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

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The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
On your first point, though, I can see where you're coming from. It reminds me of what Christopher Hitchens wrote in some column awhile back about "why women aren't funny," and the only times when women are funny is when they are attempting to "emulate" male humor, or by being ostensibly masculine in general (Sarah Silverman, Roseanne Barr; "dykes, Jews, or butch").
Well, I think it's more that most people suck at humor-- male and female. That's more obvious in things like stand-up where you can't really do situational humor, but instead it has to be propped up on previously referred statements and other jokes. That, and stand-up comedy has mostly gravitated a select style of humor that, unfortunately, is male dominated because of history.

Basically, I don't think humor is really relatable to personality; personality (should be) faceted and complex, whereas substantial humor can be found in the most simple observations (disregarding complexity). Someone shouldn't be strong and bullheaded just because he's a man, or fragile and manipulative because she's a women; stereotyping is a problem, and it's an issue that people think that negative traits (i.e. irrationality, rudeness, arrogance, manipulation) are "male characterization". If you can't be free to write someone as a person and not just a method to push an agenda (not that agendas are bad, but this delivery of it is), then I can't think of it as any more than simply pandering to an audience.

Now I'm not saying that's what Ubisoft is doing with the twins, but I do think it's an issue with her take-away. If she is a good character, it's not because she's a strong independent woman who don't need no man; it's because she is more than a tool for pushing an agenda, an actual character with natural progression. That is true regardless of sex or gender, with any personality traits.


 
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Now I'm not saying that's what Ubisoft is doing with the twins, but I do think it's an issue with her take-away. If she is a good character, it's not because she's a strong independent woman who don't need no man; it's because she is more than a tool for pushing an agenda, an actual character with natural progression. That is true regardless of sex or gender, with any personality traits.
Is that not what she's saying, though? She wants female characters to be more than female characters--she wants them to be actual characters with natural, human progressions. That's her agenda, as far as I'm able to tell.

@Luci
Not ignoring your post--just don't have the time to look over it right now. In class and such.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Is that not what she's saying, though? She wants female characters to be more than female characters--she wants them to be actual characters with natural, human progressions. That's her agenda, as far as I'm able to tell.
I'm referring to the part where she said that it doesn't feel like a last minute gender swap, implying that there should be some sort of different progression or personality if a character's a male or female. If a character is well written, it shouldn't matter if the character was originally a male or female. Same goes with sexuality.


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Stop with these 'Trigger warnings' everytime you make a thread including Sarkeesian. It creates an unnecessary stigma and almost seems like a meme (considering what counts as one on this website) to me.

Spoiler
I have nothing to say about the video since I haven't watched it. Maybe tomorrow you'll get a post about the actual topic.


 
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Is that not what she's saying, though? She wants female characters to be more than female characters--she wants them to be actual characters with natural, human progressions. That's her agenda, as far as I'm able to tell.
I'm referring to the part where she said that it doesn't feel like a last minute gender swap, implying that there should be some sort of different progression or personality if a character's a male or female. If a character is well written, it shouldn't matter if the character was originally a male or female. Same goes with sexuality.
Yeah, I think that's what she's saying, though. I don't think that's what she was implying there, exactly--more that, because of the current formula, we've come to expect male/female characters to fall into specific stereotypes, which is her whole problem. It's not that they "should"--it's that it's a pleasant surprise that they don't.


 
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Stop with these 'Trigger warnings' everytime you make a thread including Sarkeesian. It creates an unnecessary stigma and almost seems like a meme (considering what counts as one on this website) to me.

Spoiler
I have nothing to say about the video since I haven't watched it. Maybe tomorrow you'll get a post about the actual topic.
People get pissy regardless whenever I support feminism, so I'm mocking them by putting a mock trigger warning. That's the only reason I do it, and I will continue to do it.


 
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@Luci
Not ignoring your post--just don't have the time to look over it right now. In class and such.
Get out of these threads and focus on classes, dummy >:I

That's okay, I'd like to talk later anyway and re-read my post to see if I still feel the same post annoyance.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Is that not what she's saying, though? She wants female characters to be more than female characters--she wants them to be actual characters with natural, human progressions. That's her agenda, as far as I'm able to tell.
I'm referring to the part where she said that it doesn't feel like a last minute gender swap, implying that there should be some sort of different progression or personality if a character's a male or female. If a character is well written, it shouldn't matter if the character was originally a male or female. Same goes with sexuality.
Yeah, I think that's what she's saying, though. I don't think that's what she was implying there, exactly--more that, because of the current formula, we've come to expect male/female characters to fall into specific stereotypes, which is her whole problem. It's not that they "should"--it's that it's a pleasant surprise that they don't.
It could have been phrased a bit better, if that's that case. I don't like the implication that arises from that wording.


 
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Stop with these 'Trigger warnings' everytime you make a thread including Sarkeesian. It creates an unnecessary stigma and almost seems like a meme (considering what counts as one on this website) to me.

Spoiler
I have nothing to say about the video since I haven't watched it. Maybe tomorrow you'll get a post about the actual topic.
People get pissy regardless whenever I support feminism, so I'm mocking them by putting a mock trigger warning. That's the only reason I do it, and I will continue to do it.
It always made me cringe since 99% of Tumblrites use "trigger" in the wrong way like everyone here uses cuck.


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It always made me cringe since 99% of Tumblrites use "trigger" in the wrong way like everyone here uses cuck.
Pretty much this.


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I get the impression here that she's not particularly interested in a factual representation of London during the Industrial Revolution.


 
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It could have been phrased a bit better, if that's that case. I don't like the implication that arises from that wording.
Well, think about it--wouldn't it be silly for a feminist to believe that men should be written as arrogant, stupid, etc.?

Not all feminists are Tumblrite misandric maneaters, you know.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
It could have been phrased a bit better, if that's that case. I don't like the implication that arises from that wording.
Well, think about it--wouldn't it be silly for a feminist to believe that men should be written as arrogant, stupid, etc.?

Not all feminists are Tumblrite misandric maneaters, you know.
Not saying that are-- just that Anita has a history of not paying any attention to male stigmatization or sexualization, to the point that most gather about her through guilt by silence and association (Literally Who, Jon McIntosh) imply that she isn't exactly against misandry.